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Returning 35 results for 'before been devoted cover ride'.
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Ogre Howdah
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Monsters
Mordenkainen’s Tome of Foes
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces
Monsters
Eberron: Rising from the Last War
. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
sensitive cilia that cover its skin. It can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches.
Warped by Chaos. When the daelkyr emerged from
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creatures, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t
them. Each one has its own gravity plane and air envelope.
Creatures sometimes try to hitch a ride on an yggdrasti to take advantage of its air envelope. A typical yggdrasti specimen has cavities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cover). Drive and steer the Devil’s Ride.
Reactions
Juke. If the Devil’s Ride is able to move, the driver can use its reaction to grant the Devil’s Ride advantage on a Dexterity saving throw.
Devil’s Ride A Devil’s Ride is a two-wheeled infernal war machine that handles like a motorcycle. It has spiked wheels, a screaming engine, and a cowl shaped vaguely like a grinning devil’s visage
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Languages Common, Giant
Challenge 2 (450 XP)
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a
target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
The wyverns in the stable (area 3) are trained to
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the “Wyvern Riding and Castle Catching” sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the “Wyvern Riding and Castle Catching” sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ride to an adjacent ward. Each ward has its own history, legends, and traditions based around who lived there in the past, famous or infamous events, and the uncanny things that continue to occur
beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alley’s wide flagstones. Though this happened over a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
third day of your journey, you spot nine very thin and lightly armored humans riding giant vultures. They land atop the cloud, whereupon the humans dismount. All the riders wear steel helms that cover
cultists (NE male and female humans of various ethnicities). The cultists try to enter the tower while their nine giant vultures remain outside. The vultures allow only members of the cult to ride them
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
topmost branches leading the way and their withered roots trailing behind them. Each one has its own gravity plane and air envelope. Creatures sometimes try to hitch a ride on an yggdrasti to take
, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t connected to one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
traditional Karrnathi cuisine. The ambience is a bit gloomy, but the prices are reasonable, and the food is very filling. Graywall, Middle Tavick’s Landing Tooth and Nail A comfortable tavern devoted
addition to standard games, it’s said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavick’s Landing Terminus Station An enclave of House Orien, this site contains the lightning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
15: Smite of Protection Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
merchants in town, but he now faces an intractable problem. Gellan made his fortune through smuggling, his textile and lumber exports serving as a cover for his illegal activities. When Saltmarsh was
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach
. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.
Actions
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
aren’t welcome there.) To gain Bonesnapper’s trust, a character must succeed on a DC 16 Wisdom (Animal Handling) check. The griffon won’t allow any character who fails the check to ride it. Nim’s errant
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
Revel’s End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
Revel’s End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
. The spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
commander. He asks the adventurers to escort him safely to the fort and create a distraction so that he can ransack the commander’s quarters. As a reward, Rokah offers to cover the cost of a charter
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
matches take place in one of Sharn’s two aerial arenas, in Cornerstone and Hareth’s Folly. Skyblades jousters typically ride hippogriffs and carry blunted lances that deal nonlethal damage. Informal
challenge lies in outlasting the other contestants and luring them or pushing them into the path of the cockatrice. The battleground might be barren or littered with rubble and cover; it might be lit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the advancing fire giants. The orogs spread through town, attacking civilians who cross their path and drawing attention away from the fire giants. The orcs ride their axe beaks into town after the
commanding their underlings to cover their retreat. Defense of Triboar After receiving reports of orcs attacking ranches to the southeast, Lord Protector Darathra Shendrel sends the Twelve to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
an accident.” Skeemo Weirdbottle (see appendix B) manages to stay one step ahead of the characters. As they approach his shop, they see him ride off in a dray with five other passengers and a driver
uses crowds to cover his escape. If the characters fail to nab him, he takes refuge in Kolat Towers (see chapter 8). Reward: Each Zhentarim character gains 2 renown if Skeemo is eliminated without
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your inner energy.
3 You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one that is devoted to a dragon god.
4 You spent long
successful one. Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
to cover and devour everything, transforming Blingdenstone and its people into one giant mound of slime and goo formed in the image of his master, the Faceless Lord.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
. Through this nonverbal communion, they begin to comprehend how to use the magic of death. These shamans, known as White Hands, cover their hands in white ash or wear pale gloves made of elf skin to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,” he says, “ready the jolly!”
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolah’s dock
an assortment of wizardly garments, including a robe of useful items, and her spellbook, the cover of which is splattered with dry bird droppings. The spellbook contains all the spells Topolah has






