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Returning 35 results for 'been burning down cloud realms'.
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been burning down cold realms
been bring down could realms
been bring down clad realms
been burning down clouds realms
been bursting down could realms
Monsters
Monster Manual
: Half damage. Failure or Success: The target starts burning.2: Freezing Waves. Strength Saving Throw: DC 23, each creature in a 90-foot Cone. Failure: 22 (5d8);{"diceNotation":"5d8", "rollType":"damage
damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the end of its next turn.3: Raging Storm. A storm cloud
Monsters
Princes of the Apocalypse
"} piercing damage.
Burning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Burning Breath"}. The minotaur exhales a cloud of burning embers in a 15-foot cone. Each
creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Burning Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.Fire
Warlock of the Fiend
Legacy
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Monsters
Volo's Guide to Monsters
): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long Rest). When
Moloch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas, major image, stinking cloud, suggestion, wall of fire
1/day each: flame
regains spent legendary actions at the start of his turn.
Stinking Cloud. Moloch casts stinking cloud.
Teleport. Moloch uses his Teleport action.
Whip. Moloch makes one attack with his whip.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Feats
Bigby Presents: Glory of the Giants
runes you know with another one from the Rune Spells table.
Rune Spells
Rune
Spell
Cloud
Fog cloud
Death
Inflict wounds
Dragon
Chromatic orb
Enemy
Disguise self
Fire
Burning hands
Friend
Speak with animals
Frost
Armor of Agathys
Hill
Goodberry
Journey
Longstrider
King
Command
Mountain
Entangle
Stone
Sanctuary
Storm
Thunderwave
Magic Items
Guildmasters’ Guide to Ravnica
know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
1st-Level Spells
d6
Spell
1
burning hands
2
chaos bolt (see chapter
2)
3
color spray
4
faerie fire
5
fog cloud
6
thunderwave
2nd-Level Spells
d6
Spell
1
blur
2
gust of wind
3
heat metal
4
Melf's
Monsters
Van Richten’s Guide to Ravenloft
on this terrain.
Mind Cloud (Costs 3 Actions). The emissary unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 (5d12
);{"diceNotation":"5d12","rollType":"damage","rollAction":"Mind Cloud","rollDamageType":"psychic"} psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in
Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Monsters
Princes of the Apocalypse
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. The chosen location is almost always hard to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
2nd Level Alter Self
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog
Cloud
Jump
Mage Armor
Magic Missile
Shield
Silent Image
Sleep
Thunderwave
2nd Level
Alter Self
Blindness/Deafness
Blur
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
, or burning all instances of something from the multiverse. Salamander Inferno Master Large Elemental, Neutral Evil
AC 18 Initiative +8 (18)
HP 256 (27d10 + 108)
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
into a pyroclastic ash cloud and caught fire. The burning ship drifted for days before the current bore it to High Horn. There it sank. The burnt nub that was once the mast is the only part of the ship
Compendium
- Sources->Dungeons & Dragons->Monster Manual
snake minions to burn all they encounter Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and
typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
could be part of Sharn’s Tradefair Market, with the overseeing Dyn Singh Merchant Collective being House Cannith, House Ghallanda, or some combination of other dragonmarked houses. Forgotten Realms. The
Siabsungkoh valley might appear amid the Cloud Peaks of Amn or along the Vilhon Reach. The Dyn Singh Night Market can make a distinctive addition to any region known for trade.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hold ranks based on their position in the ordning. Or several smaller realms might coexist in varying degrees of mutual hostility. Maybe storm giants have their own realm or realms, cloud giants their
, and the first intrepid adventurers are trying to carve out a place for their peoples in a hostile world. Humanoids might enjoy comfortable positions in some realms (particularly those ruled by cloud or
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Enemy Disguise self Fire Burning hands Friend Speak with animals Frost Armor of Agathys Hill Goodberry Journey Longstrider King Command Mountain Entangle Stone Sanctuary Storm Thunderwave
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Druids The druids of the Realms venerate nature in all its forms, as well as the gods of the First Circle, those deities closest to the power and majesty of the natural world. That group of gods
they are most strongly associated with sylvan forests, druids care for all aspects of the land, including frozen mountains, burning deserts, rolling hills, and rough coasts.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of arrow range, so they know I am watching.
8 I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting Age Spell Save DC Spells Known
Young 13 fog cloud
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evocation — Sorcerous Burst Evocation — Thunderclap Evocation — True Strike Divination — Level 1 Sorcerer Spells Spell School Special Burning Hands Evocation — Charm Person Enchantment — Chromatic Orb
Transmutation — Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Jump Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Ray of Sickness Necromancy — Shield Abjuration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning Hands, Command, Scorching Ray, Suggestion 5 Fireball, Stinking Cloud 7 Fire Shield, Wall of Fire 9 Geas, Insect Plague Level 6: Dark One’s Own Luck You can call on your fiendish patron to
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Snarls and Star Arches As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Earth. These earth motes serve as homes for the creatures of elemental air, and many motes are covered with lush vegetation. Other creatures live on cloud banks infused with enough magic
to become solid surfaces, strong enough to support towns and castles. Drifting cloud banks can obscure visibility in any direction in the plane. Storms are frequent, mostly on par with a strong
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Sorcerous Burst Evocation — Thunderclap Evocation — True Strike Divination — Level 1 Sorcerer Spells Spell School Special Burning Hands Evocation — Charm Person Enchantment — Chromatic Orb
Transmutation — Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Jump Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Ray of Sickness Necromancy — Shield Abjuration
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
territory marked by the Cloud Peaks and the Troll Mountains to the Trade Way. The Savage Frontier is the name given to the rest of the unsettled or sparsely settled territory in the North, not including the
towns that are members of the Lords’ Alliance, the dwarfholds that have been built throughout the area, the island kingdoms off the coast, the independent realms scattered up and down the coast, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll. Use a d6 instead of a d4 in the high intensity zone. d20 Encounter 1–2 1 fire elemental 3 1d8 magmin 4 1d3 salamanders (see area W7) 5 Crust break 6 Flame gout 7 Lava rain 8 Smoke cloud 9
Sulfur cloud 10–20 None Crust Break. A random character steps on a particularly thin spot on the floor. The character must succeed at a DC 10 Dexterity saving throw or fall into a hole (seventy-five
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comically out of touch with happenings in the wider world, keeping a store of knowledge about Humanoid realms and peoples that was already outdated when they learned it as children. The Ancient
Behaviors table suggests some ways you can communicate a giant’s age in an encounter. Life Spans Giant Kind Life Span Hill 200 years Frost 250 years Fire 350 years Cloud 400 years Storm 600 years Stone






