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Returning 34 results for 'borders both down certain readily'.
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Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit
in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora.
Species
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that the dead-gray mists began in the capital city of Metrol and spread out from there. What is known for certain is that within the space of one day the nation of Cyre had been engulfed in a wall of
territory, those living on the borders who were able to flee from the advancing mists, those few who were able to escape the interior through magical means. On Olarune 20, 994 YK, the nation of Cyre ceased to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists Known throughout Ravenloft, the Mists are manifestations of the Dark Powers’ will. They divide, surround, and isolate every domain, creating fog-shrouded borders that imprison Darklords
of Ravenloft” section in chapter 3 for details on employing the Mists to focus your horror adventures, leading characters to engage with certain elements while cloaking others in mystery.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saved from certain death give a quick show of gratitude before running toward the hazy borders of Lulu’s memory and disappearing. Character Death The Idyllglen memory is as real to the characters as any location, and they can die here.
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters explore the carnival. Certain carnival events occur only when the Time Tracker reaches a certain point. Though it’s not necessary, your group can place tokens or miniatures on the map
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, certain that his lesser brother can’t possibly prevail within Erebos’s own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
keeps a lower profile in Sharn than Tharashk’s Finders Guild. Only one notable agency readily accepts walk-in clients: the Watchful Eye, located in Redstone (in Upper Dura). This agency’s principal is
comes from House Tharashk’s Finders Guild or House Medani’s Warning Guild, promises a certain standard of quality and professional ethics. However, that guarantee comes at a price: most guild-sponsored
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Certain. The Domains of Dread provide malleable settings for any kind of horror adventure. As domains are unmoored from conventional reality, anything can happen within their borders. Normal people
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs, minotaurs, and satyrs more readily than unpredictable humans and alien tritons. Leonin Communities Leonin prides typically occupy dens or mobile tent cities, or possibly both at different
focus has largely been within the grasslands’ borders, he cautiously explores engaging in trade with the human poleis Ironmanes One collection of leonin prides, the Ironmanes, doesn’t recognize the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
play a long game but ultimately doomed to lose their games.
4 I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter The best thing about blood money is that it spends just as readily as any other kind of money. Some fight to slake bloodlust. Others fight for the thrill of besting an enemy. Some fight for a
, however, recognizing the effort that goes into doing a job right. Berserkers flailing about the battlefield and challenging all comers have a certain amount of flamboyance, sure. But you can’t spend the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a shadow dragon wyrmling and teaches the dragon about the Shadowfell.
2 A group of wicked duergar has discovered that dragon eggs hatched in a certain part of the Underdark produce shadow dragon
has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism.
4 A young shadow dragon shares a lair with a cloaker; the cloaker leaves the dragon alone but hunts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s
are divided into three types of duty and armed appropriately for the task before them: Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
simply imperceptible to all but one character. They never manifest for the entire group. Haunts may favor appearing for certain characters, perhaps due to Dark Gifts or backgrounds individuals possess
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on chest 12 Shields made from ankheg chitin 13 Bracelet made of pieces of goblins turned to stone 14 Special breed of rat kept as pet 15 Teeth pulled out in certain places 16 Owlbear-feather cloaks 17
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sent off to find other jobs or becoming the dragon’s next meal. Depending on the size of the commercial enterprise, the dragon might have subordinates who are responsible for certain aspects of the
. One key to this devotion is the fact that a dragon’s power is more concrete than the power of most gods; the supernatural fear inspired by a dragon’s presence readily translates into reverence among
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
living creatures. The devastation caused localized alterations in the way magic functions. In some places, magic barely functions, or certain magical functions are warped. In other places, spells persist
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are keyed to map 15.1. Mike Schley Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
is certain the details of the ghost trap ritual could be found in Exploring Arcanum, which he last saw in the keep’s library. The Spellseekers don’t know any other details of the ghost trap ritual, nor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the






