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Returning 35 results for 'book breath diffusing conjures receive'.
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Monsters
Fizban's Treasury of Dragons
Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The
Monsters
Vecna: Eve of Ruin
, the afflicted target can’t regain hit points.
Flight of the Damned (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Flight of the Damned"}. Vecna conjures a torrent of
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
Monsters
Bigby Presents: Glory of the Giants
, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Freezing Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Freezing Breath
", "rollType":"damage", "rollAction":"Freezing Breath", "rollDamageType":"cold"} cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, a creature takes half as
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"force"} force damage.
Time Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Time
Breath"}. The dragon exhales a wave of shimmering light in a 90-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Characters receive a contract from a mining and exploration group to find out what happened to Vermeillon. Through divination magic, the speculators learned that a book in Candlekeep
holds clues to the mystery. They give the characters another book to use as a means of entrance, which gets them in … barely. The Avowed at the front gates are initially doubtful about the quality or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Characters receive a contract from a mining and exploration group to find out what happened to Vermeillon. Through divination magic, the speculators learned that a book in Candlekeep
holds clues to the mystery. They give the characters another book to use as a means of entrance, which gets them in … barely. The Avowed at the front gates are initially doubtful about the quality or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Characters receive a contract from a mining and exploration group to find out what happened to Vermeillon. Through divination magic, the speculators learned that a book in Candlekeep
holds clues to the mystery. They give the characters another book to use as a means of entrance, which gets them in … barely. The Avowed at the front gates are initially doubtful about the quality or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon need not be limited to the lair actions described in the Monster Manual and chapter 6 of this book. Chapter 5 of this book offers suggestions for additional lair actions for various kinds of
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon need not be limited to the lair actions described in the Monster Manual and chapter 6 of this book. Chapter 5 of this book offers suggestions for additional lair actions for various kinds of
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spending the night here, all the characters wake up in the morning with the same tune in their heads, and each one hums it under their breath. They soon discover that the tune has “spread” to the
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon need not be limited to the lair actions described in the Monster Manual and chapter 6 of this book. Chapter 5 of this book offers suggestions for additional lair actions for various kinds of
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spending the night here, all the characters wake up in the morning with the same tune in their heads, and each one hums it under their breath. They soon discover that the tune has “spread” to the
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spending the night here, all the characters wake up in the morning with the same tune in their heads, and each one hums it under their breath. They soon discover that the tune has “spread” to the
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos, whom he still regards as a friend. Vasil is worried about what might’ve prompted Markos to steal the book and what he might do with the book’s information. The characters aren’t the first group to
receive this quest, as Vasil is quick to mention. The last group he hired was led by a human warrior named Elra Lionheart. Elra and her companions perished in Delphi Mansion. (Vasil paid for the






