Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being being dark call roiling'.
Other Suggestions:
being being dawn cast rolling
being being dawn cast riding
being being dark call rolling
being being days cast rolling
being being dawn cast rooting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey
Monsters
Spelljammer: Adventures in Space
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Monsters
Curse of Strahd
","rollDamageType":"piercing"} piercing damage.The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
Monsters
Mythic Odysseys of Theros
performed dark rituals, robbing the power of ancient, slumbering giants and using it to transform their servants. This primal energy granted the archons' agents numerous limbs—the better to raise the
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn.
Sentience. The Sword of Kas is a
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began to corrupt him.
Imperfections. The Abbot's fall from grace started when the Belviews—a family of sickly
Monsters
Storm King's Thunder
Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of a male Yikaria, but its
and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to
Monsters
Storm King's Thunder
apart.
Servants of the Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of
secrets of elemental magic and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Skeletons Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
keep in mind the role of heroes and ensure places for light in your dark fantasy domain. If a domain holds no place for hope, there’s also little call for resistance and meaningful plots. In addition
Dark Fantasy Dark fantasy is as much a genre of fantasy as it is a genre of horror. Generally, any tale featuring both supernatural elements and horror themes might be considered dark fantasy
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark Six The Dark Six are the shadows of the Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus’s wings, driving that noble creature to evil as it is transformed by dark
Monsters
Curse of Strahd
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fear and Horror The rules for fear and horror can help you sustain an atmosphere of dread in a dark fantasy campaign. Fear When adventurers confront threats they have no hope of overcoming, you can
call for them to make a Wisdom saving throw. Set the DC according to the circumstances. A character who fails the save becomes frightened for 1 minute. The character can repeat the saving throw at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark in the War The chaos that reigned during the Last War enabled the agents of the Dreaming Dark to move and act with absolute freedom throughout Khorvaire. Any direct conflict among
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Skeleton Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
prospect of wealth and status. The entire cult gathers in the temple at midnight on the first day of every tenday for a dark mass. During these ceremonies, they pledge their devotion to the Lord of
the Nine Hells, call out the names of their enemies, and beseech Asmodeus to visit ruin upon their foes. They also drink wine, share gossip, and offer the occasional sacrifice. For the Cassalanters, these events are opportunities to flaunt their power and impose their will on their lessers.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend
.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dark and mysterious question. Although the workmanship and artistic quality of the cards can vary from deck to deck, the ability of the cards to call forth information about the future is far more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark
Wight The word “wight” meant “person” in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature’s heart
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The ritual causes the dark heart to radiate a summons throughout the Underdark using the faerzress — an irresistible call drawing the demons toward it. When the ritual reaches its conclusion at the
Enacting the Plan Once the dark heart is in place, the ritual can begin. The adventurers and their allies take up a position not far from the dark heart, close to where the demons will appear. Where
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, possibly including Oargev himself, call for the establishment of an independent nation in what is now Brelish territory, but Boranel is determined to hold on to every acre of his land. The Dark Lanterns actively infiltrate the Cyran refugee community, rooting out those who would act against the king.
King’s Dark Lanterns The King’s Dark Lanterns is the intelligence division of the King’s Citadel, an organization sworn to defend Breland from its enemies and dispense justice in the name of King
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
existence. Or so they thought. From a place without time or reality, the Dark Powers plucked the dying elder brain and planted it upon a tormented world. Ever since, the God-Brain of Bluetspur has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 You deliver the verbal components of your spells in the booming voice of a titan. 2 For a moment after you cast a spell, the area around you grows dark and gloomy. 3 You sweat profusely while
casting a spell and for a few seconds thereafter. 4 Your hair and garments are briefly buffeted about, as if by a breeze, whenever you call forth a spell. 5 If you are standing when you cast a spell, you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reach the village, read: The gravel road leads to a village, its tall houses dark as tombstones. Nestled among these solemn dwellings are a handful of closed-up shops. Even the tavern is shut tight
, Thornboldt (“Thorn”). Thorn is weeping and clutching a stuffed doll. Rose is trying to hush the boy. If the characters approach the children or call out to them, add the following: After shushing the






