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Returning 35 results for 'before beyond down colors reveal'.
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before beyond down colors revere
before beyond down colors revel
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Faerie Dragon (Younger)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.&rdquo
it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change
Equipment
Combat
Utility
Whimsy
2
2
2
Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos, and to contemplate the melon will reveal secrets
beyond space and time. Most children, however, simply enjoy the tart fruit and make a game of spitting the seeds.
Faerie Dragon (Older)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”
Friendly and Bright. A faerie dragon has a sharp mind, a fondness
, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chittering and shrieking produce discordant psychic energy that disrupts thought patterns in other creatures, which experience flashing colors, hallucinations, disorientation, and waves of
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Paladin
Legacy
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Classes
Basic Rules (2014)
undead, and to protect the innocent and those who join them in the fight for justice.
Beyond the Mundane Life
Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Orc
Legacy
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q30. Curtained Staircase A tattered black curtain conceals an archway leading to a spiral staircase that descends to area Q17. At the top of the stairs is a secret door that can be pulled open to reveal area Q36 beyond.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X3. Empty Barracks Shattered bits of wood cover the floor of this frigid, twenty-foot-square room. The ceiling in each of these rooms is 10 feet high. The wood is all that remains of guards’ bunks. A secret door set in one wall of each room can be pulled open to reveal area X2a or X2b beyond.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Observation Room This unoccupied room has four 2-foot-long, 6-inch-wide window slits that reveal starry space beyond. The githyanki observe incoming vessels from here. A secret trapdoor in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmies Irina Nordsol A spaceship door opens to reveal a Vegepygmy surprise Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed
by russet mold, a poisonous fungus rumored to have originated from beyond the stars. Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
collapse. Daylight is sufficient to reveal a pair of oaken doors at the end of the passageway. The doors open outward by means of great iron ring pulls. When either door is opened, it is revealed to be a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
room has exits in the west and north walls. Chanting can be heard coming from the west.
The statue depicts Strahd, to whom the cultists made sacrifices in the vain hope that he might reveal his darkest
) pursue those who flee beyond the room’s confines. The skeletons on the wall are harmless decor. Concealed Door Characters searching the room for secret doors find a concealed door in the middle of the east
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eastern end are a pair of arched bronze doors of ornate design. These doors can be pulled open to reveal area K40 beyond. Most of the hall is full of giant spider webs (see “Dungeon Hazards” in chapter 5
. If these webs are cleared away, characters can search for the secret door, finding it with a successful DC 15 Wisdom (Perception) check. The door can be pulled open to reveal area K31b.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Questions and Answers Keliphron answers three questions before severing telepathic contact with the characters. Under no circumstances does Keliphron reveal its true nature. Here are some likely
big enough to carry a person on its back.” (Keliphron can’t perceive colors, so it can’t discern the color of the dragon’s scales.) What Can You Tell Us about the Dragon’s Lair? “It doesn’t look like a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
consequences, smell? What colors demand attention from the surroundings, decor, or aftermath? What shapes, symbols, or decorations stand out? What does the light or darkness hide or reveal? Are there
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
end of the tunnel is a smaller door made of stone reinforced with adamantine (see the “Doors of Blingdenstone” sidebar). Fifteen-foot-high ledges in alcoves flank the door. The ledges are currently unguarded, and the stone door opens easily to reveal the caves of Inner Blingdenstone beyond.
, the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
secret door in the south wall can be found with a successful DC 15 Wisdom (Perception) check and pulls open to reveal area 38 beyond. Treasure Hanging on the back wall of the cell marked X on the map is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Tower Entrance The double door to the north pushes open to reveal area 19 beyond. Creatures that head north through the doorway get no sense that they’re leaving Halaster’s extradimensional tower
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Border Ethereal From the Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears muted and indistinct, its colors blurring into each other and its edges turning
fuzzy. Ethereal denizens watch the plane as though peering through distorted and frosted glass, and can’t see anything beyond 30 feet into the other plane. Conversely, the Ethereal Plane is usually
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors. Halfling practicality extends beyond their clothing. They’re concerned with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is done, the dragon might reveal itself, depending on the disposition of its “prey.” Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense
territory. The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
founding civilizations. In the haze of the Ethereal Plane, the Auroral Diamond is a scintillating beacon visible from leagues away. The diamond itself seems to have moods, changing colors unpredictably, but
it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloom—a looming threat that’s a grim reminder of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel’s founding civilizations. In the haze of the Ethereal Plane, the Auroral Diamond is a scintillating beacon visible from leagues away. The diamond itself seems to have moods, changing colors
unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloom—a looming threat that’s a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki infants (noncombatants) sleep in crystal cradles arranged in five rows of eight.
Window Slits. Four 2-foot-long, 6-inch-wide window slits reveal the starry void of space beyond.
A creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
+2, Stealth +4
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four Flaming Skeletons and two Flameskulls that
fight the characters. The wagon and its goods are burned almost beyond recognition. As a Study action, a character can examine the wreckage and make a DC 15 Intelligence (Investigation) check. On a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
4 (−3)
WIS
8 (−1)
CHA
3 (−4)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but






