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Returning 35 results for 'beings breeze diffusing cutting religious'.
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Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
seclusion.
d8
Life of Seclusion
1
I was searching for spiritual enlightenment.
2
I was partaking of communal living in accordance with the dictates of a religious order.
3
I
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber
Backgrounds
Baldur’s Gate: Descent into Avernus
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
every form the god adopts. Corellon loves wholeheartedly and takes pleasure from every encounter with other divine beings of the multiverse. According to legend, the first elves emerged from Corellon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
every form the god adopts. Corellon loves wholeheartedly and takes pleasure from every encounter with other divine beings of the multiverse. According to legend, the first elves emerged from Corellon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
every form the god adopts. Corellon loves wholeheartedly and takes pleasure from every encounter with other divine beings of the multiverse. According to legend, the first elves emerged from Corellon’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, foes whose rivalry with your order emulates the conflict between your respective gods. Some religious orders also hunt and destroy fiends, undead, or other beings they consider abominations, seeking to
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, foes whose rivalry with your order emulates the conflict between your respective gods. Some religious orders also hunt and destroy fiends, undead, or other beings they consider abominations, seeking to
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, foes whose rivalry with your order emulates the conflict between your respective gods. Some religious orders also hunt and destroy fiends, undead, or other beings they consider abominations, seeking to
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woodland beings and similar spells, dwell in the Feywild. The Shadowfell, also called the Plane of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woodland beings and similar spells, dwell in the Feywild. The Shadowfell, also called the Plane of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woodland beings and similar spells, dwell in the Feywild. The Shadowfell, also called the Plane of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
who elected to stay in the garden, which transformed them into Fey over time. These sapient beings tend to form communities, though some prefer solitude, and they all are free to wander the garden as
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
who elected to stay in the garden, which transformed them into Fey over time. These sapient beings tend to form communities, though some prefer solitude, and they all are free to wander the garden as
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
who elected to stay in the garden, which transformed them into Fey over time. These sapient beings tend to form communities, though some prefer solitude, and they all are free to wander the garden as
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues, rippling like black cloth in a light breeze.
Locked Double Door. Beyond the shadowy curtain is a 12-foot-tall arched double door with an ornate carving of a bronze dragon above it, its
threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see “Elder Runes”) to momentarily appear between the statue’s hands. This elder rune
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues, rippling like black cloth in a light breeze.
Locked Double Door. Beyond the shadowy curtain is a 12-foot-tall arched double door with an ornate carving of a bronze dragon above it, its
threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see “Elder Runes”) to momentarily appear between the statue’s hands. This elder rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues, rippling like black cloth in a light breeze.
Locked Double Door. Beyond the shadowy curtain is a 12-foot-tall arched double door with an ornate carving of a bronze dragon above it, its
threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see “Elder Runes”) to momentarily appear between the statue’s hands. This elder rune






