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Returning 34 results for 'blinded being destiny core ranger'.
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Classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
traits in the Core Ranger Traits table.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table.
As a Multiclass Character
Gain the following traits from the Core
Monsters
Forgotten Realms: Adventures in Faerûn
Explosive Core. When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
":"Explosive Core", "rollDamageType":"Fire"} Fire damage.
Rolling Mass. The spore doesn’t need to expend extra movement to move through Difficult Terrain.Multiattack. The spore makes four Tendril
Monsters
Acquisitions Incorporated
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
":"1d8+4","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then
Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1
minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.Joyful Flare. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its
solar dragon customarily lairs in a star’s radiant core or nests in a gigantic, hollowed-out rock engulfed by the star’s blinding radiance. A star in which a solar dragon makes its lair
Monsters
Phandelver and Below: The Shattered Obelisk
flesh meld’s core. The stench of death surrounds a flesh meld.
When a creature is consumed by a flesh meld, the creature’s mind is merged into the flesh meld’s consciousness. More
swallowed at a time.
A swallowed creature no longer has the grappled condition. While swallowed, it has the blinded and restrained conditions, has total cover against attacks and other effects outside the
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its
A solar dragon customarily lairs in a star’s radiant core or nests in a gigantic, hollowed-out rock engulfed by the star’s blinding radiance. A star in which a solar dragon makes its lair
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Core Ranger Traits table. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Ranger’s level 1
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one
condition on it: Blinded, Deafened, Paralyzed, or Poisoned. MARTIN MOTTET A human Druid casts Lesser Restoration to ease the suffering of a friend who was poisoned in battle
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
A Solar Dragon’s Lair A solar dragon customarily lairs in a star’s radiant core or nests in a gigantic, hollowed-out rock engulfed by the star’s blinding radiance. A star in which a solar dragon
makes its lair has the following effects on creatures: Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
. Scouts are often recruited from people who are more familiar with the wilds than with city streets, including folk heroes, hermits, and outlanders. Soldier. Soldiers make up the core of most military
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-being. Môrgæn, an elf ranger from the Elsewynn, joined the team as a troubleshooter some time ago, and quickly showed that her propensity for slaughter and disregard for the public well-being is far
all mortal creatures to put as much distance between them and the ranger as possible. More practical minds see the folly in this, since the airship simply gave Môrgæn a better vantage point. Beyond
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fighting Style Options 2nd-level ranger feature When you choose a fighting style, the following styles are added to your list of options. Blind Fighting You have blindsight with a range of 10 feet
. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
Most champions of Klothys believe it is their destiny to fulfill a particular role or seek answers to omens they struggle to understand. They are passionate about punishing those who violate the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit
must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Môrgæn If I had wanted to kill, I would have killed. The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
at prey before yanking the piteous creatures into the flesh meld’s core. The stench of death surrounds a flesh meld. When a creature is consumed by a flesh meld, the creature’s mind is merged into the
)
Saving Throws Str +8, Dex +5
Condition Immunities blinded, prone
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 11
Languages understands all but can’t speak
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disabling the trap must make a DC 16 Dexterity saving throw. On a failed save, the character is pricked by the needle, takes 5 (1d10) poison damage, and is blinded. The blindness is permanent but can be
succeeds. Xopal believes it’s his destiny to transform into a much more powerful form of yuan-ti — a metamorphosis that will occur when he develops a poison so virulent that even innate immunity to poison
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
(+2)
INT
13(+1)
WIS
11(+0)
CHA
10(+0)
Skills Stealth +5
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 30 ft., passive Perception 11
Languages
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
of truth spell.
Whenever you would speak falsely, you cannot speak at all.
33
You gain a sense of destiny that directs you toward an important goal, as determined by the DM.
Your head is filled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check find a hidey-hole under a loose floorboard containing an herbalism kit, a vial of antitoxin, and a pouch containing 15 gp. 4f. Agganor Residence This cottage belongs to Destiny
goblins are effectively blinded. If combat erupts here, the goblins in area 2e hear the disturbance and investigate. The goblins have already looted the Nesper cottage, the front door to which hangs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
a radius of 60 feet. 20 Vestigial Demon. A miniature vestigial twin of the demon grows from its body. The demon can’t be blinded, deafened, or stunned.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
INT 10 +0 +0
WIS 16 +3 +3
CHA 21 +5 +9
Resistances Radiant
Immunities Blinded, Charmed, Deafened, Frightened
Senses Darkvision 60 ft.; Passive Perception 13
Languages
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Members: Bullies, moguls, warlords Epithet: Takers To the Fated, the multiverse belongs to those with the strength to take it. Destiny and the will of the gods are poor excuses used by folk too weak
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes damage, it must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 5 (2d4) poison damage, and it is blinded for 1 minute. A creature can repeat the saving throw at the end of
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
must make a DC 15 Constitution saving throw. On a failure, the creature takes 4d6 radiant damage and is blinded. On a success, it takes half damage and isn’t blinded. 61–66 One character in the region
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, intelligence or wisdom? Are we at the mercy of fate, or do we create our own destiny? Which has more power, the sword or the quill? The door enthusiastically debates either side of each point. There are no
open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see






