Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'before been devious change refuge'.
Other Suggestions:
before been devils channel refuse
before been devils charges reduce
before been devious charges reduce
before been devout change rebuke
before been devils charge refuse
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll is rerolled against the chosen creature.Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarven pantheon. Abbathor is an advocate of change, not stability — an attitude normally regarded with suspicion by dwarves. But in this case, the god delivers his message inside the embrace of avarice
. Greed is at the heart of change. Greedy individuals aren’t content with their own accomplishments and seek to undermine the works that others have made, sometimes going so far as to take credit for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through the peaks. The three original meenlocks stay within the nest, while the other three venture into the village to torment the characters, either individually or as a group. You can change the
.
Be devious and tricksy with these foes—they’re intelligent creatures, not mindless monsters driven by bloodlust. Hide them from the characters for as long as possible to heighten the mystery and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes—bits of forest, meadow, ruined castles, and even burbling streams—drift through the disorder
24 hours or until the creature takes this Magic action again. Limbo Adventures Limbo is change. That constant churn is most easily discerned in the ever-shifting physical form of elements altering
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
change in circumstances, or to press an assault that it began on its turn. For instance, it might use its sleep ray as a legendary action against an enemy that has just been awakened. If no such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
can’t be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning Action Your
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
archfey can change body type or transform from one creature into another. 6 Iridescent. The archfey floats off the ground and gazes about with glowing eyes, their body surrounded by a nimbus of light
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s true identity. Silver dragons associate with just about any creatures, though, as long as they’re confident those creatures have good intentions—or could be convinced to change their ways. Silver
Connected Creatures
1 A young silver dragon allows a stone giant to take refuge in the dragon’s lair.
2 A young silver dragon in Humanoid form tries to keep an unsuspecting royal heir away
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
missions, but they come from Tashlyn Yafeera (see appendix B). Characters first become aware of this change when they receive their next mission briefing, since it’s written in a different hand. If the
uses crowds to cover his escape. If the characters fail to nab him, he takes refuge in Kolat Towers (see chapter 8). Reward: Each Zhentarim character gains 2 renown if Skeemo is eliminated without
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Morkoth Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables, oddities, and castoffs of the multiverse in a
island surrounding a morkoth’s lair is warped by the creature’s presence, creating the following effects: Alter Water. With a thought (no action required), the morkoth can initiate a change in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Morkoth Ancient and devious, morkoths are voracious collectors. Each one travels the planes, amassing the valuables, oddities, and castoffs of the multiverse to make its collection ever more complete
action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). If the morkoth dies, these regional effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of existence and my place in the world. 3 I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. 4 I
spoke of my ancestors, and when I asked, they would change the subject. It wasn’t until I started displaying strange talents that the full truth of my heritage came out. 4 When a monster threatened one of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
check, but a crudely made or hastily built trap has a DC of 15. Exceptionally devious traps might have a DC of 25. You must then put some thought into what the characters learn with a successful check
tweak its effects to fit the trap’s nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
claim south to Refuge Bay. No one (including the merchant princes of Port Nyanzaru) has the force in Chult to dispute this claim. So within its territory, the Flaming Fist does as it pleases, including
hours to signal the change of watch, and it’s rung 10 minutes before each of those to signal that a change of watch is about to occur. At the change of the watch, it’s rung a number of times equaling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
Kiaransalee was driven mad by returning from death as a god so many times, but her followers aren’t discouraged by this assessment. Despite her madness, her actions are guided by a deep and devious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enter the cave. If either one is injured, they immediately have a change of heart and flee through the tunnel to the north that leads to level 3. M10. Underdark Shaft, Level 3 The tunnel’s downward
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Charisma (Persuasion) check. The characters can change her attitude to indifferent, reducing the check DC to 10, with a suitable bribe (at least 100 gp). Ghared can share any of the following information if
scholar’s records and realized that the legends of wondrous treasure would lure greedy souls. It consumed the wizard from the previous expedition, who took refuge in this library after his companions were
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
flee and take refuge in the pool in area 36. They fight if they are cornered or if they see the intruding party attempt to enter area 37. Treasure. One chest holds the following items: a set of
never used. The book on the table, Power Politics by Abel Mackie, is written in Common. It discusses the trickier and more devious side of political life. It can be sold for 5 gp. THE COOPERATIVE






