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Returning 35 results for 'being burst down container returns'.
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Spells
Player’s Handbook
container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your body is dead, you die. If another creature’s soul is in the
container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.
When the spell ends, the container is destroyed.
Monsters
Monster Manual
Magic Resistance. The yuan-ti has Advantage on saving throws against spells and other magical effects.Multiattack. The yuan-ti makes two Poison Burst attacks, and it can use Spellcasting to cast
Suggestion if available.
Poison Burst (Yuan-ti Form Only). Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Burst"}, reach 5 ft. or range 120 ft. Hit
Monsters
Forgotten Realms: Adventures in Faerûn
Babir makes two Marine Burst attacks. She can replace one of these attacks with a Tail attack.
Marine Burst. Melee or Ranged Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction
":"Marine Burst"}, reach 5 ft. or range 60 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Marine Burst", "rollDamageType":"Cold"} Cold damage.
Tail (Marid Form
Monsters
Forgotten Realms: Adventures in Faerûn
three attacks, using Corrosive Burst or Paralyzing Touch in any combination. He can replace two attacks with a use of Spellcasting.
Corrosive Burst. Melee or Ranged Attack Roll: +13;{"diceNotation
":"1d20+13", "rollType":"to hit", "rollAction":"Corrosive Burst"}, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Acid
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, you die.
If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to
return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.
When the spell ends, the container is destroyed.
Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must
succeed on a DC 12 Constitution saving throw or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Death Burst","rollDamageType":"radiant"} radiant damage.Slam. Melee Weapon Attack
Magic Items
The Book of Many Things
slashing damage and imposes a magical effect determined by its suit, as detailed in the Deck of Wild Cards table. The card immediately returns to the deck after it hits or misses a target.
Deck of
Wild Cards
d4
Suit
Effect
1
♣️ (Rods)
The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
form of a cloud of mist. After it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns.
TEKELI-LI AND THE CAVES OF HUNGER
Tekeli
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
body is dead, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
body is dead, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Monsters
Princes of the Apocalypse
him to burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6);{"diceNotation":"20d6","rollType":"damage","rollDamageType":"fire"} fire
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
container. Each stasis pod contains an unconscious Humanoid prisoner in a state of magical suspended animation. Most of these prisoners are commoners, but if you want to introduce a particular NPC to help
an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and can find their way to any location marked on the poster map. As the characters survey their surroundings, the jabberwock (see appendix C) returns from a hunt in Thither: Hundreds of birds burst
tired. It returns to its lair in the ballroom (area P22), entering the palace through a hole in the wall of the bathing room (area P25) and ignoring the characters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Proficiency Bonus +2
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
range of 30 feet. On a hit, it deals 1d4 slashing damage and imposes a magical effect determined by its suit, as detailed in the Deck of Wild Cards table. The card immediately returns to the deck after
it hits or misses a target. Deck of Wild Cards d4 Suit Effect 1 ♣ (Rods) The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 90
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the feather fall spell for yourself. When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Monster Manual
snake or returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t
/Day: Suggestion
Bonus Actions
Shape-Shift. The yuan-ti shape-shifts into a Medium snake or returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
moonlight suddenly disappears, shrouding the land in darkness. An instant later, with a burst of radiance, the moon returns. In the deepest night of Shabe Taabaan, daylight washes over Akharin Sangar.
A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns. Setting fire to a container full of
damage on a successful one. A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving
Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
dealt.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst (Recharge 5–6). The giant strider hurls a gout of flame at a point it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
are freed from infernal bondage. The planetar imprisoned within the Companion raises the city out of the Nine Hells and returns it to Faerûn (see “The Planetar’s Power”). Zariel accompanies the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
packed earth in this 10-foot-high cave is a shallow grave for eight duergar mummies (Gorka Tharn’s former disciples). The mummies burst out of the ground and attack any creatures that enter this area
stalagmite’s funnel-shaped interior. When it awakens, the mummy lord uses a stone shape spell to create an opening large enough for it to emerge. It destroys any intruders in its lair, then returns to its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Dragon Turtle Gargantuan Dragon, Neutral
AC
Burst in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Bonus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns. TEKELI-LI AND THE CAVES OF HUNGER
Tekeli-li was a fang of Yeenoghu, a powerful
attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. Climber’s Kit. A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s
extended travel, including jerky, dried fruit, hardtack, and nuts. Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. Scale, Merchant’s. A scale
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sees them. Ichthyglug can’t leave his cave without Ezzat’s phylactery. If the marid dies here, his body disintegrates into a burst of water and foam, only to re-form 24 hours later. (The characters don’t
wears a pair of golden bracers shaped like octopi (250 gp each) and a large silk vest studded with ten blue spinels (500 gp each). These baubles vanish with the marid when he returns to the Elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6) fire damage and catches fire. A target on fire takes 10 (3d6) fire damage when
that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed. Regional Effects The region containing an elemental node in which Imix is present becomes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
chain has 10 hit points. It can be burst with a successful DC 20 Strength check. Climber's Kit. A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's
for extended travel, including jerky, dried fruit, hardtack, and nuts. Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. Scale, Merchant's. A
Magic Items
Infernal Machine Rebuild
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature
Poison; Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)
Traits
Fiendish Restoration. If it dies, the naga returns to life






