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Returning 35 results for 'before both delivers charmed receive'.
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Spells
Player’s Handbook
One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it
. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.
You have a telepathic link with the Charmed target while the two of you are on the same plane of
Spells
Player’s Handbook
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it
. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.
You have a telepathic link with the Charmed target while the two of you are on the same plane of
Spells
Player’s Handbook
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it
. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.
You have a telepathic link with the Charmed target while the two of you are on the same plane of
Magic Items
Dungeon Master’s Guide
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
CON
16
+3
+3
Mod
Save
INT
16
+3
+3
WIS
16
+3
+3
CHA
16
+3
+3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened
Monsters
Astarion's Book of Hungers
). Charisma Saving Throw: DC 14, one creature within 30 feet of the devil. Failure: The target has the Charmed condition. While it is Charmed, it has the Stunned condition, except the target can speak. If
from the Contract Loopholes table to inspire a loophole an astute reader might discover.
Contract Loopholes
1d6
The Contract Is Void if the Signatory…
1
Delivers ninety nine
Dominate Monster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are
fighting it, it has advantage on the saving throw.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this
Dominate Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting
it, it has advantage on the saving throw.
While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic
Dominate Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are
fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy.
2 A Keeper delivers a letter to the characters that arrived by raven. The message has no sender
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this link
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes
damage, it repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it
repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this link
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes
damage, it repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
city’s walls.
9 A hermit who is a local legend comes to town and delivers a warning.
10 A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with
burnt wings and a scorched trumpet.
11 Everyone has the exact same dream, in which a disembodied presence delivers a warning.
12 All children simultaneously stop what they’re doing and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin, and delivers on a promise to Hamun Kost at Old Owl Well. The characters can report to Harbin Wester to receive their 100 gp reward.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the target is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the target is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
command the companion to take a different action, including any of the actions noted in the companion’s stat block. A companion must be able to see or hear their caregiver to receive a command. A companion
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Delivers ninety nine other souls to Mephistopheles. 2 Stands under the light of a full moon and a half-moon simultaneously. 3 Renounces the contract while in the Abyss. 4 Is under the protection of
Con 14 +2 +4 Mod Save Int 14 +2 +2 Wis 13 +1 +3 Cha 19 +4 +4
Skills Perception +3, Persuasion +8, Stealth +5
Resistances Cold
Immunities Fire, Poison; Charmed, Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Introduction It’s fitting that a gaming fundraiser is named Extra Life. In our games, there’s always a raise dead spell, a secret power-up that delivers a 1UP mushroom, or something else to keep the
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
Resistances acid, cold
Damage Immunities fire, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 20 ft. (blind beyond this radius), passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
missions, but they come from Tashlyn Yafeera (see appendix B). Characters first become aware of this change when they receive their next mission briefing, since it’s written in a different hand. If the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
followers who owe it life debts. Debt and Indenture. Those who receive favors from a deathpact angel incur a debt that they carry with fervent devotion. They regularly bring trinkets and offerings to the
, Perception +10, Persuasion +11
Damage Resistances necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
who can reward you for your efforts. If he’s dead, return to Townmaster Harbin Wester with proof of Kalazorn’s demise to receive a reward of 100 gp.” If the characters undertake this quest, proceed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and becomes enslaved to its new master’s wishes. The boneclaw forms near its master, sometimes appearing before that individual to receive orders and other times simply seeking to fulfill its master’s
9 (-1)
Saving Throws Dex +7, Con +6, Wis +6
Skills Perception +6, Stealth +7
Damage Resistances cold, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He






