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Returning 35 results for 'before blocks down call reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
again. Many of Arijani’s allies don’t trust Reeva. Behind her back, they mockingly call her charismatic Arijani’s opposite, or “Inajira.” Arijani and Reeva Vasavadan conspire in a courtyard of the Cerulean Citadel
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters should learn a new rumor each time they interact with the villagers until they’ve heard all the rumors. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond
Elves forced into the dragon’s service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) “Village Green” Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) “A Call for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
the banquet of the Queen of Fungi and we … will … all … grow … !”
With the Pudding King gone, the oozes lose their organization, but they are still too many and the svirfneblin sound the call to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor (or asking Arnulf the butler) reveals that Vecken still lives on Immar Street, a few blocks away from the manor. All the people in the area know Vecken and speak of him as an example of bravery
me, there is little I can do to control myself.” Dark Memories Vecken is at home when the characters call, and he is initially pleased to see them. He assumes they are adventurers he must have met and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
call for aid (see appendix C for their stat blocks).
If one or more characters cry out for assistance in Motherhorn, the brigganocks and korreds hear the call for help and react quickly. The korreds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-appointed reference librarians work at each of these circular desks (use any of the professor stat blocks found in chapter 7 if needed). All are expert scholars and powerful mages. They can provide
, members of the Live-Action Roleplaying Guild are pulling costumes and props from a half dozen old trunks. The guild is preparing for an event later on the Biblioplex’s lawn: a game they call Beholders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spikes. From one of its helmets glints a gray gemstone.
Three ettins emerge through the portal. Two use the stat blocks of normal ettins, but the third is Zot and Sotu, who are an ettin with an
second successful DC 15 Intelligence (Arcana) check also allows a character to realize that some slaadi can change shape. If Zot and Sotu are reduced to 20 or fewer hit points, they call for aid. If
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
baduk hall, a raised courtyard that’s the social center of the Phoenix District. Outside the shop, no evidence of the recent attack remains. Baduk Hall The baduk hall is three blocks away from Chin-Hae’s
both sides, causing the game to conclude in 10 minutes. Talking with the Nobles When they’re ready to talk, Dae-Shim and Ju-Won call for rice wine and ask the characters their business. The pair
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
check, Gargenhale won’t agree to an alliance unless Krux and the characters join his fleet, adhere to the Pirate Code (see the “Pirate Code” sidebar), and call him Admiral Gargenhale. As the captain of
), a dead-eyed ogre zombie, and a tiefling ghost named Agony; see Boo’s Astral Menagerie for vampirate stat blocks. The following rules apply to Agony the ghost: As long as the Last Breath has at least
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
were young. They now have children of their own, and all call me auntie. During my time with Gyrt and her kin, the people of the Elk explained much to me about the workings of their tribe — their
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
he bears the strongest aberrant mark seen in modern times along with the skills of a military commander. Some call him Halas Tarkanan born again, believing he is mustering an aberrant army to lead into
combat abilities. The two stat blocks presented here, along with the Tarkanan Assassin in Eberron: Rising from the Last War , illustrate members of House Tarkanan who wield the power of their aberrant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
run roughshod over their settlements and plunder their farmsteads. Alliance members call on adventurers of every stripe to attack and kill giants on sight, promising rewards of 200 to 500 gold pieces
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore. Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters search the room or call out for Naxa, she reveals herself. Naxa is Vaeve’s twin sister. She doesn’t want to fight and is looking for a safe exit from the citadel. As Vaeve feared, Naxa snuck into
another ogre-sized, squat around the table.
A raklupis spyder-fiend named Jallizanx is here with two kakkuu spyder-fiends (for both stat blocks, see appendix A). The kakkuus are relaying orders to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
3: Caverns with Bahamut Shrine View Player Version SCALY EYE MEMBERS
Members of the Scaly Eye in the shrine are loyal to and worried for Lhammaruntosz, or Mother Wyrm, as they call her. Most of the
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
dragonsight, but especially members of the Inheritors of the First World, can have the following trait, representing the ability to call on the knowledge of their echoes across the Material Plane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find
. 50. Ashardalon’s Shrine Dragon-carved granite blocks line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
and maybe even making allies. Talking with the Drow. Unless the characters speak Elvish or Undercommon, the drow call their leaders in area T15 to translate. Whether they talk or fight, their leaders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
fragments of old Sword Coast ballads and love songs as it drifts through the night.
Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
young to be schooled. Emotionally, each child is the giant equivalent of a four-year-old human. The floor of this room is covered with toys, balls, blocks, dolls, and stuffed animals. A stuffed yeti
, conjure animals, cure wounds, entangle, speak with plants, thunderwave
1/day each: call lightning, conjure elemental (cast as 1 action), freedom of movement, gust of wind
Development Thullen isn’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
are thrown down, ruined, or marred. Mosaics are broken apart. Stained glass is shattered. Flags and pennants are soaked in blood. Statues are put in chains. Altars become chopping blocks where
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Szass Tam’s suspicious nature, and the existential threat that discovery of the Phylactery Vault would pose, movement within the Doomvault is regulated with what one might call excessive precautions
they encounter to avoid repetition. A white gate’s misty energy field, when active, gives off dim light and renders its area heavily obscured. This field is also an impenetrable magical force that blocks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
sightless eye sockets stare up blankly, and a small silver disk is clutched in one of its skeletal hands. A horizontal crevice between two blocks in the south wall glows with faint daylight, marking a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-out-of-order lavatory for big and tall creatures. Gabel, a retired pit fiend judge, guards the entrance, but most entrants respectfully call him “Your Honor.” On the other side of the door lies a
, haunt the after-hours stalls of the Gatehouse Night Market just a few blocks from the Gatehouse. Booths unfold from pocket dimensions at last light, their dealers lit by the neon glow of indifferent will
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at






