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Returning 35 results for 'born both down craft rangers'.
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Classes
Forgotten Realms: Heroes of Faerûn
Withstand the Horrors of Frigid Wastelands
Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic
Monsters
Curse of Strahd
damage. If the target is a flammable object that isn’t being worn or carried, it catches fire.Izek and his sister were born in Vallaki. One morning, their father and their uncle took them
the woods and was never seen again.
Unlike his sister, Izek was born without a soul. As time wore on, he forgot his lost sister and learned to cope with his disability.
Orphaned Killer. Izek’s
Classes
Xanathar's Guide to Everything
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Classes
Xanathar's Guide to Everything
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
born near sandy coastlines, but as soon as they’re able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
high elves. Wood elves are found among the rangers and druids of the Eldeen Reaches and stalking the darkest alleys of Sharn. As an elf born and raised in Khorvaire, your character has grown up among the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Tod, which she freed from an abusive owner. Saarvin (CN male dragonborn scout) travels on foot and carries his own gear. He was born in Fireshear and is the self-proclaimed King of the Frozenfar. He
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talentan Characters See chapter 1 for quirks and other features relevant to halfling characters from the Talenta Plains. Also consider the following: Wild Warriors and Tricksters. You were born in
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the cosmos,
The teeming worlds, full of wonders.
“Six sons, goddess-born, you sanctioned as rulers
To govern the mortal multitudes.
Boorish and bumbling, they bungled the task!
Surely I am
challenge:
Bring me pure perfection—
Something my craft cannot better.”
Diancastra, undaunted, departed the sanctum
And journeyed to the waters beyond worlds.
She sailed forgotten seas into
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instead. Once you use this trait, you can’t use it again until you finish a long rest. Heroic Destiny d6 Destiny
1 I’m destined to be the most skilled practitioner of a craft or trade
.
2 I’m destined to earn a place among the stars of Nyx.
3 I’m destined to become a god.
4 I’m destined to liberate my beloved from the clutches of the Underworld.
5 I was born
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that’s the extent of their resemblance to the craft and merchant guilds found on most Dungeons & Dragons worlds. They include many different kinds of organizations: A government body, the Azorius Senate A
Golgari Swarm and the Selesnya Conclave Citizens of Ravnica aren’t born into guilds. An individual can choose to belong to any guild — or no guild. Some guilds, such as Selesnya and Boros, actively
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Izek Strazni Izek and his sister were born in Vallaki. One morning, their father and their uncle took them fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his
right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again. Unlike his sister, Izek was born without a soul. As
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sometimes known by other names. But “Elegy for the First World” differs from nearly all those legends in its mention of Sardior, “first-born of dragonkind.” The poem suggests that Bahamut and Tiamat
created Sardior together, and that “ruby-red” Sardior then joined with Bahamut to craft the metallic dragons and with Tiamat to craft the chromatic dragons. Some dragons who have studied the poem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
. For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of assassination, abduction, or gathering information. A combination of combat prowess with stealth and interaction skills makes for well-prepared Hunters. Rangers and rogues prove particularly adept
with thieves’ tools and in skills such as Deception, Investigation, and Stealth often serve the work of sabotage. The Saboteur benefits from an understanding of craft and magic items, making artificers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and “bathe” themselves in sand
everyone around him in contempt. Marlos began life as a human aristocrat, born into a wealthy Cormyrean family. He squandered his family’s wealth on endless self-indulgence, seeking more questionable forms
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them.
5 Draconic Transformation. Enlightened non-dragons (most often Humanoids
Gift. Love occasionally blossoms between dragons and creatures of other kinds, and this life bond can result in half-dragon children. Most half-dragons born of love are created as a magical gift
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
vestiges.
Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities.
Titans are the divine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with natural color patterns on their hide. Pheres centaurs sometimes paint or tattoo their upper bodies to match the patterns on their lower half. Occasionally, a Pheres centaur is born with vertical
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
became a sorcerer because … 1 When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of
was smart enough to learn the craft. 5 While exploring an old tomb, library, or temple, I found a spellbook. I was immediately driven to learn all I could about becoming a wizard. 6 I was a prodigy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arcana,** Trickery Dagger against a hooded cloak
Bleredd N Labor, craft Forge,* Light Iron mule
Callarduran Smoothhands N Mining, stone carving Knowledge, Nature Golden signet ring
born. Baravar Cloakshadow When gnomes arrived in the world, Baravar protected them by teaching them how to hide, use magic, and deceive their foes. She was once entrapped by the goblin god Khurgorbaeyag
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giants can afford the dozens of masks necessary to show all the subtle differences in emotion possible among their kind. Artisans who can sculpt and craft masks that meet the cloud giants
can match, but the giants’ understanding of strategy is rudimentary. This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unabating pursuit of justice. Alix Branwyn Factol Alisohn Nilesia (lawful evil, tiefling mage), a young and cunning leader raised in Sigil’s penitentiary, was born to head the Mercykillers. She’s a
philosophy. Members advocate for experiential learning based on observation and experimentation instead of formal study. Every Seeker practices some craft to shape their experiences into something new and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
the most powerful mind flayer mages can pursue, since it requires the ability to craft a phylactery and cast the imprisonment spell. A mind flayer lich uses the lich stat block (see the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to






