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Returning 35 results for 'being blending diffusing come rooting'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the powerless,” he says. “If the children kidnapped by the werewolves are still alive, I would see them safely returned.”
Zelraun Roaringhorn (LN male human mage) has come to Daggerford to meet with
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the powerless,” he says. “If the children kidnapped by the werewolves are still alive, I would see them safely returned.”
Zelraun Roaringhorn (LN male human mage) has come to Daggerford to meet with
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the powerless,” he says. “If the children kidnapped by the werewolves are still alive, I would see them safely returned.”
Zelraun Roaringhorn (LN male human mage) has come to Daggerford to meet with
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Telemy Hill The characters might come here after their meeting with Sir Talavar, hoping to obtain the key that will free the faerie dragon from his magic birdcage. If the characters ignored Sir
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Telemy Hill The characters might come here after their meeting with Sir Talavar, hoping to obtain the key that will free the faerie dragon from his magic birdcage. If the characters ignored Sir
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Telemy Hill The characters might come here after their meeting with Sir Talavar, hoping to obtain the key that will free the faerie dragon from his magic birdcage. If the characters ignored Sir
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
North. The Harpers don’t know why the giants are becoming so active all at once, or what their ultimate goals are. As yet, no major towns or cities have come under attack, although the Harpers expect that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
North. The Harpers don’t know why the giants are becoming so active all at once, or what their ultimate goals are. As yet, no major towns or cities have come under attack, although the Harpers expect that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
North. The Harpers don’t know why the giants are becoming so active all at once, or what their ultimate goals are. As yet, no major towns or cities have come under attack, although the Harpers expect that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
If the goblin sentries in area 3 raised the alarm, the goblins and hobgoblins in areas 4 and 6 come running out of the north and south doors at the same time. They attack from both directions
down the door, the goblins come and look. If they see intruders outside, they shout an alarm. 11. Ruined Tower Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
If the goblin sentries in area 3 raised the alarm, the goblins and hobgoblins in areas 4 and 6 come running out of the north and south doors at the same time. They attack from both directions
down the door, the goblins come and look. If they see intruders outside, they shout an alarm. 11. Ruined Tower Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keep the ogre from tripping over them and to discourage the cave bear from rooting through them. Lowering a basket by using its mechanism requires an action. The baskets contain sheep shears, milk
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keep the ogre from tripping over them and to discourage the cave bear from rooting through them. Lowering a basket by using its mechanism requires an action. The baskets contain sheep shears, milk
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
If the goblin sentries in area 3 raised the alarm, the goblins and hobgoblins in areas 4 and 6 come running out of the north and south doors at the same time. They attack from both directions
down the door, the goblins come and look. If they see intruders outside, they shout an alarm. 11. Ruined Tower Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keep the ogre from tripping over them and to discourage the cave bear from rooting through them. Lowering a basket by using its mechanism requires an action. The baskets contain sheep shears, milk
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits, but if the characters make a good deal of noise, the goblins will come and look. If
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits, but if the characters make a good deal of noise, the goblins will come and look. If
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits, but if the characters make a good deal of noise, the goblins will come and look. If
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hatchery first, all the troglodytes from the other chambers come to join the fight. 19. Chieftain’s Cave The door leading north from area 18 is a mud-and-wattle barrier wedged in place; a successful
through the tunnel. The animal isn’t trained but has come to expect food from the troglodytes. It is hostile toward strangers, but someone proficient in Animal Handling might be able to calm it down with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hatchery first, all the troglodytes from the other chambers come to join the fight. 19. Chieftain’s Cave The door leading north from area 18 is a mud-and-wattle barrier wedged in place; a successful
through the tunnel. The animal isn’t trained but has come to expect food from the troglodytes. It is hostile toward strangers, but someone proficient in Animal Handling might be able to calm it down with






