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Returning 35 results for 'being been druid charm replacing'.
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being been druids charm replacing
Magic Items
Mythic Odysseys of Theros
.
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
Klothys
entangle
Kruphix
dissonant whispers
Mogis
hellish rebuke
Nylea
faerie fire
Pharika
lesser restoration
Phenax
charm person
Purphoros
searing smite
Thassa
identify
Monsters
Eberron: Rising from the Last War
mark, replacing the spells in the stat block's Innate Spellcasting trait.
Aberrant Dragonmark Innate Spells
d6
At Will
1/Day
1
Fire bolt (2d10)
Burning hands (3d6)
2
Shocking grasp (2d8
)
Chromatic orb (4d8)
3
Poison spray (2d12)
Ray of sickness (3d8)
4
Friends
Charm person (two creatures)
5
Minor illusion
Thunderwave (2d8)
6
Dancing lights
Sleep (7d8)
Monsters
Locathah Rising
druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
Monsters
Locathah Rising
spellcasting ability is Wisdom (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following druid spells prepared:
Cantrips
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Spare the Dying Necromancy — Starry Wisp Evocation — Thorn Whip Transmutation — Thunderclap Evocation — Level 1 Druid Spells Spell School Special Animal Friendship Enchantment — Charm Person
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Spare the Dying Necromancy — Starry Wisp Evocation — Thorn Whip Transmutation — Thunderclap Evocation — Level 1 Druid Spells Spell School Special Animal Friendship Enchantment — Charm Person
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charm Monster Level 4 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One creature you can see within range makes a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charm Person Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One Humanoid you can see within range makes a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charm Person Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One Humanoid you can see within range makes a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charm Monster Level 4 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour
One creature you can see within range makes a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Spells Cantrips (0 Level)
Control flames (transmutation)
Create bonfire (conjuration)
Frostbite (evocation)
Gust (transmutation)
Infestation (conjuration)
Magic stone
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the helm, replacing any spell that is already stored there. The save DC for the spell is 13. The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
monster’s challenge rating. As another option, you can switch any of the damaging eye rays in the Monster Manual to an effect with a different damage type, such as replacing the enervation ray with a
combustion ray that deals fire damage instead of necrotic damage. Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circle feature of the druid. The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class or access to its spell list. A monster can
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Divine Domain feature of the cleric or the Druid Circle feature of the druid. The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class
as a 5th-level spell by using one of its 5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on a monster’s spell list with a different spell of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm
attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Spells Cantrips (0 Level)
Druidcraft
Guidance
Mending
Poison Spray
Produce Flame
Resistance
Shillelagh
1st Level
Animal Friendship
Charm Person
Create or Destroy Water
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mark, replacing the spells in the stat block’s Innate Spellcasting trait.
Aberrant Dragonmark Innate Spells d6 At Will 1/Day
1 Fire bolt (2d10) Burning hands (3d6)
2 Shocking
grasp (2d8) Chromatic orb (4d8)
3 Poison spray (2d12) Ray of sickness (3d8)
4 Friends Charm person (two creatures)
5 Minor illusion Thunderwave (2d8)
6 Dancing lights Sleep (7d8)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Spells Cantrips (0 Level) Druidcraft
Guidance
Mending
Poison Spray
Produce Flame
Resistance
Shillelagh
Thorn Whip
1st Level Animal Friendship
Charm Person
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them an old druid named Blossom Snobeedle. Blossom’s youngest son, Dasher, disappeared in Waterdeep about six months ago. He was infected with lycanthropy and is now a member of a wererat gang called
“Emerald Enclave,” Chapter 2) provides free food and care for the adventurers’ animals at Phaulkonmere. One adventurer receives a supernatural charm (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide) bestowed by Jeryth Phaulkon (see “Emerald Enclave,” Chapter 2).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
growth sprouted from the wood, growing into a sapling infused with the vampire’s evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could
healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
around you.
Dinosaurs play an important role in Talentan culture. How does this affect you? Do you have a clawfoot companion? As a druid you can assume dinosaur forms; as a monk you could use
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following druid spells prepared:
Cantrips (at will): frostbite, mending
, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave
2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
offers membership in the enclave and bestows on each new member a charm of restoration (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Jeryth also offers Phaulkonmere as a safe
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
). Amble has the following druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh
1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals
2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam
3rd level (3 slots): conjure animals, dispel magic, water breathing
4th level (3 slots): charm monster, freedom of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appendix B), which once belonged to Jorlan and is used to capture and restrain prisoners. Jorlan Duskryn Jorlan turned a talent for inflicting pain into skill as a warrior, and a certain roguish charm
missing two fingers, Jorlan was no longer the warrior he once was. Ilvara relieved Jorlan of duty during his recuperation, replacing him with the young bravo Shoor Vandree. When she then took Shoor to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover
damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated. Can you use dispel magic to dispel a magical effect like a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. Replacing
prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. Replacing
prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your






