Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being down creatures raising'.
Other Suggestions:
before being down creatures rating
before bring down creatures ranging
before behind down creatures ranging
before bring down creatures raiding
before bring down creatures railing
Monsters
Icewind Dale: Rime of the Frostmaiden
creatures. A cowed yeti tyke can be controlled, at least for a while, but raising one to be anything other than a savage, flesh-eating predator is incredibly difficult (though not impossible).Cold
, their fearsomeness diminished only by their size. Standing 3 feet tall on average, they like to bully creatures of their height or smaller. But they are easily intimidated by bigger and stronger
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead
command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
Monsters
Spelljammer: Adventures in Space
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old
Monsters
Spelljammer: Adventures in Space
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition
Monsters
Spelljammer: Adventures in Space
Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers
the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some more esoteric barrier. Beyond the form the locks and keys take, you might also consider adjusting the creatures depicted with each lock to suit your adventures. Just keep in mind that the number of
teeth on each key must match the number of letters in your substitutions, and those substitutions should be things the characters can identify. Raising the Difficulty Rather than associating each lock
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
players, but consider raising your voice a little, and perhaps gently shaking the table to demonstrate how the earth trembles at the giant’s footsteps. Finding ways to emphasize a giant’s volume can help
creatures to speak up. 2 The giant’s thoughtful “hmm” causes a rumbling vibration in the ground and the pit of listeners’ stomachs. 3 The giant’s exclamation of surprise or anger briefly sets listeners
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Purple Wormling Nursery Everyone needs a hobby. Iymrith’s latest avocation is raising baby purple worms until they’re big enough to release into the wild. She digs up purple worm nests under the
are too small to burrow or climb out of the pit, the wormlings eagerly attack other creatures that enter the pit, including any creature that falls in through the sinkhole above (see the “Sinkholes” section in area 1).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
console serves several functions: Leftmost Lever. The inscription under this lever reads “COURTYARD.” Lowering the lever unlocks the four doors that lead into area 23. Raising the lever locks them again
.
Middle Lever. The inscription under this lever reads “LIGHT.” Raising the lever turns on the castle’s interior lights. Lowering the lever turns them off again. (While the interior lights are on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
engineers extended and widened many of the interconnecting passages of the Darklake. They also constructed locks for raising and lowering watercraft to different levels within it, opening up large
portions of the network for travel. Many Underdark creatures are experienced in navigating the Darklake, including the kuo-toa — fishlike humanoids known for their insane obsession with unraveling the secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sheds bright light that counts as sunlight, raising the temperature in the jungle to about 100 degrees Fahrenheit. At night, the light fades to dim light and doesn’t count as sunlight. The cavern’s
. Villages. Settlements populated by giants, duergar, deep gnomes, and other creatures dot the cavern. Waterfall. A mighty river plummets down a cliff face beneath the Radiant Sun. The waterfall gleams with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the mind flayers on level 17. The githyanki also transformed Stardock into a crèche: a fortress dedicated to raising and training young warriors. Because creatures do not age on the Astral
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the down position, the inner block does the same thing. Each block takes about 6 seconds to drop to the floor, allowing time for creatures to get out of the way. Any creature that doesn’t get out of
restrained until the block is lifted (by raising the appropriate lever). Knock spells and similar magic have no effect on these gigantic barricades. 2A. Northwest Guard Room This 60-foot-square room is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. Goblinoids. Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins
celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children. Many astral elves are thousands (in some cases tens of thousands) of years old
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to the needs of those who use them. The steps might shift up or down like escalators, or they might flatten out completely before raising or lowering like lifts to accommodate larger creatures and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Raising the lever lifts the portcullis at the top of the stairs. Pulling it down lowers the portcullis. Lying under the earth near the east wall of the tomb are three vampire spawn brides dressed in soiled
strong auras of conjuration magic. The central alcove is nonmagical. Creatures that enter the western alcove are instantly teleported to the western alcove of crypt 32 in area K84. Stepping into the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
from its mouth. The oil burns on the surface of the water for 1 minute. Creatures and objects that enter or start their turn in the burning oil take 18 (4d8) fire damage. I4. Icingdeath Captain’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
bones crushed underneath. Those who succeed on a DC 12 Intelligence (Medicine) check while examining the bones identify that they are fey in origin. RAISING SOAPWORT
Characters who’ve read Thalivar’s
journal (area H9) may be interested in raising Soapwort from the dead. If they have the mean to do so, the mysterious faerie agrees to help lay Thalivar’s ghost to rest. The old mage gladly listens to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
epicurean tastes is poaching game in a noble’s hunting preserve at a frightening pace.
Connected Creatures Black dragons prefer the company of creatures that are easy to control and present little
Connected Creatures
1 After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
function for 10 rounds before breaking. A boomhailer emits an irritating buzzing noise whenever it’s used and for a minute afterward. The noise is harmless, but creatures sensitive to vibrations find it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
honor, glory, or individual achievement. They care only for the raw number of creatures they can slay. In the face of a gnoll incursion, it is best for refugees to seek shelter in castles and other
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Caves and caverns have ceilings from 30 to 45 feet high, while tunnels
within the rift, the characters can find and obtain special items that enable them to move through the stronghold without raising an alarm. If one member of a group displays a token of free passage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few glowing mushrooms along the edge, but even in the gloom, you can’t miss the source of the sounds. The heads of creatures of a dozen humanoid Underdark races peek from the ground, mold and fungi
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. 8 A Heralds of Dust exorcist* works
planetar sneaks through a crypt in hopes of raising one of its god’s agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. 5 The party unknowingly enters a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Charisma (Performance) check, raising the carnival’s mood by 1 step on a success. If multiple characters choose to perform together, make it a group check instead, but raise the carnival’s mood by 3 steps
weight in Prismeer. Fey creatures in the domain will not attack a Witchlight Monarch unless the monarch attacks them first. Moreover, Fey creatures in Prismeer treat a Witchlight Monarch with great






