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Returning 13 results for 'before both during con revives'.
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before both during con revive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Graveyard Revenant Huge Undead, Neutral
AC 14 Initiative +2 (12)
HP 161 (14d12 + 70)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +8
Dex 14 +2 +2
Con 20 +5 +8
revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 18 +4 +8
Ability Score Mod Save
Int 16 +3 +3
Wis 18 +4 +8
Cha 20 +5 +5
Resistances Necrotic
fails and is wasted.
Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
revenants’ original forms. Revenant Medium Undead, Neutral
AC 13 Initiative +2 (12)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +7
Dex 14 +2 +2
Con
Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fiends (Devil), Lawful Evil
AC 12 Initiative −2 (8)
HP 45 (6d10 + 12)
Speed 40 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 7 −2 −2
Con 14 +2 +2
Ability Score
)
Traits
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Evil
AC 9 Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 5 −3 −3
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Huge Fey (Archfey), Lawful Good
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft., climb 40 ft.
STR
24 (+7)
DEX
16 (+3)
CON
21 (+5)
INT
18 (+4)
WIS
21
(+5)
CHA
19 (+4)
Saving Throws Con +9, Wis +9, Cha +8
Skills Perception +13, Stealth +7
Condition Immunities charmed, frightened
Senses truesight 120 ft., passive Perception 23
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part
)
DEX
8 (−1)
CON
15 (+2)
INT
2 (−4)
WIS
8 (−1)
CHA
7 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 3 (700 XP)
Petrifying Gaze
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (L) Lamia Large Fiend, Chaotic Evil
AC 13 Initiative +1 (11)
HP 97 (13d10 + 26)
Speed 40 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 15 +2 +2
Save
Str 10 +0 +0
Dex 5 −3 −3
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 11 +0 +0
Cha 3 −4 −4
Resistances Cold
Immunities Fire
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
26 (+8)
DEX
20 (+5)
CON
22 (+6)
INT
24 (+7)
WIS
19 (+4)
CHA
26 (+8)
Saving Throws Con +13, Wis +11, Cha +15
Skills Arcana +14, Deception +22, Perception +11, Stealth +12
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 14 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2 Ability Score Mod Save Int 1 −5 −5 Wis 13 +1 +1
+5 Con 14 +2 +6 Ability Score Mod Save Int 20 +5 +9 Wis 16 +3 +7 Cha 17 +3 +3
Skills Arcana +9, Deception +7, Insight +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Acid
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
much damage on a successful one.
Priest of Osybus Medium Humanoid, Any Alignment
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16
if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
evil
Armor Class 14 (17 with mage armor)
Hit Points 246 (29d8 + 116)
Speed 30 ft.
STR
10(+0)
DEX
18(+4)
CON
18(+4)
INT
24(+7)
WIS
18(+4)
CHA
18(+4
succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Humanoid
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body






