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Returning 21 results for 'before been deciding clear relate'.
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Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
expeditionary force is organized and distributed (see “Marching Orders”), the players must also institute a clear chain of command. One or more of the adventurers might be the field commanders of the expanded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
anyone who appears at the estate before urging them to move on. Once the challenges of leaving Curst become clear but before the characters make any elaborate escape attempts, proceed with the “Innocent Prisoner” section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
walk through the city. He’s personable and speaks plainly, saying Kirina only seeks to make himself a hero to gain favor with the wealthy Aurum Guild. It’s clear Simbon is frustrated, but characters
Orc
Legacy
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Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
communication from the gods. If the tribe has encountered a similar omen before, the priests understand how to interpret it, but if a sign from the gods has no clear explanation, the priests might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
involved.” Sometimes the rules allow for any one of two or more proficiencies to apply to a check. When deciding what check a character should make, be generous in determining if the character’s
sources to paint a clear picture of the prophecy; otherwise, their information is incomplete. Roped Together. The characters are tied together as they scale a cliff or cross a rickety rope bridge. If one or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is directly below the avalanche, which means that character must move at least 100 feet to get clear of the avalanche’s path. Next, have all party members roll initiative. The avalanche starts 500
knocking her around like a ball, and it’s clear from her cries that Perilou is still alive. She has three levels of exhaustion but is otherwise unharmed. The appearance of intruders terrifies the yeti
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west arrow slit. A character who succeeds on a DC 16 Intelligence (Investigation) check while searching the room discovers the compartment. If the characters clear the rubble, they automatically find
sunken Tammeraut. Most of the journal is moldy and illegible. The last few pages are intact, and they relate the events surrounding the coming of Tammeraut: Our worst fears are confirmed. Virgil has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
Dispel Magic on the door removes the glyph, allowing the door to be opened safely. The walls and ceiling of this crumbling, ancient chamber are obscured by sheets of webbing, but the floor is mostly clear
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the ceiling and out of sight. Stairs and Ceiling. The door here leads to stairs once used to access area E3. However, the stairs are blocked by rubble that would take hours to clear. The hole
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reopened, the previous contents are gone and the cabinet’s shelves are filled with foodstuffs—fresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
melodramatically—and lament that their families can’t see past the old feud. Eventually, it becomes clear the paramours have no intention of going home. A character who listens to the couple’s story and succeeds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pans, two saucepans, and a skillet. Set against the bulkhead opposite is a large cask filled with clear liquid. Beside this stands a wooden cupboard. Against the bulkhead beside the forward door is a
story to relate and will assist the characters to the best of his ability in their undertaking. Oceanus speaks Aquan as well as Elvish. If invited to do so, he joins the characters with enthusiasm and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they treat questions with suspicion. The mind flayers fight if they detect trickery, if the characters start poking around where they shouldn’t, or if it’s otherwise clear the characters aren’t here
cloth and recent scratches. Some scratches are in Common, imparting messages such as, “three monsters lead them all;” “keep hope for Phandalin,” and “Tera, I always loved you.” It’s clear that the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
been more violent sights, too, such as sudden bolts of lightning stabbing up from the hills into a clear sky. “Fell magic,” Kaylessa terms it, though she admits this was an opinion shared with her, and
twenty workers, and he insists on keeping careful records. Key NPC. The Believers have no formal leader, but if they did, Dornen would be it. He is a longstanding member who serves as the deciding
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poorly kept, although some effort has been made to clear footpaths through the overgrowth. A garden gate to the northeast leads outside. Three doors open into the monastery at the southeast, south, and
characters are here to fight the cultists, they eagerly relate everything they know about the layout of the mines and the guards in area M18. The commoners also know where the crypt (area M20) and the Hall of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mirror has been destroyed and they have no clear route of escape, the lamias use charm person, suggestion, or geas spells to persuade the characters to leave them alone. Treasure. The chessboard was a
claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented






