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Returning 35 results for 'being bears down charges red'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.
A typical champion bears a coat of arms, heraldry that
white field
6
Dragon skull supported on either side by dragon wings on a red field
7
Yellow chicken foot on a black field
8
Lightning bolt splitting a galley in two on a blue field
Magic Items
The Book of Many Things
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind.
The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison
eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made
Magic Items
Tasha’s Cauldron of Everything
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
Magic Items
The Book of Many Things
This wand is shaped like a drop spindle wrapped in red thread. The wand has 6 charges that can be used for the following properties:
Battle Foreknowledge. When you roll initiative, you can expend 1
charge to add or subtract your proficiency bonus from the total roll.
Doom Foretold. As an action, you can expend 2 charges to target a creature within 30 feet of yourself and invoke that creature
Magic Items
Curse of Strahd
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you
Magic Items
Storm King's Thunder
Throne, as well as the properties of the scepter itself. The scepter has 10 charges, and it regains 1d6 + 4 expended charges at dawn. Its properties are as follows:
If you are underground or
underwater, you can use an action to expend 1 charge to determine the distance to the surface.
As an action, you can expend 2 charges to cast the sending spell from the scepter.
As an action, you can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
civilization.
Baphomet wields a great glaive called Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
(rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Halvhrest made this mark to stifle the evil she felt in the tower and, particularly, around the armor. Armor. This ring mail belonged to the knight Mara Silvra. The blood red suit is of an ancient style and
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fences, but there are no signs of people. Nearly all the houses have been sloppily painted with a large and muddy red X. The interiors of these farmhouses are utilitarian, featuring only a few rooms for
sleeping and a small kitchen. No creatures are within, and the accumulation of dust makes it clear no one’s disturbed the rooms for some time. Every farmhouse bears a sign that something’s wrong
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood
quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
club. You can use the properties of the Wyrmskull Throne, as well as the properties of the scepter itself. The scepter has 10 charges, and it regains 1d6 + 4 expended charges at dawn. Its properties
are as follows: If you are underground or underwater, you can use an action to expend 1 charge to determine the distance to the surface. As an action, you can expend 2 charges to cast the sending spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Detention Hall There’s a 50 percent chance that a red-robed tiefling mage named Violence (see “The Horned Sisters”) is here, serving a detention for threatening a guest lecturer. The area
bears a bronze plaque that reads, “Headmaster’s Office — Knock Please.”
Violence isn’t permitted to leave this hall until the headmaster releases her, and she’s unwilling to sneak off and face
Orc
Legacy
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Species
Volo's Guide to Monsters
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-red dragon with jeweled scales they made in their likeness, who worked with Bahamut and Tiamat to create metallic and chromatic dragons. The Draconic poem “Elegy for the First World” describes how
with Asmodeus, the ruler of the Nine Hells, and commands draconic devils called abishais as her agents. Each type of abishai bears the coloring of one of Tiamat’s five heads. Across many worlds, Tiamat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Symbol Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and
fight for your beliefs 3 An upraised open hand, indicating your preference for diplomacy over combat 4 A red heart, showing the world your commitment to justice 5 A black heart, signifying that emotions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
around you. In the purple sky hang three moons—a red moon, a white moon, and a black moon discernible only because of the stars it blots out. Behind you stands a tall fruit tree in early bloom, its bright
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragon’s claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
. It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
lunarium (area U3). Lunar Crystals Shallow steps ascend to a dais at the center of each lunarium. A specially carved pillar atop the dais bears a lunar crystal. These lunar crystals were specially
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, a young blue dragon named Vistalancer, a young green dragon named Vermilius, and a red dragon wyrmling nicknamed Flash. These dragons attack characters who invade the tower and fight to the death to
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bears 08 3d6 axe beaks 09 1 half-ogre with 2d6 orcs 10 2d10 winged kobolds 11–12 1 goblin boss with 1d4 dire wolves and 2d6 goblins 13 1d6 giant elk 14–15 1d8 + 1 giant eagles 16–17 1d4 phase spiders
wereboars 85–86 1d4 revenants 87–88 1d2 gorgons 89–90 1d8 + 1 gnoll fangs of Yeenoghu 91–93 1d4 cyclopes 94–96 1 young red dragon 97–98 1d4 stone giants 99 1d3 young copper dragons 00 1 roc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of fine gravel.
The statue is a petrified and long-dead dwarf. On the frame holding it together, a small, neat inscription reads: Petrified Ironstar (?) dwarf,
found 1459 DR in Red Larch West
small valuables here for luck. Larrakh urges them to bring more each tenday so he can collect it and take it with him when he leaves Red Larch. Treasure Offerings left here by the Believers include 440 cp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Juggler’s Folk. Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets. The tavern has no sign that bears its name, though a placard
before audiences unaware of her identity. Red Masks Guildhouse The Red Masks are a group of violent youngsters fighting for influence on the Rock. They frequently come into conflict with members of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
. 19A. Shrine Entrance A plaque above the shrine’s entrance bears the following message in Old Omuan: “Obo’laka teaches us to tread warily and stay in the light.” This message sheds light on how to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
Armor Class 15 (Unarmored Defense)
Hit Points 71 (11d8 + 21)
Speed 40 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Tomb Minthra Mhandyvver’s granddaughter Pell (Red Larch, area 14) knows where this tomb is, as does Mangobarl Lorren (Red Larch, area 8). A dark, rectangular hole gapes amid the grass and
vines of a nearby hillside. A stone door can be seen, ajar, in the tunnel’s dim depths. The door bears chiseled marks that might once have been a name.
Over time, many rich folks built in the valley






