Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'before being don corner relies'.
Other Suggestions:
before being don copper rules
before being don cover rules
before bring don colder rules
before bring don confer rules
before bring don copper rules
Monsters
Icewind Dale: Rime of the Frostmaiden
, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to
propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.
Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief interaction.
Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city without incident, but the festivities are unignorable. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals
toy tridents.
A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has a soothing effect on mind flayers but no magical properties to speak of.)
Assistant. Standing in the eastern corner of the room, facing the corner, is a male human wearing nothing but a leather
don new apparel befitting his station. In his current state, Ellix is vacant-eyed and barely responsive, with a tendency to trip over his own feet and drool uncontrollably. He has a tenday left before
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
be described as follows: A haze of incense lingers inside the chamber. Faded murals decorate the walls, and throw rugs and cushions lie scattered on the floor. An engraved chest rests in one corner
nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
corner, while archways leading into dark interior spaces pierce the center of walls to the east, north, and west. Carved into the rock above the northern arch is a row of windows.
If the characters
guards from area D2. These eight dwarves don disguises to look like robed dwarves attending a private wedding ceremony. The oni, Obratu, is also present and uses Change Shape to appear as a female
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
. When the ogre attuned to it, the headband grew in size, allowing him to don it. As a genius, the ogre felt compelled to learn the error of his ways and seek out a better life. He adopted the name Little
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
Deep Speech. Derrion stores his weapons and plate armor on the equipment racks. If he doesn’t have time to don his plate armor, he makes do with a chain shirt (AC 15). Derrion accompanies Melissara
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are unlocked and push open to reveal a dark, dusty room strewn with treasure accumulated by the dragon (see “Treasure” below). Arch Gate to Level 6. A door in the northeast corner leads to a
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ozymandius relies on spirit guardians and spiritual weapon to wear down the characters. The veterans try to keep Ozymandius safe, possibly by standing in the doorway to his chamber. Odium shrinks back in
corner that character. Bayleaf cares only about survival. He uses his shortbow to fire from his room, and employs his magic and abilities to hinder the characters. He keeps one 2nd-level slot in reserve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
buried in the rubble in the northeast corner of the chamber. A successful DC 10 Intelligence (Investigation) check allows a character to uncover it due to telltale signs the rubble has been disturbed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
. The kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the southeast corner of the room.
The same earth tremors that shattered the gate marred the walls and floors with cracks, and patches of the 30-foot-high ceiling have fallen as well. Four
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and weapons, you stumble outside the inn. A low mist blankets the quiet gardens to the north and slinks between the rows of darkened longhouses to the south. A small figure stumbles around the corner
humanoid that is magically transformed to Large size can don or doff a goblin hucker in 10 minutes. The sling of the trebuchet is big enough to hurl a rock, a flaming cask of pitch, or a similarly sized
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast corner of the yard. A cottage stands in the east corner of the lot. Its elderly occupant, Darz Helgar (see appendix D), is paid by the lord protector to keep the town’s campgrounds clean by
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The night market relies on adventurers to settle disputes between vendors and their unrepentant clientele. Grease Pit Vicki Pangestu Hungry planar creatures gather in the Grease Pit, a streetfood
. Their saccharine concoctions are sweet enough to rot a lich’s teeth. The Vine. Purveyors of plant-based cuisines cluster in the Vine, a vegetarian oasis nestled in the corner of the grimy spittoon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
raw materials from every corner of the multiverse, transmuting them through sweat, heat, and magic into the components that allow Sigil to flourish. Over the years, civic fixtures like the Armory and
guarded. Lothar is a capable combatant in his own right and can animate a host of skulls in his collection as flameskulls. To combat larger threats, the Master of Bones relies on a ghoul-shaped stone
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
climb to the tower’s peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizard’s robe, posed as if she is completing a spell. As her statue was being thrown about
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
as an authority figure, your efforts to persuade others are often more effective. Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once
vehicle’s condition 15 Take a tight corner at high speed 20 Leatherworker’s Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spears, three maces, five greataxes, and a quantity of giant-sized throwing rocks. Treasure. Hidden in the far southwestern corner under the spears are a +1 longbow and a quiver of twenty +1 arrows
attack and damage rolls with melee weapons). His ring of invisibility is on a small stand near his bed. Upon entering the room Obmi will palm the ring, don the armor, put on the gauntlets, thong the axe to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table piled with food. The grease-stained tablecloth is tucked under the giant’s chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
A tea cart in one corner
erupts, Kelek relies on Warduke, the cockatrices, and Zargash to defend him. Zargash flees if the battle is going poorly for his side. Warduke’s loyalty can be bought for a reasonable price (treasure






