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Returning 35 results for 'boat barrier dragons charges rune'.
Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Magic Items
Forgotten Realms: Heroes of Faerûn
If you want to travel between the Moonshaes, you won't be able to on foot, by horse, or by cart. You'll need to sail. And while you could simply hire a boat, where's the fun in that?
This small
piece of jewelry has 3 charges and regains all expended charges daily at dawn. While you are holding it, you can take a Magic action to expend 1 charge, which causes the jewelry to transform into a
Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1
number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as
Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
the detect magic spell from the orb without using any charges.
Call Dragons
While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
Magic Items
The Book of Many Things
create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended charges daily at dawn.
This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground, creating a 15-foot-radius circle of glowing runes centered on the point of impact
Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
until the creature is touched again by the staff or until a time you proclaim when you confer the benefit.
The staff has 10 charges. While holding it, you can expend 1 charge as an action to cast the
Magic Items
Bigby Presents: Glory of the Giants
Originally crafted for ground-bound giant brawlers to fight against dragons and other enormous predators of the sky, these studded gauntlets are engraved with the dragon rune.
While you are wearing
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
you harm them.
You can wield the staff as a quarterstaff, +3;+3 quarterstaff that deals an extra 10 (3d6) necrotic damage on a hit.
Invoke Curse. The Staff of the Forgotten One has 7 charges and
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
creature seated on the throne can hear faint whispers in Draconic — the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Magic Items
Tomb of Annihilation
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orb of Dragonkind Wondrous item, artifact (requires attunement) Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards
of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Outlands Beasts d4 Encounter 1 An awakened giant scorpion owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need. 2 A triceratops
influenced by Mechanus and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles. 3 Stirges drawn
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
of power (see the Dungeon Master’s Guide) in addition to the following properties.
Animate Walking Statues. You can expend 1 or more of the staff’s charges as an action to animate or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that don’t realize the field is there bounce off it, with birds especially prone to striking
other. A disintegrate spell or a successful dispel magic (DC 19) spell cast at the field creates a 10-foot-square opening that lasts for 1 minute. Destroying the Force Field A magic rune in area K18 generates the force field. Destroying that rune ends the effect.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
. The staff has 10 charges. While holding it, you can expend 1 charge as an action to cast the command spell. If you target a dragon with this casting, the dragon has disadvantage on its saving throw. The staff regains 1d10 charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
effects). This field prevents spells from detecting a magic item that is hidden beneath a secret trapdoor in the middle of the pentagram (see “Shield of the Uven Rune” below). A character who examines
successful DC 20 Dexterity check. Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies
to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. Charm of Restoration This charm has 6 charges. You can use an action to expend some of its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words “Ask Your Question and Know Truth” in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
the danger posed by dragons, giants, and other monsters found throughout the region. That makes this region particularly well suited to a heroic fantasy campaign (see “Flavors of Fantasy” in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extreme cold (see chapter 5 of the Dungeon Master’s Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
necessary number of charges to activate one of the following properties: You can expend 1 charge as an action and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Iymrith” section later in this chapter. Giant Statues and Their Weapons Son of Annam God of… Weapon Weight Matching Rune Grolantor Hill giants Bone greatclub 500 lb. Haug Skoraeus Stonebones Stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 17–20) d100 Encounter 01–05 1d10 bulettes 06–10 1d8 + 1 chimeras 11–15 1 adult silver dragon 16–20 1d8 + 1 wyverns 21–25 A massive boat perched atop a mountain 26–30
force of 100 dwarves (veterans) standing guard at a mountain pass, permitting no passage until a traveler pays 100 gp (if on foot) or 200 gp (if mounted) 81–85 1d4 rocs 86–90 1d4 young red dragons 91–96 1 ancient silver dragon 97–00 1 ancient red dragon
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
the archmage Iggwilv, was published in 1982. The updated adventure is designed for 9th-level characters. Expedition to the Barrier Peaks Expedition to the Barrier Peaks threw fantasy gamers for a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 30a on level 15, in the closest unoccupied space next to the similar gate located there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
, characters will see a recurring symbol that looks like a circle with ten equidistant spokes radiating out from its circumference. This symbol is Xanathar’s personal rune as well as the symbol used to represent the Xanathar Guild.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
believe they might one day be reborn as dragons. The devotees seek draconic relics and spread their zealotry to visitors. Toetap Mire Toetap Mire is a vast wetland with a reputation for subsuming the
creatures and plants that perish in its waters. Boggart apothecaries seek the strange liquids produced in the mire for use in their potion making. Velis Vel Grotto A glittering cavern studded with rune






