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Returning 35 results for 'both before deal core rituals'.
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Classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deal or try to steal from it. A morkoth knows every person and object in its collection.
A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the spacecraft’s core systems, including its arsenal of robots. Depending on how the characters respond, the computer can be a useful temporary ally or a dangerous enemy. Eventually, the party
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
schmoozing might gain information from knowledgeable sages regarding existing portals to Mechanus, or unique rituals that can open a temporary portal. If the characters are successful in helping Stevie get
lighthouse. (This assumes that Hoobur Gran’Shoop was driven from the basement, and that the characters are prepared to deal with the possibility of him coming back.) Even if the characters don’t want
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
, and in the formal context of rituals, an initiate might be identified by their new name and brood number: for example, “Aphellis, Initiate of the Twenty-Sixth Brood.” Leadership The leaders of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller. Eldritch Spear
command the familiar to take the Attack action. Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller. Eldritch Spear
command the familiar to take the Attack action. Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carrying off valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1). The cult’s leaders aren’t oblivious to
Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
allegiance to the Dragon Queen. Gaining Uvashar’s Favor. Uvashar holds great esteem for those who keep their promises and uphold their end of a deal—especially when it requires a fair amount of skill
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
, dealing 1 (1d4 - 1) bludgeoning damage on a hit. The ball has AC 13 and 50 hit points. It is immune to all damage except for magical effects that deal acid, fire, force, piercing, or slashing damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
princes of Elemental Evil wind up destroying the mortals who called on them. Until they do, clever (or crazed) cultists can do a great deal of harm with the elemental power they borrow.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
immediately.
6 I’m a skeptic and don’t believe in the power of rituals, religion, superstition, or spirits.
7 I know my future is written and that anything I do will lead to a prophesied end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Southern Ward. The original Manshoon was one of the founders of the Zhentarim. Evil to the core, he made enemies all across Faerûn, including other powerful spellcasters such as Khelben Arunsun and
, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff’s charges to deal an extra 3 (1d6) force
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with a cantrip. A magewright knows one to four cantrips or spells. Magewrights don’t use spell slots. Cantrips can be used casually, but their spells are usually cast as rituals—even if the spell
minor illusion to conjure an image of the deceased. A medium might be proficient in Insight to help mourners deal with grief—or in Deception. Oracle. Augury (ritual, 65 gp cost); divination (1-hour
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
adventuring party, it’s usually a sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Network’s blood-soaked reach into every assassination, black market, and illegal deal that happens in Faerûn. The order’s criminal connections burrow into every major city and thieves’ guild in the Western
figures and questioning the chance of success for attempts to turn or interrogate them. She favors discreet execution, interrogation of the corpse with appropriate rituals, and destruction of the body
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Network’s blood-soaked reach into every assassination, black market, and illegal deal that happens in Faerûn. The order’s criminal connections burrow into every major city and thieves’ guild in the Western
figures and questioning the chance of success for attempts to turn or interrogate them. She favors discreet execution, interrogation of the corpse with appropriate rituals, and destruction of the body
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Network’s blood-soaked reach into every assassination, black market, and illegal deal that happens in Faerûn. The order’s criminal connections burrow into every major city and thieves’ guild in the Western
figures and questioning the chance of success for attempts to turn or interrogate them. She favors discreet execution, interrogation of the corpse with appropriate rituals, and destruction of the body
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial Behavior” section. Player
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rituals stolen from the Arcane Brotherhood—which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over to
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
them. Level 3: Frenzy If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage
Speaker You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them. Level 3: Rage of the Wilds Your Rage taps into the primal power of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
nothingness. These families are also the ones most likely to hire outsiders to deal with matters on the ranches, whether an orc raid or the appearance of lycanthropes in the area (though it’s rumored that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
convert a great deal of wealth into portable form, ready for secure retrieval. Unfortunately for her — and unknown to Omin Dran — Oppal was recently arrested for murder in a case of mistaken identity. She’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and rituals stolen from the Arcane Brotherhood — which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
what they intend to do or should deal with — or things that everyone “should keep a hawk’s clear eye on” — in the year ahead. Such talk inevitably leads to discussions of politics, wars, and the
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a deal or try to steal from it. A morkoth knows every
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect






