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Returning 35 results for 'being built diffusing confined revealing'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Palace of Bones The home of Tsien Chiang and her daughters stands upon a hill at I’Cath’s center. Its walls and supports are built from the bones of those who died as a result of the Darklord’s
harsh governance over her homeland. Inside, the grimly beautiful palace displays its splendor with elaborate architecture and bone murals, while revealing its neglect with disrepair and emptiness. Only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Palace of Bones The home of Tsien Chiang and her daughters stands upon a hill at I’Cath’s center. Its walls and supports are built from the bones of those who died as a result of the Darklord’s
harsh governance over her homeland. Inside, the grimly beautiful palace displays its splendor with elaborate architecture and bone murals, while revealing its neglect with disrepair and emptiness. Only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Palace of Bones The home of Tsien Chiang and her daughters stands upon a hill at I’Cath’s center. Its walls and supports are built from the bones of those who died as a result of the Darklord’s
harsh governance over her homeland. Inside, the grimly beautiful palace displays its splendor with elaborate architecture and bone murals, while revealing its neglect with disrepair and emptiness. Only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
cleric of Umberlee used this basin as a scrying pool. Pipes built into its base fill the basin with seawater until it overflows. At the bottom of the basin, under 10 gallons of seawater, are two rusty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
cleric of Umberlee used this basin as a scrying pool. Pipes built into its base fill the basin with seawater until it overflows. At the bottom of the basin, under 10 gallons of seawater, are two rusty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
cleric of Umberlee used this basin as a scrying pool. Pipes built into its base fill the basin with seawater until it overflows. At the bottom of the basin, under 10 gallons of seawater, are two rusty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
Keeps were built by adventurers who explored the ruins of Besilmer, an ancient dwarven kingdom. Each one sits on or near an entrance to underground dwarven ruins. The cults are here because of an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
happy to share what she knows. She volunteers the following information: Foreign Complex. The complex’s architectural style is different than local traditions, so the complex must have been built by
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
the southeast corner is a locked wooden chest. What remains of the floor is safe to walk on. Treasure. A character can attempt to unlock the iron chest using thieves’ tools, but the built-in lock is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
Keeps were built by adventurers who explored the ruins of Besilmer, an ancient dwarven kingdom. Each one sits on or near an entrance to underground dwarven ruins. The cults are here because of an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
happy to share what she knows. She volunteers the following information: Foreign Complex. The complex’s architectural style is different than local traditions, so the complex must have been built by
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects






