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Returning 28 results for 'bigger being down cold reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"slashing"} slashing damage plus 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Claw","rollDamageType":"cold"} cold damage.Yeti tykes are as volatile and mean as their parents
, their fearsomeness diminished only by their size. Standing 3 feet tall on average, they like to bully creatures of their height or smaller. But they are easily intimidated by bigger and stronger
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.
Legendary Resistance (1/Day in This Form). If Auril fails a saving throw, she can choose
Monsters
Icewind Dale: Rime of the Frostmaiden
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step
2/day each: control
":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Talons","rollDamageType":"cold"} cold damage.
Touch of Frost. Melee Spell Attack: +13;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
Morningstar","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ice Morningstar","rollDamageType":"cold"} cold damage.
Ice Dart. Ranged Weapon
Dart","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ice Dart","rollDamageType":"cold"} cold damage.
Cone of Cold (Recharges after a
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
":"cold"} cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
5(−3)
WIS
10(+0)
CHA
7(−2)
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion
available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
had help from one of the other guilds when he escaped. We are enlisting others to investigate that connection, as it could point to a bigger problem.” “We need you to track down Krenko and bring him
asked, Nassius provides the guards’ account of the circumstances of his escape (see “Krenko’s Patron”). The guards have already been thoroughly questioned, and Krenko’s trail has gone cold. Nassius is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
always something bigger than you.
—Mordenkainen
Kobold Dragonshield
Small Dragon, Any Alignment
Armor Class 15 (leather, shield)
Hit Points 44 (8d6 + 16)
Speed 20 ft.
STR
12 (+1
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the docks (near area 3), which is 10 feet high.
Cold Weather. The temperature throughout Svardborg is well below 0 degrees Fahrenheit. The rules for extreme cold and frigid water apply (see the
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril the Frostmaiden Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank
Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
-chick with a never-ending cold
6 An unhatched silvery egg that is ice-cold to the touch
7 A very small, very old awakened shrub
8 A grouchy badger that lives under your bed
9 A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
intellect, and speculates about the secrets of the multiverse. It brings to its scientific pursuits a flaming passion that turns its search for knowledge into an insatiable hunger, makes its cold
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tables, and an empty wooden trunk. There’s a 25 percent chance that one piece of furniture (determined randomly) is a mimic that usually feeds on rats but never passes up a bigger meal. B10. Old Tavern
bottles. B11b. Once a cold storage room and root cellar, this empty chamber is choked with dust and cobwebs.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
)
Saving Throws Con +12, Int +15, Wis +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cha 3 −4 −4
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Abyssal; telepathy 60 ft. (works only with
spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace
Bonus Actions
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively
of white pine and sealed with a clasp and lock of tarnished silver. The book is cold to the touch, and the fur is worn about the edges from use. The twenty-seven pages within are of vellum painted with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
it up, and creates a skull that includes the resulting dust. So long as the soul remains inside the skull, the skull’s eye sockets burn with cold blue flames. While the skull is intact, Myrkul can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder.
6 Death Ward. The dragon can cast
the Inheritors of the First World is that a reborn Sardior will ultimately inspire Bahamut and Tiamat to join forces once again and return to the task of creation. Many members of the sect are gem
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Regeneration trait. The jabberwock is friendly toward Zybilna and hostile toward everything else, though it thinks twice about attacking anything bigger than itself. Throwing food at the jabberwock
.
Ringlerun (see appendix B) was ambushed in here by two members of the League of Malevolence, Zarak and Zargash. The wizard was using his staff of power to cast a cone of cold spell when he became
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
full deck of illusions. Crypt 10 Sir Leonid Krushkin (Sir Lee the Crusher): Bigger than life, he loved his jewelry An oversized skeleton draped in jewelry and rags lies atop an elongated marble slab
flames. Treasure. Tucked under the chef’s hat is an electrum spork with a bejeweled handle (worth 250 gp). Crypt 29 Baron Eisglaze Drüf Opening the door causes the air around you to turn as cold as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are






