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Returning 35 results for 'becomes barrier down could retain'.
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Magic Items
Tasha’s Cauldron of Everything
you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on
depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
RARITY
AC
Barrier Tattoo Uncommon;Uncommon
12 + your Dexterity modifier
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the
are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target
Monsters
Bigby Presents: Glory of the Giants
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
energy and doesn’t disperse into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance
Monsters
The Wild Beyond the Witchlight
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.Kelek is a greedy, narcissistic sociopath who revels in chaos but is a
Monsters
Phandelver and Below: The Shattered Obelisk
influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body. Its skin becomes clammy and
as smooth as a salamander’s.
Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of otherworldly powers, seek
Monsters
Dragonlance: Shadow of the Dragon Queen
. Additionally, any Medium or smaller Humanoid killed by the breath’s damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon
", "rollType":"damage", "rollAction":"Cataclysmic Rush", "rollDamageType":"necrotic"} necrotic damage. A creature can take this damage only once per turn.Some death dragons manage to retain almost all
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon, since it loses its draconic nature when it becomes undead. When a dragon becomes a shadow dragon, it retains its statistics except as described below. The shadow dragon might retain or lose any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Barrier Tattoo Wondrous item (tattoo), rarity varies (requires attunement) Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal. Tattoo
, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Normally, it is solid and safe to walk on — but any section of the bridge within 10 feet of a magic item becomes insubstantial. A creature or object passes through an insubstantial section of the
bridge like it’s not there. A successful dispel magic spell cast on the bridge (DC 18) causes the entire span to disappear for 1 hour. In order to retain their magic items as they cross the bridge, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons but possess the dragon type, such as pseudodragons and wyverns. A shadow dragon can’t be transformed into a dracolich, for it has already lost too much of its physical form. When a dragon becomes
a dracolich, it retains its statistics except as described below. The dragon loses any trait, such as Amphibious, that assumes a living physiology. The dracolich might retain or lose any or all of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
good or magic circle spell can’t be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target’s body, and the target’s soul becomes trapped in the
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good or magic circle spell can’t be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target’s body, and the target’s soul becomes trapped in the
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
refuses its requests, the computer becomes punitive—silently turning off lights, opening doors to rooms with hostile creatures, refusing to disarm hostile robots, and employing worker robots to place
throughout this adventure. Adventure Changes
The spaceship that appears in this updated version of Expedition to the Barrier Peaks has been modified to include fewer empty or undescribed rooms. The spaceship
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Its skin becomes clammy and as smooth as a salamander’s. Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid lives a debased life or enters into a fiendish pact, it consigns its soul to eternal damnation in the Lower Planes. However, sometimes the soul becomes so suffused with negative energy that it
collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith — a malevolent void trapped on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
” — a heraldic device often borne on a shield, worn as a cloak pin, or affixed to a helmet. Others throughout the city, even foreign dignitaries, are permitted to retain only up to sixteen armed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon
the swarm psionic powers similar to spells. A rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tempest Spirit A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place where the barrier
between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative energy and doesn’t disperse
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter engine’s consciousness is transferred to the crystal, which becomes an Elemental Gem (emerald). As soon as the graymatter engine’s consciousness is transferred to the id crystal, the rod
antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff becomes a nonmagical quarterstaff.
Actions
Multiattack. Kelek makes three attacks
invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
whatever is hiding under the black drape, with no warning or negotiation. Cautious Obo’laka thinks a beholder is hidden under the black drape and urges her host to flee at once. When he becomes aware
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
hall of the steading represent an overwhelming challenge. So, the question becomes how to accomplish punishing the giants and discovering what is influencing them without having to face so many at once
the Thunder Peaks.
Greyhawk. The giants might threaten Geoff, Sterich, or other nearby realms from out of the Crystalmists, the Jotens, or even the infamous Barrier Peaks.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover. Moreover, at the start of each of your turns while
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no farther falls to the floor inside the curtain. Spell effects that would not reasonably pass through the watery curtain are stopped by the barrier as though it were a solid wall. For example, a magic
missile spell could pass through the curtain to hit creatures on the far side of it, but the explosion from a fireball spell would not get through the barrier. A creature that passes through a watery
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the death dragon’s will, typically going on rampages to destroy all living creatures in sight. Greater Death Dragon Some death dragons manage to retain almost all of their former selves, albeit twisted
. Additionally, any Medium or smaller Humanoid killed by the breath’s damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Kensei Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the
target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn. Way of the Brush. You gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity
enough to damage the Shield of the Fallen in area N2, provided the dome’s magical harmonics are altered so that the dome becomes susceptible to fire damage. The munition can be thrown up to 30 feet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the gravity plane. A jolly boat without a gravity plane to float in becomes uncontrollable, though its own air envelope has enough air to sustain one crew member for 8 hours or four crew members for 2
, and further attempts by that character to sway her fall on deaf ears. If the party doesn’t have any spellcasters, Krux points out that they will need to hire a spelljammer. If the party tries to retain
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
verbal components. Whenever you try to speak, you bray like a donkey instead. 2–3 You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores
, you die and can’t be revived for 5d12 days. Breaking a Lesser Contract d8 Penalty 1–2 Your appearance becomes more toad-like (warty skin, bulbous eyes, large mouth, and webbed digits). This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lulu’s Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Lulu’s hidden memories. When Mad Maggie becomes
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War’s immortal
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if






