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Returning 35 results for 'being both down consume radius'.
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Monsters
Monster Manual
Ephemeral. The wisp can’t wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement. The wisp can
":"Consume Life"} Hit Points.
Vanish. The wisp and its light have the Invisible condition until the wisp’s Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
Will-o'-Wisp
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Consume Life"} hit points.
Ephemeral. The will-o'-wisp
Monsters
The Wild Beyond the Witchlight
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Monsters
Bigby Presents: Glory of the Giants
successful save, the target escapes and enters the nearest unoccupied space.
Mud Splash. The mud hulk lobs a mass of mud that splashes in a 10-foot-radius sphere centered on a point within 30 feet of the mud
goes. It retains the hunger of a hill giant, enveloping anything even vaguely edible and directly absorbing it into its body. When threatened, it hurls masses of mud at its enemies to make sure they stay in place long enough for the mud hulk to consume them.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
control.The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a
Monsters
Planescape: Adventures in the Multiverse
vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC
baernaloth can take one of the following lair actions; the baernaloth can’t take the same lair action two rounds in a row:
Consume Suffering. Until initiative count 20 on the next round, when a creature
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his
Monsters
Eberron: Rising from the Last War
different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on each point must make a DC 26 Dexterity saving throw, taking 71 (11d12);{"diceNotation":"11d12
spent legendary actions at the start of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a
Monsters
Van Richten’s Guide to Ravenloft
priest’s next turn.
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point
faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples
Monsters
Van Richten’s Guide to Ravenloft
. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their
","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving
Monsters
Van Richten’s Guide to Ravenloft
von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls
creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Consume Life. As a bonus
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Monsters
Van Richten’s Guide to Ravenloft
disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a
; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a
Monsters
Van Richten’s Guide to Ravenloft
betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution
Monsters
Van Richten’s Guide to Ravenloft
Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their
"}). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
Illumination. The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ochre Jelly Ochre jellies stalk and consume organic creatures, and they have enough bestial cunning to avoid large groups. Ochre Jelly
Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10
lightning, slashing
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages—
Challenge 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
plus one other language
CR 2 (XP 450; PB +2)
Traits
Ephemeral. The wisp can’t wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an
.
Actions
Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
Bonus Actions
Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
former victims. Tormented by the destruction of their bodies and absorption into the mouther, those victims gibber incoherently and are forced to consume everything in reach. Amoeboid Form. The gibbering
paralyzed, fixated on the horrific creature as it oozes forward to consume them. All-Consuming. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its ranting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flesh meld’s consciousness. More resilient minds may fight against this assimilation, but inevitably, the mind succumbs to the discordant chorus of thoughts to kill and consume. Flesh Meld Huge
)
Saving Throws Str +8, Dex +5
Condition Immunities blinded, prone
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 11
Languages understands all but can’t speak
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, seeking only to consume. See a demon’s Lethe trait for more information. Soulsight Demons have a special sense called soulsight, allowing them to perceive each creature, other than Constructs and
Undead, within a certain radius. Soulsight doesn’t rely on sight but counts as “seeing” for features that require sight. Neither physical objects (including total cover) nor supernatural effects can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years
)
CHA
1 (−5)
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Senses blindsight 10 ft. (blind beyond this radius
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Stealth +4
Damage Vulnerabilities radiant
Damage Resistances fire, necrotic, poison
Condition Immunities charmed, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive
5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.
Consume Life. The parasite deals 12 (3d6 + 2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nupperibo is slain, or some other morsel crosses the fiend’s path and distracts it. Slavish Obedience. With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it
, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 10 ft. (blind beyond this radius),
passive Perception 11
Languages understands Infernal but can’t speak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack — even if that other creature is a demon
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
Saving Throws Int +3, Wis +6, Cha +3
Skills Perception +9, Stealth +5
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius),passive
Consume and Destroy. When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gelatinous Cube Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other
(−2)
CHA
1 (−5)
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but it hasn’t fed in days. Consequently, it tries to consume the characters' life energy and fights until destroyed. All the while, it terrorizes its prey with telepathic messages such as “Feed me
(-2)
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages telepathy 60 ft.
Challenge Rating 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
at its enemies to make sure they stay in place long enough for the mud hulk to consume them. Mud Hulk Large Elemental, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24
, the target escapes and enters the nearest unoccupied space.
Mud Splash. The mud hulk lobs a mass of mud that splashes in a 10-foot-radius sphere centered on a point within 30 feet of the mud hulk
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
, prone, restrained, stunned
Senses blindsight 360 ft. (blind beyond this radius), passive Perception 18
Languages —
Challenge 9 (5,000 XP) Proficiency Bonus +4
Magic Resistance. The fractine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blinded, deafened, exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Lightning Absorption. Whenever the shambling mound is
the shambler’s remains to slowly regrow its full body, then once again sets out to consume all it can. In this way, shambling mound infestations long thought destroyed can recur time and again.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The
turns.
Freezing Burst. Constitution Saving Throw: DC 20, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 14 (4d6) Cold damage, and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. A hag coven can have only one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided
; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.






