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Returning 32 results for 'before back down caltrops respective'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
from the relics of their respective courts.
In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds, searching for a magical remedy to restore the kingdom to
: the wildest parts of Eldraine. To that end, they patrol the forests along the Boundary Lands, turning back loggers and hunters—by force if necessary.
Though they’ve renounced their
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Divine Contention
back to its hiding place in the mere. Ularan Mortus withdraws in victory to his headquarters. Stormsworn’s troops intercept his entourage outside town, but her reduced forces are beaten back. The remaining members of both sides retreat to their respective headquarters.
forced to fall back and regroup. As Ularan Mortus’s army forces its way into Leilon, Ebondeath reaches the House of Thalivar and searches for the ruinstone. Unless stopped, it claims the stone and flies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Post Quest If the characters retrieve Sassy Sally Jane, the students waiting outside Captain Dapplewing’s Manor cheer quietly. All the students can easily steal back to their dormitories without
faculty in the morning. The characters are taken to the infirmary in their respective dorms, then formally chastised and made to attend special behavioral courses that prevent them from participating
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
General Features The following features are common throughout the tomb. Some levels of the tomb have additional features that are described at the beginning of their respective sections. Ceilings
broken into the tomb recently, and Withers and his tomb dwarves make frequent patrols. Their trails crisscross back and forth, making other creatures in the tomb difficult to track. The freshest tracks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
Arch
other locations in Dweomercore. From left to right, the tubes are labeled with their respective destinations: “Headmaster’s Office” (area 15a), “Kitchen” (area 27a), and “Study Hall” (area 39).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background The Temple of Moloch was said to have begun as a series of caverns where the elemental princes Olhydra and Ogrémoch once battled, and in so doing, opened a rift to their respective
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gerard shows Minsc the ranger and his stalwart companion, Boo the space hamster, flying through Wildspace on the back of a solar dragon.
On the Alt-Cover
Hydro74 captures the fierce, no
-nonsense glare of Boo, the multiverse’s most famous space hamster. A cosmic horror graces the back cover.
DUNGEONS & DRAGONS, D&D, Spelljammer, Wizards of the Coast, the dragon ampersand, Player’s
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
latest victim in Tyler Jacobson’s chillingly macabre cover illustration. On the back, an elemental spirit called a chwinga comes out to play.
ON THE ALT-COVER Hydro74 shows the doom of Ten-Towns
: Auril the Frostmaiden, the god of winter’s wrath. Adorning the back cover is the Frostmaiden’s holy symbol.
The following D&D books provided text and inspiration:
Carroll, Bart and others. Lost
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
The distinguished visage of a giff graces Hydro74’s cover, which has crossed flintlock pistols—weapons no giff adventurer should be without—on the back.
DUNGEONS & DRAGONS, D&D, Spelljammer
, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
by Hydro74, aims to keep her evil brother from inheriting their father’s throne. The symbol of the Xaryxian Empire graces the back cover.
DUNGEONS & DRAGONS, D&D, Spelljammer, Forgotten Realms
, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
reduced to 30 feet. Roads, paths, and trails twist and turn back on themselves, making navigation in the area exceedingly difficult. A powerful green hag creates one or more of the following additional
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
remains open for 1 hour before slowly sinking back into place. Characters who are outside when the door closes must revisit the city to recover the cubes. Diagram 5.1: Sample Puzzle Cube
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Object Transformation d100 New Object 01–10 Bag of 20 caltrops (2 lb.) 11–25 Bar of soap (1/4 lb.) 26–35 Clay bowl containing 20 candied plums (1 lb.) 36–50 Dead, rotting fish (2 lb.) 51–60 Full
consulting the Oracle Answers table. Oracle Answers d100 Answer 01–25 “No more answers today! Come back tomorrow.” The oracle then ceases to function for 24 hours. 26–40 “You already know the answer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
) in Locthwain. Some knights also wield powerful magic drawn from the relics of their respective courts. In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds
part of their world untouched by war: the wildest parts of Eldraine. To that end, they patrol the forests along the Boundary Lands, turning back loggers and hunters—by force if necessary.
Though
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the reunification of the gith. Considered radicals and outlaws by their fractured people, members of the Sha’sal Khou work secretly in their respective societies, subtly discouraging violence toward
Planar Parade), recruits the characters to defend the embassy from an approaching githyanki warship. 3 A merciless githyanki knight arrives in Xaos on the back of a young red dragon. He asks the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
to take place sometime after 1485 DR, the Year of the Iron Dwarf’s Vengeance, during which a horde of orcs waged war on the North before being driven back into the mountains. This conflict is referred
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area as covered in caltrops (see “Adventuring Gear” in the Player’s Handbook). T12. Sacred Pool The stairs behind the statue in the shrine lead down to a dimly lit chamber. A soft white glow rises from a
to strike back against the hags, they sealed her in the shrine, hoping that its great mirrors would turn her to stone. For fear of petrifying herself, Sylvarie destroyed the shrine’s mirrors
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
(Perception) check sees the faint outline of a doorway at the back of the tomb. The door is unlocked, swings open with a gentle push, and leads to area N8. N7: Crawlspace The cramped passage is large enough
What was once a serene crypt now lies in ruin. Two chipped stone pillars brace the vaulted ceiling. Tombs are cracked open, and reanimated corpses prowl the room. At the center of the room’s back wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
is unable to move. If the check fails by 5 or more, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful DC 10
Strength (Athletics) check; on a failed check, the victim drops back into the cavity. Creatures. Each time a creature falls into a cavity, the noise is 10 percent likely to draw 1d4 giant rats from the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
, Quentin writes a quick letter, slides it into an envelope, and hands it to them with their payment before leading them back to the casino floor. In addition, he gives each of them a handful of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark and brought it back here. If the characters challenge the duergar, the two enlarged ones remove the sack covering the umber hulk’s head and release the creature, after which all four
in battle with Xardorok and appear to be winning, these duergar help by attacking the other duergar on their respective platforms; if Xardorok appears to be winning, these duergar stay out of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
eventually gets back to dwarven leaders throughout the North. Within a few weeks, a small delegation of dwarves tracks down the characters and asks for information on where the masks were found. The dwarves
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and became enchanted by it. The chimera now lairs on a crag at the back of the ravine. Over the years, the magic of the garden kindled a spark of understanding in the creature. He is indifferent
trespassers to back away from their den. The cub is indifferent—curious but skittish. What the Bears Know. The bears’ attitudes improve by one step if the characters offer them food or if a character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
undrinkable. D6. Bloated Corpse Floating face-down in the middle of this flooded room is the bloated corpse of a shirtless male human with knife wounds in his back. The corpse was once a Bhaal
to melt away and also causes the altar to smolder. D8. Moldy Tapestry The back wall of this dry alcove is hung with a 5-foot-wide, 7-foot-tall tapestry. It depicts a grisly scene of four faceless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
laden with cakes, teapots, teacups, and cutlery. Two of the guests are motionless and silent, but the others are engaged in spirited conversation. At the back of the pavilion, a string quartet of
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral Arrangements
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
unconscious in the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survived the crash of the Lambent Zenith but now must fix her prosthetic wing In this cabin, clothes are tossed over chair backs, and open books are strewn across tables. At the back of the room
stands a deva. Her right leg below her knee is a wood-and-metal prosthetic, and from her back extends a massive, white-feathered wing.
The one-winged woman is the captain of the Lambent Zenith, Inda






