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Returning 35 results for 'bears both down contains reduced'.
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Magic Items
Dungeon Master’s Guide
damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a
the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the
damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.Martial arts adepts are disciplined monks with extensive training in
Monsters
Tasha’s Cauldron of Everything
saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it is reduced to 0
feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5
Monsters
Planescape: Adventures in the Multiverse
if the target is a creature, the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target
dies if its hit point maximum is reduced to 0.
Shadow Web. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Shadow Web"} to hit, reach 120 ft., one creature. Hit: 16
Monsters
Icewind Dale: Rime of the Frostmaiden
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler
Monsters
Mordenkainen's Fiendish Folio Volume 1
shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
khargras as couriers. Making use of these creatures' odd digestive systems, their masters sprinkle iron dust on a scroll or other organic item that bears a message. The khargra devours the missive
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
. It shatters and is destroyed when reduced to 0 hit points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate
new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in
Magic Items
The Book of Many Things
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 ♦️
Wooden abacus
4 ♦️
Four Perfume (vial);vials of perfume
5
each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Actions). Each creature within 30 feet of the demilich must make a DC 16 Constitution saving throw. On a failed save, the creature’s hit point maximum is magically reduced by 10 (3d6);{"diceNotation
":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored
Magic Items
Waterdeep: Dungeon of the Mad Mage
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and
Magic Items
Strixhaven: A Curriculum of Chaos
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"slashing"} slashing damage plus 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Scythe","rollDamageType":"necrotic"} necrotic damage. Any creature reduced to 0 hit points
inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
Monsters
Mordenkainen Presents: Monsters of the Multiverse
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"cold"} cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn’t
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
Monsters
Spelljammer: Adventures in Space
Breath","rollDamageType":"cold"} cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn’t
dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Sites The landscape of Hazlan bears the scars of reckless magical experiments and wizardly rivalries. The following are examples of the bizarre sites that dot the domain: The Brew. This
mesa, unleashing dozens of purple worms upon the surface. The aged albino worm Gravedrinker dominates this region. The Orbitoclasts. One of numerous floating rock formations in central Hazlik, it bears
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lycanthrope Looter On the fourth night of their journey, the party is attacked by the wererat Mushika and three giant rats. Mushika bears nasty scars from his time in the thieves’ guilds of Baldur’s
Gate, and has since turned to easier prey along the Coast Way. While the giant rats attack, Mushika stands back in hybrid form and uses his hand crossbow. He tries to flee if he’s reduced to half his hit points or fewer or if all three giant rats are defeated.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Desk. A plain desk is situated against the west wall. If Violence is here, she’s seated in the chair, facing the wall, reading a scorched spellbook.
Door Plaque. The northeast door
bears a bronze plaque that reads, “Headmaster’s Office — Knock Please.”
Violence isn’t permitted to leave this hall until the headmaster releases her, and she’s unwilling to sneak off and face
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
without exploring the tomb below, they hear the same telepathic voice that called out to them initially, saying, “Please! Don’t leave! I’m here, below!” Treasure Each sarcophagus contains mummified
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A29. Secret Vault Against the south wall of this otherwise empty room rests a 80-pound iron chest with clawed feet. Its built-in lock bears a tiny circular indentation instead of a traditional
using thieves’ tools, or by a knock spell or similar magic. Treasure. The chest contains a dread helm and a pair of gauntlets of ogre power.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q11. Back Door This hideout contains a secret route to Xanathar’s lair. In the middle of this otherwise empty room is a stone pillar carved with a small symbol: a perfect circle with ten equidistant
spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye. If the stone eye in Nihiloor’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Gem-Cutters’ Workshop An umber hulk barged into this room from the north and exited to the south, destroying two stone doors and much of the room. This area contains the following: Quartz Pillars
. Four quartz pillars fill this room with bright light.
Work Areas. Four work areas in the middle of the room meant for gem-cutting have been reduced to rubble.
A character who searches through the rubble can salvage one set of jeweler’s tools.
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
clothesline. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
the smell is a reliable indicator.
This cave contains nothing of value. Trapped Curtain Hidden amid the leather strips of the curtain are hundreds of metal barbs coated with poison. Anyone who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
the smell is a reliable indicator. This cave contains nothing of value. Trapped Curtain Hidden amid the leather strips of the curtain are hundreds of metal barbs coated with poison. Anyone who brushes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, vaulted ceiling bears peeling mosaics of cloudy, dramatically lit skies.
Scorch Marks. The walls and pillars have numerous scorch marks.
Statues. Four 8-foot-tall statues of human nobles
, Yarlithra. Each statue stands atop a 2-foot-high block of stone that bears an inscription of the noble’s name. Secret Door. A locked secret door is hidden in the wall next to the statue of Xerrion in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Mithral Thieves Any creatures that escaped from area 7 regroup here and will make a final stand in this area, the features of which are as follows: Wall Carving. The south wall bears a lavish
mithral filigree. Two xorn stand watch in the middle of the hall, feeding on discarded mithral fragments.
Broken Door. The door to the north has been reduced to rubble, creating an open passageway.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tool and a successful DC 11 Strength (Athletics) check. The Nandar crypt contains a stone bier, upon which rests a wooden coffin. The coffin can easily be pried open and holds the skeletal remains and
tattered burial shroud of Lord Drezlin Nandar, the village’s founder, who died one year ago. Neither the coffin nor the crypt contains anything of value. If one or more characters remove any of Lord
Monsters
Fizban's Treasury of Dragons
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
creature that hurt it most recently. It runs off when reduced to fewer than half its hit points. Treasure Coins in the cave total 99 cp, 74 sp, and 13 gp, divided among several coin purses. The bandits also accumulated other plunder worth 100 gp, including numerous weapons.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of his total hoard, Chuth has no interest in dying to protect it. He flees when he is reduced to half his hit points or fewer. Neronvain fights until similarly reduced, then makes his way to Chuth
and convinces the dragon to flee the caverns. Treasure Chuth’s small hoard contains ten gold trade bars from Baldur’s Gate worth 50 gp each, plus 10 pp, 120 gp, 2,400 sp, and 8,000 cp. Feel free to add a couple useful potions or scrolls to the hoard as well.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of his total hoard, Chuth has no interest in dying to protect it. He flees when he is reduced to half his hit points or fewer. Neronvain fights until similarly reduced, then makes his way to Chuth
and convinces the dragon to flee the caverns. Treasure Chuth’s small hoard contains ten gold trade bars from Baldur’s Gate worth 50 gp each, plus 10 pp, 120 gp, 2,400 sp, and 8,000 cp. Feel free to add a couple useful potions or scrolls to the hoard as well.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
east end. A deep alcove in the south wall contains a dais, atop which rests a limestone throne flanked by granite statues of dwarf warriors. Between the throne and the fireplace is a hallway with
contains two soot-covered ghouls plus one additional ghoul for each member of the party, not including sidekicks. After all other creatures in the hall have taken a first turn in combat, these ghouls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect.
-Fizban
This section contains new
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd






