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Returning 29 results for 'before beings down collect reflections'.
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Monsters
The Book of Many Things
dangerously curious spirits manifested as physical beings when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards
;Decks of Many Things. They collect the cards, trade them, hoard them, and scatter them across worlds, all in service of an incomprehensible agenda to manipulate the fate of the multiverse. Rifflers are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses
disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
most wicked beings from across ages and worlds within inescapable, mist-shrouded domains. These are the Domains of Dread, the nightmare demiplanes that form the D&D setting of Ravenloft. Untold terrors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
transforming beings into mind flayers from afar requires a powerful source of magic. After much communing and research, the mind flayer fanatics determined that the Netherese obelisk can power their ritual
. Long ago, this obelisk was broken into fragments that are now scattered around the region. The mind flayer fanatics need to collect these fragments and rebuild the obelisk as completely as possible so the ancient object can power their ritual.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and that is true of the treasures they collect as well. Though they cannot abandon their hoards, shadow dragons hide them away even from their own sight. The most resplendent items are always the best
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through no matter which form the entity took. Corellon loved wholeheartedly, broke oaths without reservation, and took pleasure from every encounter with the other divine beings of the multiverse
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Dark Powers Unfathomable, hidden forces manipulate life, death, and reality within Ravenloft. These mysterious, deathless beings are the architects of the Domains of Dread, and have secreted
these pockets of terror deep within the Plane of Shadow. The Dark Powers watch and influence events within their dominion. When their gaze drifts, they reach into other planes to collect heroes and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings to serve them beneath the waves. Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the
between planes of existence. In these lairs, aboleths dream of epochs past, collect throngs of psychically dominated servants, consume the minds of unwitting victims, and prepare for their return to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lords of Dust Tales from the ancient history of Eberron tell of a time when the world fell entirely under the sway of evil: the so-called Age of Demons, when fiendish beings called overlords ruled
sought to collect every possible fragment of the mysterious Prophecy that might pertain to the overlords’ liberation. They try to fulfill the Prophecy in ways that advance that goal. However, they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Red Dragon Ancient red dragons number among the most feared and destructive beings in the multiverse. Few can withstand the wrath of an ancient red dragon that turns its mind toward
devastation. These dragons’ greed matches their ruinous potential, and they collect vast hoards studded with storied treasures and magic items. Their lairs frequently tap into volcanic depths and might pierce
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Riffler Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these dangerously curious spirits manifested as physical beings
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
serve as the prisons of Darklords, villainous beings trapped and tormented by the Dark Powers. The specifics of each domain exist to ironically twist its Darklord’s desires, capturing them and their
, but they also collect characters to participate in specific terrifying adventures. Ravenloft can claim a soul for one night of terror or for an inescapable nightmare, whichever suits the needs of your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
Creatures
1 A young green dragon and a treant vie for influence over a woodland region.
2 A young green dragon forces a group of dryads to collect treasures for the dragon’s hoard, threatening
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
, foes whose rivalry with your order emulates the conflict between your respective gods. Some religious orders also hunt and destroy fiends, undead, or other beings they consider abominations, seeking to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
set (all three parts of the Regalia of Evil, the Eye of Vecna and Hand of Vecna, and so forth)
4 Collect a complete set of artistic treasures, such as all the paintings of a great master
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might employ nymphs as messengers, guardians, or scouts. The nymphs of Theros include the following mysterious beings, as well as dryads (presented in the Monster Manual). Immortal Nature. A nymph doesn’t
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Atwert (lawful evil, tiefling assassin) welcomes anyone who enters the room to the Supertemporal Arena. She explains that through the portal behind her, two unfathomably ancient beings are about to
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
Asmodeus’s most loyal and resourceful vassals, and few beings in the multiverse can outwit him. He is more obsessed than most devils with striking deals with mortals in exchange for their souls, and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
field, children — as well as free-spirited, childlike folk — find themselves able to fly for 1 hour. 4 A village is built into the side of a cliff face here. Windmills protruding from the cliff collect
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
lesser beings. P48b. Characters can reach this chamber by climbing a staircase from area P14b on the palace’s lower level. An enameled white coffer rests on a black basalt pedestal in the middle of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
commits to a cause, it remains a staunch ally. Well-Organized Wealth. Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a






