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Returning 35 results for 'been before deck charge real'.
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Magic Items
Dungeon Master’s Guide
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards.
The
magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
Magic Items
Dungeon Master’s Guide
A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily
simultaneously.
Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only
Magic Items
The Book of Many Things
This deck of heavy vellum cards hums with the magic of the Elemental Chaos.
The magic of the deck functions only if cards are drawn at random (a deck of real-world playing cards can simulate the
deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a range of 30 feet. On a hit, it deals 1d4
Deck of Illusions
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at
random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An
Magic Items
The Book of Many Things
to use the following properties:
Marked Card. As a bonus action, you can expend 1 charge to draw a card from the deck and place it in an unoccupied space within 5 feet of you. The card then becomes
your possession.
Shuffling Stride. As a bonus action, you can expend 1 charge to throw a card from the deck to an unoccupied space within 60 feet of yourself and teleport, along with any equipment
Magic Items
The Book of Many Things
yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table.
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 ♦️
Wooden abacus
4 ♦️
Four Perfume (vial);vials of perfume
5
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. While holding it, you can expend 1 or more of its charges to use the following properties: Robson Michel Deck of Dimensions Marked Card. As a bonus action, you can expend 1 charge to draw a
cards create the spell’s portal rings. When the spell ends, the deck reappears in your possession. Shuffling Stride. As a bonus action, you can expend 1 charge to throw a card from the deck to an
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deck of Illusions Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck
functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
real-world playing cards can simulate the deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a
Deck of Wild Cards Wondrous Item, Very Rare This deck of heavy vellum cards hums with the magic of the Elemental Chaos. The magic of the deck functions only if cards are drawn at random (a deck of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deck of Illusions Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck
functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
layout of Gardmore Abbey was inspired by a real fortress atop the French island Mont-Saint-Michel, so you might place the ruins on a similar island accessible only by a narrow path that’s underwater at
high tide.
Regardless of where you place Gardmore Abbey, you can use the site to introduce a Deck of Many Things to your campaign. The deck lies in the hoard of Mekkalath, a powerful dragon, who nests
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to pick creatures off the deck and carry them away to eat, while a monster that’s defending its territory might attack the ship itself, heedless of the people on it. A curious monster might simply land
on the deck of an airship to look around, enjoying a brief respite from flying. If a monster attacks an airship and fails to overcome the airship’s damage threshold, the monster knows whether it’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table.
Deck of Miscellany Wondrous Item, Uncommon This wooden box contains a set of thirty-two parchment cards. Deck of Miscellany Card Item 3 ♦ Wooden abacus 4 ♦ Four vials of perfume 5 ♦ 5 days
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
multiverse the unreality depicts. Each unreality’s manifested secret is represented by an object that, although not “real” in the characters’ reality, looks real in the demiplane and bears Vecna’s
manifested secret. Meanwhile, the same or a different character must do one of the following: Expend 1 charge of the Rod of Seven Parts Expend a spell slot of 7th level or higher As soon as the charge
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Right into the Action When everyone is ready to begin, roll for initiative. Then read or paraphrase the following aloud: You stand on the deck of your spelljamming ship, Moonraider, even as
strange features, waving cruel weapons, and unleashing blasts of magic.
Captain Sardax lies on the deck nearby, her body ruined by shrapnel. “Hold the top deck!” she snarls with her dying breath. “Grant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Sorting through the conflicting legends and determining the truth about the Deck of Many Things is a cherished goal, but not one that most members of the group have any real hope of achieving. Track
Goals The Solar Bastion monitors the Deck of Many Things in all its manifestations throughout the multiverse, warns and protects those who find it, and minimizes the damage it causes when found
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for months, she stole loot from her fellow pirates and fled before they could stop her. Most of that loot has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(alternatively, you can use yeth hounds from Mordenkainen Presents: Monsters of the Multiverse). The hags use the Feygrove as their base while pursuing bloodthirsty schemes against enemies both real and
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hag Eye Wondrous Item, Uncommon A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye
through the Hag Eye simultaneously. Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. They’re not willing to die to keep their identities secret
ballistae. For more information, see “Siege Equipment” in chapter 8 of the Dungeon Master’s Guide.
Ceilings. The ceilings in the lower deck, holds, and cabins of the ships are 8 feet high with 6-foot-high
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
themselves. They vehemently claim to be the real thieves. The two join the characters if allowed, seeking to rescue and rejoin the other thieves to complete their original mission. Their evil nature inspires
the real thieves. (At your determination, these might be the real thieves, with the duplicates in 10b unaware of their true nature.) 10e. Two doppelgangers are being held here for study and as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tavern Locations The following area descriptions are keyed to map 1.4. L1. Main Deck Describe this area to the players as follows: The main deck of the old ship features wooden steps that climb to
the forecastle and aftcastle, and another set of stairs descending into the ship. A padlocked wooden hatch fitted with windows acts as a skylight for the deck below — the tavern proper, visible through
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a
spelljamming helms (akin to those used to propel real spelljamming ships). As the simulation ends, all characters regain any lost hit points, spell slots, or limited-use powers. Characters who died during the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
time a charge is expended, there’s a 50 percent chance that nothing happens and the charge is wasted) 2 A potion of healing mixed with a potion of flying (if this mixture is imbibed, roll on the Potion
from empty barrels. A marked deck of playing cards is scattered atop the table, with a few stray cards lying on the floor. Three crates are stacked against the south wall. Each contains a twenty-day
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
be afraid. Though these illusions are realistic, thanks to my arcane prowess, they are just that—illusions.”
Blue-white lines form around you, etching the shape of a ship deck around the platform
upon which you stand. The room then melts away amid an explosion of colors, textures, and sounds that place you on the deck of a ship that is shaped like a gigantic hammerhead shark. The ship is situated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Locations The following areas are identified on map 2.3. Map 2.3: Sea Ghost View Player Version 1. Main Deck Though the light is dim at best, you can see details of the ship’s main deck. In the
center, forward of the mast, a jolly boat is lashed to the deck with ropes.
Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crow’s nest above.
Two human figures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beg for mercy (and jobs). Where the rift once opened, a temporary portal now leads back to the Dran & Courtier, which has returned to normal. The freed (and real) Propha Dran thanks the characters for
. In the end, Omin Dran might have to announce that Head Office is taking charge of the orrery’s final fate — though the franchise might certainly be entitled to keep a favorite timepiece. (Or two
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
groups to create a competitive training exercise on the academy’s Simulations Deck. The Simulations Deck is a magical marvel equipped with three simulation chambers that magically create the
the characters’ involvement but don’t know the details.
Petty Officer Winston Ryeback
Giff Galley Cook
Petty Officer Ryeback (RIE-bak) is a muscular giff in charge of the food served at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command words needed to operate it. Map 11.1: Van Richten’s Tower (Area V)View Player Version Anyone who sits in the driver’s seat and speaks its command word (“Drovash”) summons a pair of quasi-real
silver ewer (worth 100 gp) with five chicken eggs in it A tiny wooden box containing a deck of tarokka cards (see appendix E) wrapped in silk A set of copper pots and pans (worth 50 gp) Three sets of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, “You’re not me!” When this
opens the book triggers an elder rune that targets that individual (see “Elder Runes”). Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. Treasure. Most of the






