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Returning 27 results for 'been before driven carrion reasons'.
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Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ghoul Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. Like maggots or carrion beetles, they thrive in places rank with decay and death. Ghoul
Medium undead
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Tieflings Tieflings are rarely seen in Eberron, but there are a few paths for a tiefling characters. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such
character could be an envoy, an exile, or simply an adventurer driven by a desire to see what lies beyond your magical kingdom.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at the fringes of civilization. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such tieflings are touched by the fiendish forces bound beneath the Wastes
Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghoul Devourers of Flesh. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it
can’t feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
. Over the last four years, people have ventured into the mist for many reasons. Some sought to plunder the abandoned treasures of the richest nation in Galifar. Others hoped to find lost loved ones, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies. Valera
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
wearing an obsidian ring. If the characters need more reasons to go to Blingdenstone, Pelek adds that the svirfneblin who live there know many ways to the surface. Treasure Scattered around the floor are 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until the woman’s villainy was exposed. She was hanged for her crime, but the lingering magic of her foul ritual caused the carrion birds that feasted on her corpse to transform into the first
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
undead champions from the Grim Harrow, and infiltrating the Solar Bastion (see chapter 10) before Hilarion discovered her. Asteria is driven to protect innocent people who accidentally stumble across
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
the tunnels they found, worming out new lairs under the surface for reasons of their own. In time, their excavations grew into the vast labyrinth known today as Undermountain, the largest dungeon in all
. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
black gemstone. For reasons unknown to Flink, Yantha didn’t want to give the gemstone back to the duergar and instead offered him a lump of gold in trade. An argument ensued. Yantha entrusted the
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
to bury its immense bulk in the snow.
Two carrion crawlers, Vorryn’s trained pets, scuttle through the snow near the ship. Characters who have passive Wisdom (Perception) scores of 11 or higher are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
idea how close she’s come to finding what she’s been looking for. She also has no idea how to get to the surface. Fear, loneliness, and the demonic incursion have driven her mad. She now believes that
possesses a satchel made from carrion crawler hide, inside which are ten pounds of edible fungi. She also carries a full waterskin and three torchstalks (see “Fungi of the Underdark” in chapter 2), one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
your fears; some find a way to move beyond them, but others can be driven mad. To discover a secret of someone who is dead. Adventurers might need to go to the Shadowfell to find a soul that has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that don’t focus on twists and guile. These creatures
surface peoples hunt for truffles
2 1 stone giant rockspeaker* conferring with 2 galeb duhrs (attitude for all: 1d8 + 4)
3 1 stone giant (attitude: 1d12) playing fetch with 1 carrion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of the Misty Forest will lose their homes and likely perish if that green dragon isn’t slain or driven off. I shall deal with the dragon before it visits great harm on the forest and my people. That is
: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Misty Forest will lose their homes and likely perish if that green dragon isn’t slain or driven off. I shall deal with the dragon before it visits great harm on the forest and my people. That
3: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are members of the town militia. T5. Wainwright’s Wagons A longtime fixture in Triboar, Wainwright’s Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
honorary title of Royal Armorer. For that and other reasons, the Foehammer name is synonymous with top-quality goods throughout the Dessarin Valley, and Ghelryn intends to keep it that way. Ghelryn hates
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
Giant’s Bag table in the introduction. Once the monsters are driven out, the characters can travel north to the edge of the High Forest and let the villagers know that it’s safe to return. If they do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from coral and wood and appears to have been driven into the creature. If Oceanus is with the party, he identifies the shark’s armor as of sahuagin manufacture and relates that animals like this
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
who succeeds on a DC 15 Dexterity check using thieves’ tools. Squalor reigns in this low-ceilinged room. A large iron spike is driven into the floor near the door, and a small iron cage is set farther
(worth 25 gp). 36. Goblin Bandits Three rooms in the northern part of the fortress serve as living quarters for goblin bandits. All have the same characteristics. The stench, garbage, and carrion here are






