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Returning 30 results for 'before been deep carrion renounced'.
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before been dead carried renowned
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
from the relics of their respective courts.
In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds, searching for a magical remedy to restore the kingdom to
courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last part of their world untouched by war
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Sunken Paradise This cavern has a peaked roof 30 feet high and features a broad crevasse 300 feet deep. A rocky ledge surrounds the crevasse. After descending 200 feet, the crevasse breaks through
moss that grows on weird rock formations along the walls. A dozen giant fire beetles that primarily feast on carrion dwell here, adding to the illumination.
Fungi Forest. Half the cavern is a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
) in Locthwain. Some knights also wield powerful magic drawn from the relics of their respective courts. In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds
Phyrexian invasion, knights from all five courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 11–16) d100 Encounter 01–02 3d6 carrion crawlers 03–04 1d6 + 1 gelatinous cubes 05–06 1d8 + 2 gibbering mouthers 07–08 2d8 minotaur skeletons 09–10 2d6 ochre jellies
11–12 2d4 doppelgangers 13–14 1d4 quaggoth thonots with 1d10 + 2 quaggoths 15–16 1d3 ropers 17–18 3d6 gargoyles 19–20 1d10 mimics 21–25 A 100-foot-long ravine, 4d10 feet wide and 5d20 + 200 feet deep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
4d4 hobgoblins 31–32 1d4 carrion crawlers 33–34 1 black pudding 35 1d4 ochre jellies 36–40 A patch of mold that appears yellow when light is directed toward it 41 1d4 nothics 42–43 2d8 + 1 gas spores
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
. Characters can identify the remains as belonging to several derro, deep gnomes, and goblins, as well as a couple grimlocks. Buppido is a typical derro and attacks the characters regardless of their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stirges 17–18 1d3 magma mephits 19–20 1d10 goblins 21–22 Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk 23–24 1 swarm of insects 25 1 deep gnome 26–28 1d8
40–41 2d4 grimlocks 42–43 1d4 + 3 swarms of bats 44 1 dwarf prospector (scout) looking for gold 45 1 carrion crawler or 1 gelatinous cube 46 1d8 darkmantles or 2d4 piercers 47 1 hell hound 48 1d3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carrion crawlers, giant beetles, or clans of kobolds. But ultimately these mundane caverns follow the laws of nature. There’s another aspect to Khyber: go deep enough and you find a seemingly endless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
visions of Sune. Her deep-seated insecurity over serving the god of beauty was her downfall. Hoping to develop more confidence in her role as a priest of Sune, she was drawn into a bargain with the hags
the temple wanting to be a few inches taller, thinking the extra height would prove advantageous when conducting business transactions, but he renounced the hags’ bargain when his new, taller form
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
detect it and set out for the source can feel it guiding them toward the downed nautiloid. The signal is a sequence of words in Deep Speech with a buzzing undertone. Any creature that understands
Deep Speech and is sensitive to the signal can translate the message: “Nautiloid down. Emergency protocols enabled. Crew safe, but vessel imperiled. Psi crystal needed. Come at once.”
The Crash Site As
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Yuan-ti Temple The roof of this cavern soars to a height of 80 feet, and the muddy water throughout is 2 feet deep. Dominating the cavern is a ruined yuan-ti temple filled with statues depicting
using their spears, the tips of which are coated with carrion crawler mucus. Characters paralyzed by the bullywugs’ spears or swallowed by the giant frogs are brought to area 19d and held there until
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against a stone column at the edge of the fungi grove is a cowardly deep gnome named Flink. He suffers from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
. Once the self-destruct’s countdown timer has begun, it can’t be stopped. A voice in Deep Speech counts down the seconds from 60. When the timer reaches 0, the ship disintegrates in an explosion bright
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
deep underground. Years ago, a thirsty dwarf explorer succumbed to its corrupted waters. A creature that drinks from the fountain or touches its waters must succeed on a DC 11 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
corridor is filled with a deep pool of water. This dark liquid is cool and wholesome to drink, and only a few albino tadpoles dwell in it. It is an emergency water supply fed from several spouting
springs that come through holes in the wall to the west. The pool is 14 feet deep, and at the bottom is an outlet large enough for a Medium humanoid to pass through, The opening is finished stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
, which continues on the other side ten feet away. Fog obscures the chasm’s depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d4 + 1) with 5 commoner captives (attitude: 1d8 + 4)
4 1 fomorian deep crawler* (attitude: 1d4 + 1) scuttling in search of victims
5 1 fomorian (attitude: 1d10) supervising 1 umber hulk
surface peoples hunt for truffles
2 1 stone giant rockspeaker* conferring with 2 galeb duhrs (attitude for all: 1d8 + 4)
3 1 stone giant (attitude: 1d12) playing fetch with 1 carrion
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter, roll on the Random Upper Priesthood Encounters table, rerolling duplicates. Random Upper Priesthood Encounters d4 Encounter 1 Eight giant spiders 2 Three carrion crawlers 3 Six ghasts 4
into a murky pool at the bottom of a deep moss-covered shaft.
Handholds line the walls. Characters can climb this shaft without needing to make any checks. Water of Athis. The waterway is filled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, winged kobold 1/4 (50 XP) Darkmantle, deep gnome (Svirfneblin), gas spore, gray ooze, hobgoblin, magma mephit, myconid adult, orc, piercer, rust monster, scout, shadow, swarm of insects 1/2 (100 XP
) Bugbear, duergar, fire snake, ghoul, giant spider, giant toad, goblin boss, half-ogre, kuo-toa whip, quaggoth spore servant, specter 1 (200 XP) Carrion crawler, druid, gargoyle, gelatinous cube, ghast
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor opens onto a vertical shaft, 5 feet square and 20 feet deep. The door requires a successful DC 14 Wisdom (Perception) or Intelligence (Investigation) check to be noticed. Iron handrails are set
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: Two fiends resembling scaly, 9-foot-tall, bipedal toads stand waist-deep in a pool of blood, bellowing
Manual.) Yiggleblight also kept a collection of poisons in six small, stoppered tubes made from human finger bones. Each flask holds a single dose of a different kind of poison: burnt othur fumes, carrion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Moving the lever while the gantry is extended causes gears to grind for a few moments deep in the rock, but nothing else. 5. Stores In these chambers, the dwarves stored supplies of every kind, from
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
the area. Deep in the Starmetal Hills, a group of dwarves devoted to Marthammor Duin (the dwarven god of explorers, travelers, and outcasts) established the village of Twilight Tor, on the shores of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warriors of Madarua, and the Cult of Zargon. The monster the Zargonites serve dwells deep beneath the ziggurat and is rumored to be unkillable. CoupleofKooks A Mask of Usamigaras Demetrius. Years ago, the
doses of carrion crawler mucus (a type of poison described in the Dungeon Master’s Guide). B21: Shifting Wall At the western end of this short corridor stands an eight-foot-tall silver statue of an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the
the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship sprays water high, reminding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only holy-ground burial the city’s poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers
enormous pier like a monster of the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, 10-foot-deep pit. A 2-foot-wide catwalk on the west edge allows access to the door that leads to area 4. It takes a successful DC 15 Wisdom (Perception) check to note the trapdoor’s unmortared edge
successful DC 10 Wisdom (Survival) check to pick up the trail again. Spiked Pit. The pit is 10 feet deep, and its bottom is filled with spikes that deal 11 (2d10) piercing damage to a creature that






