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Returning 35 results for 'beyond before depend could routes'.
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Monsters
Forgotten Realms: Adventures in Faerûn
trade routes or coastal communities with their voracious appetites and love of destruction.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after the characters learn the most essential information. If the players persist beyond that point, their efforts prove fruitless, and the librarians or their assistants suggest there is no more they
information about Araj. The last favor the library provides for the adventurers is to have the tunnel out directly connect with routes leading to the characters’ desired destination, whether that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
source of healing potions; the quantity and quality available will depend on the size of the healing house. House Jorasco demands payment before it renders any service. The Church of the Silver Flame and
altars of resurrection, and someone with the Greater Dragonmark of Healing and 5,000 gp worth of dragonshards can use one of these altars to perform raise dead. Beyond this, there’s a few divine healers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
routes between cities and nations often cross into the territory of brigands or marauding humanoids. Every forest, swamp, and mountain range has its own perils, whether lurking bandits, savage orcs
agriculture and trade. Most rural folk depend on farming to eat, and Faerûnians who live in cities ply skilled trades or use brawn to earn their keep, so they can purchase the goods and food provided by
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
villages. Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defensive locations, or near significant mines or similar natural resources. City
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tumbled stone. These openings allow the dragon to enter and depart the lair via multiple routes. Additionally, the sunken areas shown on the surface map correspond to areas where the dragon can burst
indistinguishable from solid stone. Hoard Chamber. At the bottom of the underground map, a chamber hidden beyond two secret passages and carved out beneath a low hill contains the bulk of the dragon’s hoard. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the scattered communities of Icewind Dale. You can also travel up the ever-narrowing road from Luskan called the Northern Means, and eventually come upon the frozen tundra beyond. Why travel so far
dead, including some who were responsible for the safety of Ten-Towns, Icewind Dale, and beyond. A Reghed camp is made up of a large ring of hide tents, able to be broken down and transported as the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you
Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house. Suggested
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about. This leaves the uninfected confused but happy that something joyous is about to happen. Beyond the mud and mushrooms that spread across the cavern, a large, clear pool sits in the midst of the
. Bioluminescent fungi trace strange constellations along the cavern’s ceiling and walls, showing the darkness of the ravine and a mist-shrouded smaller cavern beyond.
Inner Circle The central mound is the base
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Their travel routes are unpredictable, and a community might go years without seeing a Vistani caravan. Traveling with Vistani Members of Vistani bands understand the disorienting, dangerous nature
unmoored from time and reality, appearing in different ages, in strange versions and configurations of domains, and even on worlds beyond the Domains of Dread. His lyrical accounts of his travels are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
handful of apprentices who had used their spells in ingenious ways to escape death. Some of those inside tried to flee Ythryn, but glacial ice blocked all conventional routes of escape, and attempts to
birth at −3859 DR.
The Netherese legacy began with the discovery of the Nether Scrolls. These long, golden scrolls taught Netherese arcanists how to wield magic beyond their wildest fantasies. It took
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Firehelm, Helm’s grandson, was the king in Sundabar when the city fell to the orc horde. He did not survive. Beyond that tragedy, the recent war did horrific damage to Sundabar and the humans on the
that all commerce entering and leaving the city do so by means of underground traffic, so that most surface trade routes could be abandoned entirely. Sundarren trust of outsiders is low, and their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond question. Their leader, Tanimar Freth, is the second of Erelal’s three sons. He lost his right eye in a sword fight against a House Auvryndar rival; his empty eye socket and scar are plain for
an ability check. It has blindsight out to a range of 60 feet and is blind beyond this radius. As an action, the iron spider can shoot out a 6-inch-thick web cable up to 50 feet long, attaching the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
depend on the nature of your group patron and their nation. While some of your missions involve official tasks—missions undertaken in the sovereign’s name—others might be covert, making your patron’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
castle in this snarled, confusing maze would depend more on luck than skill. This trail doesn’t make travel easy; the lizardfolk’s trail is still treated as difficult terrain. It only shows the direction
drawn up near one of the lean-tos.
A few dozen yards beyond the campsite in the direction you’ve been traveling, dry land ends. Other than moss-covered trees, fallen logs, and thick clumps of reeds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond
Visions The other visions the characters might look for depend on what they experienced during their escape from the Underdark, and what you want the adventure to focus on (including the activities of other demon lords).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the tables and see if the result sparks your imagination or read the entries on the tables until you find something that grabs you. Levels 1–4: Local Heroes The fate of a village might depend on the
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stone wall. Most of these routes are blocked on both ends, preventing creatures from easily entering the lair through anywhere but the main entrance. The beholder, of course, can disintegrate these
the beholder’s favorite pieces of sculpture. Vestibule Beyond the lair entrance lies the vestibule. Rather than being sculpted with tools or eye rays, the entrance and the vestibule are left in their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Even now, murderous echoes ripple through the city and beyond, and reports of unexplainable, gruesome killings flow out of Baldur’s Gate. Baldur’s Gate is ruled by the Council of Four, dukes who vote
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
questions, as if by the speak with dead spell. Each skull can be questioned only once in this way. If the characters question a skull from area S3, it can answer little beyond general questions about the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters’ exploration of this level. Most light sources don’t illuminate beyond 60 feet, and many of the chambers and passages in the Glitterhame are much larger than that. The darkness hides many
first chamber of the Glitterhame proper is bisected by the stream and has a number of routes leading away from it. The descending fissure opens up abruptly into a very high cavern, its ceiling easily
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Encounters Each portal door leads to a different encounter. Opening any door transports all characters in the portal nexus into the area beyond, with the entrance portal disappearing behind
. Planar instability prevents characters from moving beyond the immediate area of the deck (including jumping off the ship or fleeing belowdecks). Creature. The mass of writhing tentacles is a Far Realm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
bladed pauldrons. Under their helms, they sport short, no-nonsense hairstyles. Role in Sigil. In the Barracks, Hardheads train, plan patrol routes, and keep records of every arrest in the Cage. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
can help it. When confronted by one or more unfamiliar foes, he flees to Skalanthas’s lair (area M38). If all routes to the lair are cut off, Ronnom tries to bribe enemies with the contents of his top
simple (requiring 1 action to pick) and of good quality (DC 15). A barred window six inches long and four inches high allows visibility into the room beyond. The cell contains a neatly made bed and a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
precious or dangerous—are showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
ground. The Harmonium shows its strength within the quad through drills, marches, and other ceremonial displays. Beyond the grounds lie classrooms and living quarters, along with the faction’s archives
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
summer capitol for the so-called “giant empires.” Situated in the Far Hills, the castle was in a position to dominate trade routes north out of the Iriaebor Valley. It could also dominate river trade down
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
world beyond might be visible in blurred or distorted visions of scenery or especially prominent landmarks. Creatures or specific details are not visible beyond an unearthly road. Some unearthly roads
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
more information. Creatures. The gelatinous ooze that protects the city is a single creature of incomprehensible size. It fills the valley to a depth of 30 feet, and cannot move beyond the valley or
). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin






