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Returning 35 results for 'before before down coast rarely'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
, Wan
Tethyrian
Widespread along the entire Sword Coast at the western edge of Faerûn, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north
Goblin
Legacy
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Species
Volo's Guide to Monsters
the symbols used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss
tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms. To them all magic is “booyahg,&rdquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
guilds and a marketplace where wholesalers can exchange goods before moving up or down the Sword Coast. The number of ships in port and traders making their way north or south mean that Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
guilds and a marketplace where wholesalers can exchange goods before moving up or down the Sword Coast. The number of ships in port and traders making their way north or south mean that Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
present. Rarely, travelers from as far away as Chult, Mulhorand, or Luiren decide to follow the flow of trade and settle in the city.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
present. Rarely, travelers from as far away as Chult, Mulhorand, or Luiren decide to follow the flow of trade and settle in the city.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Many ports dot the coast of Xen’drik. In addition to the treasures of the giants, Xen’drik is a source of Siberys dragonshards and other exotic resources. Scholars and merchants
crystal as strong as steel) and dwarfed by a nearby monolith believed to serve as a psychic anchor for the city. Outsiders are rarely welcome within the walls of Dar Qat. Stormreach. Once a haven for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
city’s police forces. The Flaming Fist rarely patrols the Outer City, usually emerging only to pursue Outer City residents for crimes committed within the walls. The Outer City’s challenges lead to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
city’s police forces. The Flaming Fist rarely patrols the Outer City, usually emerging only to pursue Outer City residents for crimes committed within the walls. The Outer City’s challenges lead to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Revel’s End Revel’s End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
representative to Revel’s End, and together the representatives form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Revel’s End Revel’s End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
representative to Revel’s End, and together the representatives form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
acceptable. Gold dwarves who take up a life of adventuring, away from the clan, rarely forsake their traditions when doing so. Even though they might have to live as outsiders for a time, they hope to ultimately improve their standing in their society.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Revel’s End Revel’s End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wealth that can flow back to Thay. The power the Red Wizards hold in Thay gives them a measure of diplomatic legitimacy in the lands of the Sword Coast and the North, but their presence is rarely welcome
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nearly wiped them out, and today they are rarely, if ever, seen.
Lythari. The Ly’Tel’Quessir have the ability to polymorph into wolves. Unlike werewolves, lythari don’t have a hybrid form and aren’t
subrace of elves found in the oceans of the world, especially off the shores of Faerûn and Evermeet. Sea elves live along the Sword Coast in close-knit nomadic clans, but elsewhere sea elves claim kingdoms
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale. Adventurers from Neverwinter recently slew the last great chief of the Gray Wolves, Syken Nightblaze. Envir
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DM’s map of the Sword Coast. When the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
best place to meet any of the merchant princes without an appointment. They rarely meet with visitors who show up unannounced at their homes. During the day, each merchant prince has a 1-in-6 chance
the jewel market and the Red Bazaar. True to its name, the Grand Souk is the grandest of the three. Traders from up and down the Sword Coast come to this market to buy timber, spices, medicines
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prizes and use their ill-gotten loot to develop their schemes. In combat, Crushing Wave cultists excel as skirmishers. They value mobility and opportunism, rarely making a stand in one place for long
imminent, but a powerful current arose and bore him away from the hungry predator. Within an hour he was cast upon the shores of the Sword Coast. Gar believed that the current that had saved his life
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miners haunt the caves and tunnels under Kelvin’s Cairn, rarely emerging except to trade ore for food. Most of Icewind Dale’s inhabitants, however, live in ten permanent settlements collectively known
catch sight of her in the sky overhead. Rarely does she condescend to meddle in the affairs of land dwellers; however, if one or more characters neglect to take cover, she swoops down for a closer look
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
garbage. 21. Mariners’ Guildhall The mariners’ guild serves all the towns along the coast, providing a bunk and a meal for sailors passing through. Sea captains in search of a crew stop here, as do
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
all along the Sword Coast. Those looking to do business with the Gate’s underworld find that a handful of silver in the Mermaid can open doors, but the wrong word can find you dumped unconscious in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
for operations all along the Sword Coast. Those looking to do business with the Gate’s underworld find that a handful of silver in the Mermaid can open doors, but the wrong word can find you dumped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shoulders, is a tenement that carries the name “the God Catcher.” The tenement’s landlord is Aundra Blackcloak, an unsociable sorcerer who is rarely seen in the city except when she alights from the door
fragments of old Sword Coast ballads and love songs as it drifts through the night.
Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
draped with cloth *Appears in Sword Coast Adventurer’s Guide Lolth Unlike Corellon, who asks very little of his followers, Lolth is a demanding mistress. What she demands most of all are sacrifices
. But Lolth rarely looses her champion to do her bidding, keeping him snared by unbreakable webs that she removes only in times of direst need. The dark elves believe that Selvetarm walked in solitude for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss might display
and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smattering of smaller buildings that support their cycle of enforcement, adjudication, and punishment. Residents of other wards rarely visit the Lady’s Ward without official business. Fortunes are won and
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
academic cities along the Sword Coast, in few other places could Gond’s faithful have access to more and rarer resources with less oversight. The city cares more about the clerics’ innovations than the
down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor. Lutecia has estranged
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
certainly more industrious and academic cities along the Sword Coast, in few other places could Gond’s faithful have access to more and rarer resources with less oversight. The city cares more about the
powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
she rarely casts spells in front of strangers. The High Tower, located in the Garden Quarter, is a favorite haunt for some of the city’s most famous wizards, including Otto and Jallarzi. Character
, seafood delicacies of the Wild Coast, and rice and vegetable entrées. Weapons larger than daggers must be checked at the door, together with shields. Customers wearing metal armor aren’t admitted






