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Returning 35 results for 'being beings diffusing created respected'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Book of Many Things
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
Monsters
Icewind Dale: Rime of the Frostmaiden
effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
abilities to manipulate and harm other creatures.
Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look
Monsters
Icewind Dale: Rime of the Frostmaiden
guards.
Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look like humanoids with green skin, they
Monsters
Icewind Dale: Rime of the Frostmaiden
, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.
Though magen look like humanoids with green skin, they are constructs. When one is
Monsters
Van Richten’s Guide to Ravenloft
contradiction to the digested creature’s established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant
knowledge of those they mimic, podlings frequently miss the nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual
Monsters
Icewind Dale: Rime of the Frostmaiden
free to catch the weapon.The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless
communicate with one another by means of a humming sound created by skin vibrations.
Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder
Monsters
Icewind Dale: Rime of the Frostmaiden
that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison
Backgrounds
Guildmasters’ Guide to Ravnica
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
races
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
Backgrounds
Sword Coast Adventurer's Guide
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6
An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
Poison, Psychic
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.
Domains of Dread In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.
Domains of Dread In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.
Domains of Dread In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Magen Versatile Servants Formed from Magic Habitat: Any; Treasure: Arcana Magen are humanoid-shaped beings, created through magical means, that follow their creators’ instructions without hesitation
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Magen Versatile Servants Formed from Magic Habitat: Any; Treasure: Arcana Magen are humanoid-shaped beings, created through magical means, that follow their creators’ instructions without hesitation
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Magen Versatile Servants Formed from Magic Habitat: Any; Treasure: Arcana Magen are humanoid-shaped beings, created through magical means, that follow their creators’ instructions without hesitation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cultists are aware of the true nature of the beings they serve, but many are delusional; cultists might perceive their mind flayer master as a wise and gentle priest. Cult NPCs d8 NPC 1 A monstrous
organized crime activities to bizarre murders and acts of chaos. 8 A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cultists are aware of the true nature of the beings they serve, but many are delusional; cultists might perceive their mind flayer master as a wise and gentle priest. Cult NPCs d8 NPC 1 A monstrous
organized crime activities to bizarre murders and acts of chaos. 8 A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cultists are aware of the true nature of the beings they serve, but many are delusional; cultists might perceive their mind flayer master as a wise and gentle priest. Cult NPCs d8 NPC 1 A monstrous
organized crime activities to bizarre murders and acts of chaos. 8 A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the east—a flying city (detailed in chapter 6)—and in so doing, the kingpriest had
Kobold
Legacy
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races
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the east—a flying city (detailed in chapter 6)—and in so doing, the kingpriest had
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the east—a flying city (detailed in chapter 6)—and in so doing, the kingpriest had
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Classic Monsters Numerous creatures hold special places in the lives and myths of Theros’s people. Some are beings said to have been created by the gods—often for special purposes or as divine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Classic Monsters Numerous creatures hold special places in the lives and myths of Theros’s people. Some are beings said to have been created by the gods—often for special purposes or as divine






