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Returning 31 results for 'both before directly carve rolling'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
legend lore spell.
By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can’t lie to you, but the information it
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climbing a 10-foot-high ledge. (This ledge is further described in area 9.)
Halaster killed a beholder that sought to carve out a domain on this level. From its moldering corpse grew a host of gas spores
“Treasure” below). The gas spores carry the memories of the beholder that birthed them. A creature that inhales the spores inherits a random beholder memory, determined by rolling on the Beholder
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
separated from one another. Teleport Trap This trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
minutes studying the flowers can make a DC 20 Intelligence (Nature) check; on a successful check, the creature can choose which flower it plucks from the table instead of rolling randomly. A serene
single large bed, but room for up to five people in a pinch. Rainbow Hot Spring Stairs lead from what was once a plaza, now crumbling and overgrown, directly into this hot spring’s steaming, prismatic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reflect an archmage’s displeasure by rolling your eyes and massaging your temples with your fingers. Hanging your head and looking up at the players conveys a sense of submissiveness or fear. Holding
moment now and then to involve someone else. You might have an NPC address another character directly: “And what about your hulking friend? What will you pledge in exchange for my favor?” If a player
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you
stable. Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. Damage at 0 Hit Points. If you take
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
capable of fine stonework themselves, and many meticulously carve out grand halls and galleries in which to store and display their hoards. Map 5.4: brass dragon lair View Player Version Brass
climb up but not fly through. A much larger shaft above the rear chamber allows the dragon to fly directly in and out of the lair. Hoard Chamber. The bulk of the dragon’s hoard is stored in a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unobstructed floor space is directly in front of the doors on the east and west walls. In the center of this clutter stands a great black desk. A figure crouches atop a tall stool, scratching on a
the creatures randomly by rolling a d4: d4 Creature 1 1d6 shadows 2 1d4 vampire spawn 3 1d4 wights 4 1 wraith and 1d4 + 1 specters Lief was pressed into service by Strahd many years ago. He keeps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
decrees, and who carve their
Own bright pathway through history, greater than all mortal yearnings.
(Seb McKinnon) They were alone on the glassy blue ocean. A waterfall stretched endlessly along the
.
Directly in front of them was Kruphix’s Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
green abishai (see appendix A), is the master of the casino’s games of chance. His nickname “Snake Eyes” comes from his penchant for rolling ones in Triple Hydra (see the “Viridian Den” section for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on the first and last people in line. The layout of a kobold tribe’s lair changes over time. The inhabitants regularly collapse or seal off tunnels and caves as they carve new ones. As such, any
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
forward to the interrogation and torture that follows combat. Drow Magic. Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities
are carried out. Since Lolth is prone to manifesting on the Material Plane and directly punishing those that disobey her, the drow have learned to heed what she says and do as her priestesses command
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons easily three times that length. Theros minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during
average over 6 feet in height, and they have stocky builds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the NPCs directly, thereby requiring the players’ NPCs to act. Treasure Drufi’s ivory horn is worth 750 gp intact. The frost giant also has fifteen 100 gp gemstones set into her helm that can be pried
loose. Each other frost giant carries a sack that holds 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, as well as 1d4 art objects worth 25 gp each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
correct password triggers a magical disintegration trap on whichever side the door is opened from. Each creature in the 20-foot-square area directly in front of the secret door must succeed on a DC 15
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs” section at the start of this chapter. If the players try to keep the special NPCs out of the fight, you can endanger them by having stray orogs or magmins threaten the NPCs directly, thereby
sack holding 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and a ruby pendant (worth 750 gp). The magmins and the orcs have no treasure. Each orog
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
, Avernus, is the arrival point for visitors, a rocky wasteland with rivers of blood and clouds of biting flies. Fiery comets occasionally fall from the darkened sky and carve out fuming impact craters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ironslag: Yakfolk Village 1. Thousand Steps Thousands of years after Ironslag was abandoned, a clan of yakfolk used Humanoid workers to carve a staircase into the mountain cliff. At the top of these
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the players try to keep the special NPCs out of the fight, you can endanger them by having one or more groups of monsters threaten the NPCs directly, thereby requiring the player-controlled NPCs to
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and 1d4 - 1 art objects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
attack’s damage roll. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet directly away from you. Rally As a Bonus Action, you can expend one
Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulled the lever. Determine the creature by rolling a d6 and consulting the Chimeric Creations table. The chimeric creator needs 8 hours to recharge before it can be used again. A gauge on the device
action that would directly benefit one of their allies. Bewitched’s Script. The cursed character hears the voice of an imaginary fey creature whispering in their ear. Whenever presented with a choice, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze “bell” similar in shape
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a pastoral scene of grain fields and rolling hills, worn and pitted by the centuries. A large, dimly lit hall waits beyond the broken gates. Arrow slits are carved into the west and east walls
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the grapple.
Rolling Hills (Recharge 6). The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet
-high cylinder directly below it; the scion can't choose the same effect two rounds in a row:
Acid Rain. The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution






