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Returning 35 results for 'been better down class ranging'.
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Magic Items
Dungeon Master’s Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Equipment
Advanced Ammunition that has the Ranging property is lighter and better made than common counterparts. When you fire Ranging ammo, you can increase your weapon’s normal range by 50 percent.
Equipment
the Ranging property is lighter and better made than common counterparts. When you fire Ranging ammo, you can increase your weapon’s normal range by 50 percent.
Equipment
Advanced Ammunition that has the Ranging property is lighter and better made than common counterparts. When you fire Ranging ammo, you can increase your weapon’s normal range by 50 percent.
Monsters
Guildmasters’ Guide to Ravnica
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
Monsters
Guildmasters’ Guide to Ravnica
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
, or it can be normal water (ranging in clarity from murky to clear).
If the morkoth dies, these regional effects end immediately.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Auvryndar Watch Post Ceiling. The ceiling and floor in this area are uneven, the distance between them ranging from 20 to 40 feet. Three natural columns of rock support the roof.
Scouts. Two
better look at the characters as they approach. If the characters veer toward area 12 from here, Akora and Danafay try to get there first to warn Shindreer. Treasure. Each drow wears an obsidian scarab engraved with the insignia of House Auvryndar (25 gp).
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
Backgrounds
Guildmasters’ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Size The giants of the ordning are enormous, ranging from 16 to 26 feet tall. The size relationship between a giant and a human is roughly comparable to that between an adult human and a newborn
needles.
4 The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better.
5 The giant exclaims with admiration at the fine detail and exquisite
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locathah Hunter The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people
(such as the hunter found in Danger at Dunwater). Their colorful, poisoned, and fast-loading crossbows rarely miss a target. Locathah Hunter
Medium humanoid (locathah), neutral
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
invigorated and more vital—their minds more alert, their reflexes sharpened, and their strides quickened. Hunger pangs are acute, but food and drink taste better than ever before. Sleep is always deep and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Life in the Styes In better days, the fact that the Styes was sheltered from offshore winds was one of its more desirable qualities. Now, the Alchemists’ Quarter spews a permanent miasma of acrid
Styes, ranging from large public houses to holes-in-the-wall with two tables and nothing but acrid, home-brewed rotgut on tap. The clientele are uniformly glum and morose, and brawls and fights are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Equipment Proficiencies A character gains proficiency with various weapons and tools from their class and background. There are two categories of equipment proficiency: Weapons. Anyone can wield a
weapon, but proficiency makes you better at wielding it. If you have proficiency with a weapon, you add your Proficiency Bonus to attack rolls you make with it. Tools. If you have proficiency with a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
Metheney
Spotted Lion Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
5 (−3)
WIS
13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Equipment Proficiencies A character gains proficiency with various weapons and tools from their class and background. There are two categories of equipment proficiency: Weapons. Anyone can wield a
weapon, but proficiency makes you better at wielding it. If you have proficiency with a weapon, you add your Proficiency Bonus to attack rolls you make with it. Tools. If you have proficiency with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
where you can write your character’s name.
Species, Background, and Class. Each character in D&D has a species, background, and class that help determine who a character is and what they do best
characters will have scores ranging from 8 (weaker than human average) to 16 or more (strong capability). Each of those scores has an ability modifier next to it. Whenever you make a D20 Test (a d20 roll
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Heavy Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Ring mail 30 gp 14 - Disadvantage 40 lb. Chain mail 75 gp 16 Str 13 Disadvantage 55 lb. Splint 200 gp 17 Str 15 Disadvantage 60
range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Medium Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb. Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb. Scale mail 50 gp 14
Class. Hide. This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 1-4: Local Heroes Characters in this tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.






