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Returning 35 results for 'body bards diffusing club returning'.
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body bards diffusing clubs returning
body bards diffusing cult returning
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Returning Club, you must take the Advanced Weapon
Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Returning. This weapon can be hurled in such a way that it
Spells
Player’s Handbook
returning to your living body (and ending the spell) or attempting to possess a Humanoid’s body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while you’re in it
Harpy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
wood woad makes two Club attacks.
Club. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4);{"diceNotation
Earth Elemental
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksThunder
Monsters
Storm King's Thunder
":"Bearhug","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Club
Equipment
The traditional Obojiman instrument has gotten a second life as a swift club-like weapon commonly used by traveling performers. It is crafted from a special coral found all across the shallows, which
naturally forms with dozens of tiny holes that run throughout the body of the instrumental weapon. When swung it emits a beautiful harmonic sound.
Monsters
Infernal Machine Rebuild
body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.
Turn Immunity. Lynx is immune to effects that turn undead.Multiattack. Lynx makes two shortsword attacks
) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
PoisonNecrotic, Psychic
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.
Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of
places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect or nourish itself. Thus, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
uses its duplicate for only a short time before returning its consciousness to its body.
The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling
the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect itself. Thus, a berbalang typically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act while the catoblepas feasts on its body.
Blighted Territory
A catoblepas’s nature as a creature of
proven false. In some lands, the silhouette of a catoblepas, with its tail extended over its body and its head held low, is a baleful heraldic figure signifying death or doom.
Sages say that gods of
Monsters
Journeys through the Radiant Citadel
.
Pyroclasm (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Pyroclasm"}. Gouts of molten lava erupt from the tlexolotl’s body. Each creature in a 30-foot-radius
, rising only rarely to gorge itself on massive amounts of animal and plant life before returning to its slumber. Should a tlexolotl’s sleep be disturbed—whether by intruders in its volcanic
Monsters
Spelljammer: Adventures in Space
end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.
Psurlons
Psurlons are malevolent, wormlike creatures that were ejected from the Far Realm long
many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting
Monsters
Fizban's Treasury of Dragons
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle
tunnels.
If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
senses, but it can’t move and it is Incapacitated. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you, returning the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a sprout emerges from the ground at the base of the tree and swiftly grows into a humanoid form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to
do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a sprout emerges from the ground at the base of the tree and swiftly grows into a humanoid form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to
do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a sprout emerges from the ground at the base of the tree and swiftly grows into a humanoid form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to
do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, and the stoutest walls crumble before them. CoupleofKooks “Sigil’s factions aren’t all alike, Chief. You got the ones that’ll talk your ears off and then club you, and the ones that’ll club you and
killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.
Entropic Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, and the stoutest walls crumble before them. CoupleofKooks “Sigil’s factions aren’t all alike, Chief. You got the ones that’ll talk your ears off and then club you, and the ones that’ll club you and
killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.
Entropic Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Harpy The cruel harpy uses its sweet song to lure adventurers and sailors to their deaths. A harpy has the body, legs, and wings of a vulture but the torso, arms, and head of a human. Harpy
Medium
10 (+0)
CHA
13 (+1)
Senses passive Perception 10
Languages Common
Challenge 1 Proficiency Bonus +2
Actions
Multiattack. The harpy makes one Claw attack and one Club attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, and the stoutest walls crumble before them. CoupleofKooks “Sigil’s factions aren’t all alike, Chief. You got the ones that’ll talk your ears off and then club you, and the ones that’ll club you and
killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.
Entropic Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range






