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Returning 35 results for 'before been death caution return'.
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Monsters
Monster Manual
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 4 (1d4 + 2);{"diceNotation":"1d4
. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours
Magic Items
Dungeon Master’s Guide
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
yourself. The knight has the same alignment as you and serves you loyally until death, believing the two of you have been drawn together by fate. Work with your DM to create a name and backstory for this NPC
Clone
Legacy
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Spells
Basic Rules (2014)
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell’s casting and grows to full size and maturity after
clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same
Monsters
The Book of Many Things
return to the Gardens of Decay with the hunt incomplete. Powerful Undead, such as vampire;vampires and death knight;death knights, might be accompanied by packs of harrow hounds.PoisonNecrotic, Psychic
Monsters
Bigby Presents: Glory of the Giants
Death Curse. When the fensir starts its turn with 0 hit points and doesn’t regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Death Curse", "rollDamageType":"psychic"} psychic damage
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
, Kasimir and his fellow dusk elves stoned Patrina to death. As punishment for depriving him of his bride, Strahd butchered all the women in the dusk elf tribe, and Kasimir's ears were cut off to punish him
Monsters
Mordenkainen Presents: Monsters of the Multiverse
death.
Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin’s spines, a whale’s fin, octopus eyes, seaweed hair, or
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
Monsters
Van Richten’s Guide to Ravenloft
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
the cerebral fluids from sapient minds. After doing so, they return to the Elder Brain of Bluetspur, which liquefies them into its pool and releases their stolen essences amid a hormone brine. This
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in
becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich
Monsters
Mordenkainen Presents: Monsters of the Multiverse
conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to death—only the timely use of a planar portal allowed him to escape.
Moloch wasted no
time in preparing for his return. He amassed an army of devils and monsters and left them to make final preparations for invading the Nine Hells, while he ventured to the Material Plane in search of an
Yeenoghu
Legacy
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Monsters
Out of the Abyss
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
Monsters
Vecna: Eve of Ruin
impaler is bound to the creature that wielded the ceremonial stake in the ritual that birthed it. As long as the original stake remains lodged in the heart of the ritual victim, the impaler can return
over and over again to regenerate beside the victim’s body, no matter how many times it is destroyed.
The impaler pursues its creator’s agenda coldly and efficiently. It has no concern for its own self-preservation, knowing that, for itself at least, death isn’t the end.
Monsters
Baldur’s Gate: Descent into Avernus
daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and
, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as
Monsters
Icewind Dale: Rime of the Frostmaiden
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death.
Dzaan’s Simulacrum. Unbeknownst to his executioners
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
Monsters
Dragonlance: Shadow of the Dragon Queen
at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess the living and use unwilling
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
Monsters
Eberron: Rising from the Last War
death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
The Wild Beyond the Witchlight
magic, finger of death, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen
, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless environment, both physically and mentally.
Eons of exposure to
Orc
Legacy
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When I’m angry, I lash out in violence.
6
There’s no such thing as too much
Monsters
Icewind Dale: Rime of the Frostmaiden
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside.
If the characters exercise caution and remember what
been beautiful once, but a hateful expression twists her features now. “Foolish mortals,” she snarls. “What do you want here? Do you not know it is death to seek me out?”
If the characters are rude
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the House The characters can attempt to leave Death House at any time. If the characters haven’t yet faced Strahd, the Mists invariably return them to a random room. Teleportation spells likewise fail. To leave Death House, the characters must first face Strahd.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin Before the characters travel to any dungeons, they should return to Phandalin from Zorzula’s Rest. If they don’t immediately seek her out, the dwarven sage Gwyn Oresong invites
overlords must exist in these dangerous places. She urges caution and suggests that Talhundereth might be a better place to start than Gibbet Crossing, if only because she knows more about Talhundereth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
domed shelter made from the warped, bowing branches of nearby trees. A low doorway leads inside.
This 10-foot-by-10-foot shelter is the lair of Agatha the banshee. If the characters exercise caution
death to seek me out?”
If the characters are rude, disrespectful, or threatening, Agatha tries to frighten them away using her Horrifying Visage ability. If that isn’t enough to deter them, she attacks.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Death and the Planes Mortals that die eventually have their souls return as petitioners in far-flung reaches of the Outer Planes. There, they manifest as idealized versions of themselves. These forms
alignment after 100 years, or it might choose to become one with that plane and never return. A creature that re-forms on the planes multiple times becomes increasingly dissimilar from its original mortal form.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Facing Strahd After he arrives at Death House, Strahd, Master of Death House (see appendix B) waits for the characters in the house’s main hall (area D2a). He is accompanied by two vampire spawn. If
the characters don’t intend to return to the main hall, Strahd and his minions wait for the characters in another room of the house, such as the dining room (area D5) or the den of wolves (area D3
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Conclusion With dinner over, the characters are free to roam the Sword Coast. They might want to inform Arthur’s siblings of his death. Perhaps, moved by Ignis’s plight, they’ll help her regain her
rightful position among her people. They might even return to Holrow Homestead to investigate the mystery of its unusual fertility, potentially unleashing the awesome power of a hill giant scion!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
.
—Tablet fragment from the Bright Desert
Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wardens’ Aid Argentia gives the characters a Spell Scroll of Moonbeam. She also explains that if Valendar is stuck in his wolf or hybrid form, they must bring Valendar close to death before he’ll
return to his true form, which is a human. Riffel agrees to take the characters to the Three Moons Vault’s secret entrance. Before the party leaves, Argentia leads a quick rite to cast a protective ward
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Iskander’s handiwork). No check is needed to see that the third was stabbed to death. A trail of blood runs into this room from area 15. Iskander was waiting in this chamber for pursuers to appear. He killed
two immediately but the third chased him into area 15, where the elementals attacked both of them. The teleporter here can reach any teleport circle in the tower above, but its controls do not allow characters to return to the sundial.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sight, and it’s up to the characters to save themselves. The mage hunters fight to the death. Stuck in technical conversations on the field, Professor Sharpbeak doesn’t return until the altercation
Returning to the Locker Room When the characters return to their locker room, allow some roleplaying banter to take place. Without warning, two mage hunters (see chapter 7) emerge from hiding places






