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Returning 23 results for 'been before driving combined race'.
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Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Monsters
Fizban's Treasury of Dragons
. Now the sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Monsters
Fizban's Treasury of Dragons
with its wielder. Now the sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Couatls Couatls are a celestial race born from Siberys at the dawn of time. Along with the dragons, they battled the fiendish overlords of Khorvaire and Sarlona. Ultimately, the couatls sacrificed
most of their number and combined their souls to form a prison to hold the overlords. Scholars have theorized that their combined souls eventually became the force that is worshiped by the Church of the
Monsters
Fizban's Treasury of Dragons
sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The blood drips into the chambers holding the ghasts, driving them into a slurping frenzy that can be heard through the serpents’ open mouths. Once sated with blood, the ghasts yank chains to hoist the
door open. The door weighs 1,000 pounds and can be lifted by characters with a combined Strength of 33 or more. If the characters do so, secret doors on either side of the hallway behind the door
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aasimar In Eberron, aasimar aren’t a race as such. Rather, each aasimar is a unique individual touched by a celestial power. An aasimar bound to the Silver Flame has a couatl as an angelic guide
, driving it to protect the innocent from supernatural evil. An archon from Shavarath could exhort its aasimar to fight tyranny and injustice in the name of Dol Arrah, while an angel from Syrania might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
archmage of Purphoros to aid her. Then several of their test limbs escape.
3 A rebel (spy) plots to set fire to a temple of Heliod and dedicate the blaze to Purphoros, driving the gods toward a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ice, where she is presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and
the Sword Coast for the final battle against the Cult of the Dragon. Severin is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
must be found, and only a dragon turtle remembers where it is.
7 A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of their
temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic relationships with other sea
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
much like ideals, driving a character’s motivations and goals.
Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Waterdeep (both Undermountain and Skullport), giving it as much political clout as all the Lords of Waterdeep combined. Division of Labor Thanks to its superior intelligence and its unique way of thinking
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
the following boxed text aloud: As your enemies close in, you position yourselves between them and the fleeing townsfolk. Their vanguard spots you through the driving rain, and they charge forward to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
size of their combined treasure hoard would attract an incessant stream of adventurers and other would-be thieves — a nuisance on the order of rats in the larder. Despite the distances that separate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
obtained from prior “food”), or even one of their own young. If the colony’s survival is threatened and it thinks it has a chance of surviving a fight, it can leverage its combined might using special lair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, sometimes behave in ways that seem consistent with reverence for That Which Lurks. Those who are faithful to Lolth often oppose Ghaunadaur’s cultists, driving them into hiding or forcing them into
unknown, as is Corellon, yet elves called “dark” exist in this world. These are elves whom others believe have betrayed their people, but to the eye, they bear none of the physical hallmarks of drow. I wonder if, with so mutable a race as elves, that state is permanent.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satire another obvious side of the campaign. But politics can be another driving force in an Acq Inc story, as can the satirical treatment of people in power.
The political maneuverings taking place
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
attacked her and her siblings, driving her away from her mother’s territory and down the Sword Coast. She can also confirm that she saw an armed and armored female human — Sergeant Ava Teeshe — pass






