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Returning 35 results for 'blasting been down cloak roll'.
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Magic Items
Netheril’s Fall
is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.
This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.
While wearing the
Monsters
Eberron: Forge of the Artificer
training in those arts alongside other members of their house. House Thuranni agents, in contrast, are always both artists and spies.Shadow Cloak. The agent has the Invisible condition until the start of its next turn. This invisibility ends early immediately after the agent makes an attack roll.
Multiattack. The agent makes two Shadow Knife attacks.
Shadow Knife. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Shadow Knife"}, reach 5 ft. or range
Monsters
Heroes of the Borderlands
Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage
damage.Jacko advertises his cloak-and-dagger services in seedy places throughout the Borderlands. For the right price, Jacko will trail, rob, rough up, or take out any mark—no questions asked.
Satisfied
Monsters
Journeys through the Radiant Citadel
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Cloak of the Mountain (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Cloak of the Mountain"}. The wynling
misses the wynling with an attack roll, the wynling can move up to 30 feet. This movement doesn’t provoke opportunity attack;opportunity attacks.Playful and mischievous, wynlings defend
Magic Items
Dragonlance: Shadow of the Dragon Queen
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport
, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Monsters
Out of the Abyss
","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn't incapacitated
and she doesn't have disadvantage on the attack roll.
Fey Ancestry. Khalessa has advantage on saving throws against being charmed, and magic can't put her to sleep.
Innate Spellcasting. Khalessa's
Cloaker
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom
is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
phenomena. You may choose a blackguard’s accoutrement or roll on the Blackguard Accoutrements table to determine it.
Blackguard Accoutrements
d8;{"diceNotation":"1d8", "rollType":"roll
resemble a death mask
4
Cloak decorated with bloody handprints
5
Curls of inky smoke seeping from armor at the joints
6
Dozens of flies buzzing about the blackguard
7
Severed hand
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
combat, irda seekers can momentarily cloak themselves as they dart around the battlefield.
Irda
The Dragon Queen created the irda long ago. While most irda embraced their wicked creator’s
or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Monsters
Fizban's Treasury of Dragons
makes an attack roll or an ability check, it must roll a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
Monsters
Bigby Presents: Glory of the Giants
;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Ice Wolves"} wolves made of ice (use the winter wolf stat block in the Monster Manual to represent them, but they are Elementals instead of
giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
Monsters
Waterdeep: Dragon Heist
Special Equipment. Jarlaxle wears Leather, +3; +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave's eye patch (see appendix A), and a
/Turn). Jarlaxle deals an extra 24 (7d6);{"diceNotation":"7d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has advantage on the attack roll, or
Monsters
Waterdeep: Dragon Heist
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.Multiattack. The Black
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6
;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Circlet of Blasting Wondrous Item, Uncommon While wearing this circlet, you can cast Scorching Ray with it (+5 to hit). The circlet can’t cast this spell again until the next dawn. Conceptopolis Chime of Opening, Circlet of Blasting, Cloak of Displacement, Cloak of Billowing
Monsters
Adventure Atlas: The Mortuary
been destroyed, Skall re-forms within the Mortuary in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Rejuvenation"} days. He appears within 5 feet of the orrery.
Turn Resistance. Skall
, rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them. Notorious among the factols of Sigil but rarely seen in the
Backgrounds
Baldur’s Gate: Descent into Avernus
;
Entertainer Routines
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Yes
Boots of levitation Yes
Boots of speed Yes
Bracers of defense Yes
Cloak of the bat Yes
Dimensional shackles No
Gem of seeing Yes
Horn of blasting No
Ring of free action Yes
Ring of protection Yes
Ring of the ram Yes
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of protection Yes Eyes of the eagle Yes Gauntlets of
Monsters
Fizban's Treasury of Dragons
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have truesight with a radius of 120 feet centered on the spell’s sensor. Left to Right: Circlet of Blasting, Cube of Force, Chime of Opening, and Cloak of the Manta Ray
Monsters
Fizban's Treasury of Dragons
creature makes an attack roll or an ability check, it must roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
Monsters
Fizban's Treasury of Dragons
roll or an ability check, it must roll a d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kagonesti Forest Shroud Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth
advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn. Kagonesti Forest Shroud
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resistance Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell
ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resistance Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell
ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
against Detection and Location 02 Baba Yaga’s Dancing Broom 03–05 Bag of Holding 06–07 Bag of Tricks 08 Brooch of Shielding 09 Broom of Flying 10 Cap of Water Breathing 11 Circlet of Blasting 12–13
Goblin
Legacy
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Species
Volo's Guide to Monsters
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
Point to impose Disadvantage on that roll. Skulker General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
play without end. Ernest the monkey turns the handle of a piano roll; the punched holes in the roll of parchment provide the melody. Ernest has the mind of a middle-aged human, the result of a prank
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jacko Halfling Spy for Hire Jacko advertises his cloak-and-dagger services in seedy places throughout the Borderlands. For the right price, Jacko will trail, rob, rough up, or take out any mark—no
(Investigation) check, discerning his disguise on a successful check.
Actions
Multiattack. Jacko makes two Poison Dagger attacks.
Poison Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range






