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Returning 35 results for 'barely blades detail core rules'.
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Classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
traits in the Core Ranger Traits table.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table.
As a Multiclass Character
Gain the following traits from the Core
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Classes
Player’s Handbook
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Classes
Player’s Handbook
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
Paladin...
As a Level 1 Character
Gain all the traits in the Core Paladin Traits table.
Gain the Paladin’s level 1 features, which are listed in the Paladin Features table.
As a Multiclass
Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
Classes
Player’s Handbook
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
Core Sorcerer Traits
Primary Ability
Charisma
Hit Point Die
D6 per Sorcerer level
Saving Throw Proficiencies
Constitution and Charisma
Skill Proficiencies
Choose 2
Classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
Character
Gain all the traits in the Core Cleric Traits table.
Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
Gain the
Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
traits in the Core Druid Traits table.
Gain the Druid’s level 1 features, which are listed in the Druid Features table.
As a Multiclass Character
Gain the following traits from the Core Druid
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Monsters
Keys from the Golden Vault
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
sold the secrets you uncovered to the highest bidder.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
classes
Eberron: Forge of the Artificer
Core Artificer Traits
Primary Ability
Intelligence
Hit Point Die
D8 per Artificer level
Saving Throw Proficiencies
Constitution and Intelligence
Skill Proficiencies
Choose
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but we’ve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hapless Soft Ones At their core, lizardfolk view other humanoids with an indifference verging on pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to
survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
drones leaving and entering the sphere. The ends of a sharp spindle protrude from each of the sphere’s poles like antennae. Each spindle siphons excess energy from the sphere’s power core, creating an
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Rules References The fifth edition of D&D has three core rulebooks: Player’s Handbook Monster Manual Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 5 April 26, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
this book have immunity to the dazed condition. At the GM’s discretion, a creature published in the core rules or another supplement who has immunity to the paralyzed or stunned condition also has
immunity to the dazed condition. Flanked If your game uses the optional flanking rules in the core rules, a creature who is immune to the flanked condition can’t be flanked regardless of the position of their enemies.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Expert Classes September 29, 2022
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on character classes found in the Experts Class Group, new and revised Class features, Spells, Feats, Subclasses, and Epic Boons. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Pronouns The core rules often use the singular pronoun “it” to refer to a single creature. This book instead uses the singular “they” to clearly delineate between creatures and objects. Objects still use “it” as a singular pronoun.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Character Origins August 18, 2022
In our first Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents rules on character creation, including options for Races, Backgrounds, and Feats. You will also find a glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 7 September 07, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. This document also presents multiple subclasses for each one, revisions to Spells and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
As a Multiclass Character Gain the following traits from the Core Artificer Traits table: Hit Point Die, proficiency with Tinker’s Tools, proficiency in one skill of your choice from the Artificer’s
skill list, and training with Light and Medium armor and Shields. Gain the Artificer’s level 1 features, which are listed in the Artificer Features table. See the multiclassing rules in the Player’s Handbook to determine your available spell slots, adding half your Artificer levels (round up).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
forge, to pump bellows, heft ingots, and carry barrels of quenching oil. The place is called the City of Blades, for good reason: the fine steel of the duergar is impressive, considering the quality of
the iron they were starting with. Hammering, refining, and careful polishing gave the metal the strength and sleekness necessary, and diligent sharpening added wicked edges to many of the blades I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ideas, Not Rules Even though these pages are full of tables and die rolls, they don’t make up a rules system — in fact, the opposite is true. You can use as much or as little of this material as you
you’ve already come up with. But you can still use other parts, such as the section on life events, to provide added depth and detail.






