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Returning 35 results for 'been been descended class resort'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Feats
Eberron: Rising from the Last War
You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:
Increase your Dexterity or Strength score by 1, to a
maximum of 20.
While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.
A double-bladed scimitar has the finesse property when you wield it.
To gain
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Feat: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your
Dexterity or Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Crab Folk The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from
seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal. Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
Huge Giant, Typically Neutral
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dust Hulk Dust hulks are descended from enclaves of stone giants who lived in extreme environments, isolated from others. Elemental energy from the Plane of Air eroded their physical forms and slowly
hardly fair to the giants who still survive and thrive in the world, heirs of tremendous glory.
—Bigby
Dust Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 16 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rime Hulk Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants who withdrew from the world and succumbed to their elemental nature. Most rime hulks dwell in
Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Immunities cold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creating a Tairnadal character, including a Valenar elf, think about your patron ancestor. Most Tairnadal pursue the same class as their patron, so if your character is a wizard, your ancestor was
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
its spells; the exception has no effect on how a weapon or a spell functions for others. If a stat block contains the name of a class in the monster’s name or in parentheses under the name, the monster
is considered a member of that class for the purpose of meeting magic item prerequisites. The monsters in this chapter are arranged in alphabetical order for ease of reference. Here’s an overview of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks. Oinoloth
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mist Hulk I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off.
—Diancastra
Descended from ancient cloud giants, mist
magically reminded of past regrets, real or imagined. Mist Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
community. One must work selflessly, listen to one’s elders, and act according to one’s status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are
descended from the city’s founder and first ruler, the dragon Mireu. The bureaucracy surrounding her consists of officials known as magistrates, who govern the city-state and enforce its laws. Those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
Corruptor. Dolgaunt
Medium aberration, lawful evil
Armor Class 16 (Unarmored Defense)
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished. Couatl
Medium celestial, lawful good
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
11(+0)
WIS
5(−3)
CHA
9(−1)
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that duergar believe share a grain of truth. According to the histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind
even I have shed tears.
—Mordenkainen
Derro
Small Aberration, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, sabotage public appearances, or even frame innocents to secure power. The victims of these plots, and officials who want a fair and honest legal system, must resort to hiring their own agents to unearth
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
evil
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft.
STR
19(+4)
DEX
17(+3)
CON
18(+4)
INT
17(+3)
WIS
16(+3)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
warnings or instructions.
Mind Flayer
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
public appearances, or even frame innocents to secure power. The victims of these plots, and officials who want a fair and honest legal system, must resort to hiring their own agents to unearth
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps you’re working to earn entrance on your own merits. If you
them into permanent disgrace, or must you resort to more direct methods? 4 The Masterpiece. An exquisite work of art for an influential client, either created by your guild or acquired through agents
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fomorians Descended from Annam’s son Karontor, fomorians once occupied a place in the giants’ ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen
Deep Crawler Huge Giant, Any Alignment
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., climb 30 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
9 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death. Gunvald Halraggson
Medium humanoid (human), neutral
Armor Class 13 (hide armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. “A cluster of tiny lights descended from a
, lawful evil
Armor Class 19 (natural armor)
Hit Points 187 (25d10 + 50)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Scions of Giants’ Gods Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a
into the distance. Cradle of the Hill Scion Gargantuan Elemental, Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 402 (23d20 + 161)
Speed 40 ft.
STR
25 (+7)
DEX
10 (+0






