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Returning 35 results for 'before both delving called recover'.
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Monsters
Keys from the Golden Vault
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1/day each: arms of Hadar, charm person, mage armorMarkos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to
other planes, and something finally answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
castle, learn how to find R04M using a damaged magic item called a mimir, and witness unnatural events plaguing the plane. Part 3: Unity of Rings reveals Shemeshka’s role in a planes-warping plot and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to fuel his own experiments. However, Kwalish was not the first explorer to do so. Earlier expeditions also chanced upon the crash site, and although most parties perished while delving through the
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
recover the soul of said intern. (Clearly, none of those hells paid for him either.) The rogue Viari is one of Acquisitions Incorporated’s best internship success stories. In fact, he was so
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smith’s mark, and tells them that it was discovered near a rocky hill called the Stone Tooth. Baron Althon provides directions and promises to reward the characters richly for each of Durgeddin’s blades
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Plots Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices. Folk Horror Plots d8 Plot
1 Recover a missing
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the hounds to Fiends participating in the Blood War. 2 After being ambushed by a rival, a night hag merchant offers a reward to characters who help her recover her lost inventory: several dozen stray
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Markos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to understand the secrets of the
answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmar’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aftermath When the abomination and its malison minions fall, the captured yuan-ti are overcome with joy. They tell the characters that they hail from a land to the south called Chult. They were
called into service by the deity they know as the Scaled Mother and followed her portents as they traveled north. They began excavating the old temple, with the grippli’s consent, in the expectation of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Drought Elder. But if it’s to work, we must move quickly.”
Yarana shares the following information, explaining how to recover the Hammock of Worlds: The Hammock of Worlds is held by one of the most
ancient beings in Atagua, the Dawn Mother. The Dawn Mother is an ageless giant that wanders the Llanos and is said to call forth the sun every morning. She frequents an oasis called the Basket
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mercenary band called Bregan D’aerthe, in the hope of obtaining discounted treatments. The impostor’s disguise is easily detected by anyone who has met the real Jarlaxle.
2 A veteran of the
Flaming Fist, a ruthless mercenary company based in the city of Baldur’s Gate, has come to the temple to recover from a leg injury. The treatments and physical therapy are helping, but the mercenary is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
garbage cans, you geared up, ate a hasty breakfast, and were immediately commanded to the deck of a hammerhead ship called the Flighty Foundling. As soon as you board the ship, it rises into the air
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
map have been taken to somewhere called “Cragmaw Castle.” In part 2, “Phandalin,” the characters arrive in Phandalin to find it terrorized by the Redbrands, a gang of miscreants led by a mysterious
figure called Glasstaff. A number of interesting NPCs can also be found in Phandalin, laying the hooks for short adventures in part 3. The Redbrands try to run the characters out of town, so the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
brothers previously discovered a famous lost mine. Sildar knows only that Gundren and his map of the mine have been taken somewhere called Cragmaw Castle. Chapter 2 Summary After arriving in
Phandalin, the characters find it terrorized by the Redbrands, a gang of miscreants led by a mysterious figure called Glasstaff. The Redbrands try to run the characters out of town, so the characters return
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
is imprisoned in a far-off object. This poses challenges for the DM, the party, and the imprisoned character’s player. Where has the soul been taken? How does the party recover it? And what is the
Void card, the House of Cards is called into existence in its own demiplane. The character’s soul is transported there, trapped inside a porcelain mask in the lair of a breath drinker, a monster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers recently employed by Oargev, the prince sent them into the Mournland to recover weapons of war so they could be wielded against the Brelish military during the secession. How will King
part of your work. You are required to account for your expenses and might be called on to explain any extraordinary expenditures, but routine travel, ordinary equipment, and most services don’t draw a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot In an ancient country the inhabitants called the Land of Reeds and Lotuses, Ankhtepot served three generations of pharaohs as high priest. When the second pharaoh died, her unworthy son
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
recover a magical artifact called the ruinstone from the Ethereal Plane. He intends to use the party to lure the ruinstone’s guardians away, allowing him to seize it for his studies. Gallio doesn’t know
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pace. New Management. When the innkeeper of the Bargewright Inn is called away, the characters are asked to step in and manage things for a few days. Zhentarim infighting makes what should be a
. Dark Dealings in Yartar. Criminals are auctioning off a devastation orb to the highest bidder, and the characters must recover it first. This adventure is designed for a 9th-level party. Rundreth
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but most of them recover and don’t learn anything from the experience. The rare exceptions are called mouths of Grolantor — giants that are confined and starved to the point of emaciation before being
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
sat the deep, broad well that was the only known entrance to the dungeon. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the
Yawning Portal. Some of the magic Durnan looted on his successful foray into Undermountain granted him a life span that exceeds even that of an elf. And for decades Durnan left delving into
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from
a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. “New information pointing to the whereabouts of the Lost Caverns of Tsojcanth—the former lair of Iggwilv, the so-called Witch Queen—has surfaced.”
The agent produces a rolled-up scroll bound
in a blue ribbon and sets it on the table. “This is all we know about the caverns. You’re needed to strike out into the mountains, locate the caverns, and recover whatever treasure the archmage left
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that can see you and that isn't incapacitated. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
evil act (such as if the characters are carrying items they stole from the ship’s occupants). If the characters have committed no such acts, the ghosts ask the characters to recover their remains as
is hidden somewhere in the wreck. Saltmarsh Story Hook. Eliander Fireborn asks the characters to investigate the matter, offering 300 gp if they neutralize the threat and recover the dagger. Cursed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wisdom (Perception) check uncovers a gilded spyglass worth 1,000 gp. A2: Ventricle Chamber Brian Valeza Deep in the heart of Havock lurks a creature called a
hertilod, which has swallowed a piece of
, finding the rod piece on a successful check. Once the hertilod is dispatched, a character can easily recover the rod piece from the hertilod’s gullet. For more about the Rod of Seven Parts, see this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapons lie in the wet muck. (Characters forced to fight here can easily recover serviceable melee weapons from the muck and detritus.)
15b. Naga Thrones The north side of the ledge drops away 20
rulership coiled in its tail at all times. The rod’s magic has been spent for the day and can’t be called upon again until the next dawn. The chest is unlocked and contains 500 pp, 330 gp, a silver
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
pass their curse onto others using a power called the evil eye — a last vestige of the giants’ once-remarkable spellcasting ability. A creature cursed by a fomorian’s evil eye is magically twisted and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of






