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Returning 35 results for 'both before defend could reward'.
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Monsters
Fizban's Treasury of Dragons
dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are quick to defend them if they sense any ill intent. Dragon chosen are
foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
troops to protect the road. The emissary’s ships are anchored in a bay near Leilon, and the town council offers a reward of 1,500 gp for successfully negotiating aid.” If the characters undertake this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, might deed the island and fortress to the characters as a reward for ending the threat of the drowned ones. Of course, such a reward comes with the expectation that the characters would use the
place to protect and defend the settlements of the nearby coast. If the characters depart Firewatch Island before nightfall and the drowned ones’ second attack, the undead become a greater threat. Now
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their favor, and they hire adventurers to secure it. Final Key A storm giant offers the characters a stunning reward if the characters can use the Star Forge (in this chapter) to build him a machine
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
horse or its rider.
Luca Bancone A Cavalry Lance Laden
with Training Rings
Catapult Installation Shannik wants to install a catapult atop the Great Tower to defend against invaders. To do
if they accumulate three failures, Shannik dismisses them, grumbling about their incompetence. Reward In exchange for completing a chore, Shannik pays a character 5 GP. A character can complete each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
’ own characters, and the NPCs help bring the location to life. The players will be far more inclined to defend the location knowing that its inhabitants are more than just faceless figures with hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
draws Jarûk, the medusas, the sand, and the lich’s phylactery back to the Elemental Plane of Earth. The characters find Jarûk’s promised reward on the floor of the emptied cave. Characters who complete
-form 24 hours later. (The characters don’t receive XP for killing Jarûk more than once.) The medusas defend the dao to the best of their ability. Jarûk is immune to their Petrifying Gaze. Treasure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
them defend against raiders from Pirate Isle in the Sea of Fallen Stars. A cult devoted to Shar, an isolated remnant of the Netherese occupation, has lived on the island for some time. If the cult is
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
githyanki ship attacks, with a few examples discussed below. Use your best judgment when adjudicating these tactics, and reward players for great ideas and quick thinking. Using Magic. Certain spells can
only one ballista attack each round. The rest of the crew—six githyanki pirates using the bandit stat block, but which are resistant to psychic damage—leave their stations to defend the ship, taking the characters on in combat. See appendix C for the squid ship’s layout.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
our people can defend their lands and our neighbors with all the strength of the past. I believe that you all have connections to Djaynai’s ancestors … perhaps your roots or something gained in your
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warrior also has great devotion to a particular deity, that god can reward the faithful with a measure of divine power, making that person a paladin. Different paladin orders in the Forgotten Realms
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
firing the onboard weapons. The cultists’ orders are to steer the ship as the characters direct and help the characters defend it. They don’t assist the characters otherwise and avoid putting themselves
his hidden vale, so that he can reward your bravery.”
The cultists have never visited the Eye of the All-Father before and know nothing about its layout or its contents. They do know a few things
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on the priest’s mind lingers. Reward After these tasks, Fazzir gives each character 3 GP regardless of their performance. He is just grateful for their support. Good-Faith Discounts
It’s unlikely
service:
Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
Alejandro Pacheco A Rack of Standard-Issue Spears
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
Features. Some features about a location
return to complete it at a later time. Each quest’s reward is stated at the end of its section.
Bartho’s Reward The guards here have orders to help out around the keep between shifts, but Bartho
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
is an affront to all that is good.” (True)
“Anyone can pledge to defend the keep. Talk to Andrella in the inner gatehouse if you’d like to join the keep’s defenders.” (True)
Winvarle the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allow her son’s misfortune to dictate his destiny. She crafted a dagger of blindsight, which young Azrok used to defend himself and perceive his surroundings. The dagger allowed Azrok to become the
) as a manner of protocol. After Azrok guarantees their safety in his settlement, Lurkana takes them aside and offers a reward for the safe return of her husband’s magic dagger. She emphasizes that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
signify that they are members of Blagothkus’s “honor guard.” This simple reward keeps the ogres alert and loyal, for they know the giant could give their helms away to someone else at any time. Upper
furious at their intrusion but does not attack unless they further provoke him. The ogres defend their master to the death. Treasure The chests are unlocked and loaded with silver and gold coins (12,000
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
defend the land from invaders alongside Pangil ng Buwan and formed a deep friendship with the bakunawa. When Lungtian died, the gods brought their spirit back as a dryad-like ninuno. Personality Trait. “I
the characters 600 gp apiece as a reward, while Lungtian promises them a divine blessing (see “Ninuno’s Mark” in the adventure’s conclusion). Additionally, Nimuel and Lungtian can share any information
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus’s “honor guard.” This simple reward keeps the ogres alert and loyal, for they know the giant could give their helms away to someone else at any time. Upper Floor If the ogres above or below
does not attack unless they further provoke him. The ogres defend their master to the death. Blagothkus Treasure The chests are unlocked and loaded with silver and gold coins (12,000 gp total). One of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Planar Parade), recruits the characters to defend the embassy from an approaching githyanki warship. 3 A merciless githyanki knight arrives in Xaos on the back of a young red dragon. He asks the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Strange Bedfellows. If the characters came to terms with the Black Network in the previous event and the Seven Snakes are still around when the orcs arrive, the Zhents help the party defend Nightstone
Ardeep Forest. The elves aren’t looking to pick a fight or mend fences with Nightstone’s inhabitants, and they aren’t interested in any kind of reward.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
, returning the chalice to Princess Mwaxanaré yields its promised reward (see "Kir Sabal"). For more information on the chalice, see "Fabled Treasures."
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the characters, promising a reward if the character wins the fight. 2 A neutral good manticore acupuncturist brushes past the characters, accidentally poking one of them with its spiny tail. As a
generally abstain from conflict, but they rally to defend their own when necessary. Transcendent Order. Headquartered in the Great Gymnasium, the Transcendent Order strives for harmony in all things
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils!”
The characters must defend Lulu and Zariel from the six spined devils. At this point, the characters and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Protect a wilderness site from attackers. 20 Roll twice, ignoring results of 20. Other Goals d12 Goal 1 Seize control of a fortified location such as a fortress, town, or ship. 2 Defend a location
out of a jail or prison camp. 7 Escape from a jail or prison camp. 8 Successfully travel through an obstacle course to gain recognition or reward. 9 Infiltrate a fortified location. 10 Find the source
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
, the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
he uses not only for defense, but also to bestow unlooked-for treats upon those he favors. Although he never seems to rest in his travels, Brandobaris always has time to reward halflings who dare to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
petrified by her gaze accidentally. She removes the blindfold if she is forced to defend herself. The curse that transformed Sylvarie doesn’t end until her portrait in area T18 is destroyed. The
creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. The wand is Sylvarie’s, but she offers it to the characters as a reward for ending her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns






