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Returning 35 results for 'both before defenses collects roll'.
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Spells
Player’s Handbook
Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the
. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind.
7
Violet. Failed Save: The target has the Blinded condition and makes a
Feats
Player’s Handbook
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Overcome Defenses. The
Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance.
Overwhelming Strike. When you roll a 20 on the d20 for an attack roll, you can deal extra damage to the target equal to the
Feats
Forgotten Realms: Heroes of Faerûn
turn when you hit a creature with an attack roll and deal Cold damage, you can temporarily negate the creature’s defenses. The creature subtracts 1d4 from the next saving throw it makes before the end of your next turn.
True Strike
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Monsters
Fizban's Treasury of Dragons
always to bolster the defenses of the dragon’s lair and hoard.
Sapphire Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures
Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Monsters
Fizban's Treasury of Dragons
sapphire dragon characters.
Sapphire Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
Prismatic Spray
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
each target, roll a d8 to determine which color ray affects it.
Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
Orange. The target takes 10d6 acid
three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a
Monsters
Guildmasters’ Guide to Ravnica
Elusive. No attack roll has advantage against Lazav unless he is incapacitated.
Innate Spellcasting. Lazav's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the
equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with
Dexterity saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Sinkhole"} × 10 feet into the sinkhole.
If the dragon dies, the dust devils disappear immediately, and the
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the
saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"sinkhole"}× 10 feet into the sinkhole.
If the dragon dies, the dust devils disappear immediately, and the
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
Monsters
Van Richten’s Guide to Ravenloft
relentless killer, consider what circumstances led to their transformation and signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own
. The killer always attacks the same type of person in the same type of place in the same way.
8
Trophy Taker. The killer reliably collects something from its victims, hoarding them as trophies.
Monsters
The Book of Many Things
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
Monsters
The Book of Many Things
’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Fizban's Treasury of Dragons
relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Adult Sapphire Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
Monsters
The Book of Many Things
;s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Fizban's Treasury of Dragons
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Van Richten’s Guide to Ravenloft
signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own, unique monstrous slayers.
Relentless Origins
d6
Origin
1
It
in the same way.
8
Trophy Taker. The killer reliably collects something from its victims, hoarding them as trophies.
Monsters
Storm King's Thunder
that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead
1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Falling Distance"} × 10 feet into the sinkhole.
If the dragon dies, the dust devils disappear immediately, and the thunderstorms
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
of all kinds crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions. On initiative count 20 (losing initiative ties), Zariel can take a lair action to cause one of
;t be cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
The Book of Many Things
filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the villain is in this lair:
Veiled Presence. Challenge 22 (41,000 XP
members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions
On initiative count 20 (losing initiative ties), Zariel can take one of the following lair actions; she can
cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Zariel
Zariel grants special abilities to
Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
need. You can roll a d6 or choose from the options in the Research Options table to determine your area of research.
Research Options
d6
Clade/Project
1
Hull Clade, focused on
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Overcome Defenses. The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. Overwhelming Strike. When you roll a 20 on the d20 for an attack roll, you can deal extra damage to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Overcome Defenses. The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. Overwhelming Strike. When you roll a 20 on the d20 for an attack roll, you can deal extra damage to
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
from the nearby hills. At the end of each hour, roll percentile dice and consult the Grudd Haug Reinforcements table to determine what creatures, if any, appear. Unless otherwise noted, such
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
characters feel heroic, since they can take on a myriad of foes and live to tell the tale. However, minions still make threatening foes. Killing a minion still requires penetrating their defenses, and
uncomplicated. Minions act quickly. They don’t multiattack, roll for damage, or take unique bonus actions or reactions, so their turns aren’t long. Minions die fast. A character can kill several minions with a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. Prismatic Rays 1d8 Ray 1 Red. Failed
, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn’t be consecutive; keep track of both until the target collects three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. Prismatic Rays 1d8 Ray 1 Red. Failed
, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn’t be consecutive; keep track of both until the target collects three






