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Returning 35 results for 'being blocks down carried red'.
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Spells
Player’s Handbook
You touch one Large or smaller object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional
20 feet. The light can be colored as you like.
Covering the object with something opaque blocks the light. The spell ends if you cast it again.
Spells
Player’s Handbook
.
Alternatively, you cast the spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something
opaque, such as a bowl or helm, blocks the Darkness.
If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
Spells
Player’s Handbook
, you cast the spell on an object that isn’t being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque
, such as a bowl or helm, blocks the sunlight.
If any of this spell’s area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
Magic Items
Dungeon Master’s Guide
effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.
Deck of Illusions
1d100
Illusion*
01–03
Adult Red Dragon
04
91–93
Warrior Veteran
94–96
Wyvern
97–00
The card drawer
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Monsters
Dragonlance: Shadow of the Dragon Queen
the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons.
Monsters
Dragonlance: Shadow of the Dragon Queen
damage these weapons deal depends on the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of
Daylight
Legacy
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Spells
Basic Rules (2014)
holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks
Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves
with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Monsters
Fizban's Treasury of Dragons
Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack
animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon
Equipment
When you open the door to this white-furred, red-eyed rat’s cage, they point their nose in the direction of the nearest magic item, if any, within 30 feet of them that isn’t being worn or
carried by another creature. They continue pointing their nose at that item for 1 minute or until you shut the cage door. After pointing at a magic item, the rat refuses to do so again until they consume a piece of cheese worth at least 10 gp.
Monsters
Tales from the Yawning Portal
until Thaxalia is incapacitated.If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. Thaxalia can also exert fine
eye ray.Thaxalia is a reduced-threat beholder crippled by Thayan magic.
Thaxalia’s central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye rays (death ray and disintegration) powerless.
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3
treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation
Dragonborn
Legacy
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Monsters
Quests from the Infinite Staircase
blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw
the next round (losing initiative ties) to investigate.
Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
carried blue key cards to access delicate machinery or important research data. A blue key card unlocks blue and red doors. Yellow Key Cards. Only the chief engineers carried yellow key cards, which grant
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
you like. Covering the object with something opaque blocks the light. The spell ends if you cast it again.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
you like. Covering the object with something opaque blocks the light. The spell ends if you cast it again.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
you like. Covering the object with something opaque blocks the light. The spell ends if you cast it again.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block (see “Creature Stat Blocks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it
. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
, blocks the Darkness. If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
, blocks the Darkness. If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
stat blocks are used in this section: Bandit Bugbear Warrior Commoner Cultist Curate Giant Spider Gnoll Warrior Goblin Warrior Gray Ooze Glob Guard Hobgoblin Warrior Jacko Knight Kuo-Toa Marauder
Lizardfolk Warden Mimic Noble Ogre Ogre Zombie Owlbear Pral Red Dragon Wyrmling Skeleton Sprite Skirmisher Steam Mephit Stirge Zombie
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ashardalon’s Stride Fire follows in the footsteps of a red dragon
who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration
attacks. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Marauder Mimic Minotaur of Baphomet Narthus Nothic Ogre Ogre Zombie Owlbear Red Dragon Wyrmling Skeleton Steam Mephit Stirge Vinx Wight Lifedrinker Zombie
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Archpriest Behir Berserker Bulette Chimera Cyclops
Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
Orc
Legacy
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
about the room are six 7-foot-tall, stalagmite-shaped spires made of tiny rectangular blocks, with a half-finished seventh tower under construction.
Furnishings. Furnishings include a wooden bed, an
commanded his underlings to bring him a set of mason’s tools. Some old tools were gathered and promptly delivered to him. In the days since, Doomcrown has been carving rectangular blocks of stone (each 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
silent canyon with no sign of birds or animals. Even the mineral-rich river, with its turquoise water, is still. Striations of coppery red and slate blue decorate the canyon’s walls. Sometimes, a patch
found us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.






