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Returning 35 results for 'both before dwelling cover return'.
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both before dealing clever return
Spells
Player’s Handbook
sealed by the Arcane Lock spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area from top to
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. If the target is a Large or smaller creature, it must succeed on a DC 22 Dexterity saving throw or be swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against
’s skyscraping beanstalks. These beanstalk wurms sport leafy growths, sustaining themselves on a mixture of natural photosynthesis and a carnivorous diet.
Cloud-dwelling giants often use
Monsters
Mordenkainen's Fiendish Folio Volume 1
humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be swayed into service with
travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Monsters
Locathah Rising
Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
assume the beast's hit points and Hit Dice. When Amble reverts to their normal form, they return to the number of hit points they had before they transformed. However, if Amble reverts as a result of
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Orc
Legacy
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Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Crag who wants to return home. The characters seek to end the feud between the goliaths of Skytower Shelter and Wyrmdoom Crag. (The characters will need to visit both locations to succeed in their
mission.) The Wyrmdoom goliaths are willing to share their dwelling with travelers and guests, but they hold a strong dislike for the goliaths of Skytower Shelter. The characters can learn the cause of that resentment by speaking to Ogolai, chieftain of the Thuunlakalaga clan.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds serve similar roles but under threat of death.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decided not to return to the Underdark. They settled around the dome and cut themselves off from their deep-dwelling kin. The kagu-svirfneblin are now quite old, even by gnomish standards. In their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
is viable. The characters’ best option is to return to Phandalin and share what they’ve discovered with a knowledgeable ally, such as Gwyn Oresong or Rivibiddel. Shortly after returning to Phandalin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Haeler and his guards are preoccupied by the burning wagon, because they need to focus on removing the coin coffers. If no one from the encampment rushes to find who fired on them, the bandits return
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
human sculptors here (use the cultist stat block) work feverishly to cover for the absence of the colleagues who left for the Tomb of Horrors. If the characters talk to them, the sculptors assume they
area 11 of chapter 3. Even incomplete, it is worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the sculptors to leave and return to their dormitory (area 33).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fewer drow in their party, since they have had no opportunity to replace lost members. If his mission in Gauntlgrym was successful, Draac carries an iron flask that he aims to return to Duke Zalto. The
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins at Grahlista’s dwelling. Grahlista is a human sage (Medium, Neutral Good Priest) and is cordial but Indifferent toward the adventurers she has invited
ritual—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cavern is strewn with small animal bones and the shriveled-up carcasses of cave-dwelling bats and rodents. A dim orange glow emanates from the north.
Three Stirges hang asleep from the ceiling
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
can provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Klarg is warned by the goblins in area 7 that the hideout is under attack, he and his wolf hide behind stalagmites while the goblins take cover behind the piles of supplies, hoping to ambush the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
themselves on a mixture of natural photosynthesis and a carnivorous diet. Aldo Domínguez Cloud-dwelling giants often use beanstalk wurms as a first line of defense against those who would ascend massive
swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the wurm, and takes 28 (8d6) piercing damage at the start of each of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
as though you’ve got enough moxie to cover for that. And a willingness to do what it takes to get ahead. Those are traits we hold in high regard here at Acquisitions Incorporated.”
Omin pulls a map
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
raiders hear the noise and find cover; they wait for the characters to exit the tunnel, then gain a surprise round. The raiders’ group consists of two cultists and six kobolds. If any cultists are still
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Surface of the Sun Magical Trap, Dangerous (1st–4th Level) Mike Schley Diagram 4.6: Surface of the Sun Thick vines cover the walls of this high-ceilinged chamber. The chamber splits into three long
to be a living object (use the flying sword stat block). The key does everything it can to return to its stand, attacking anyone who tries to stop it. If the key is destroyed by reducing it to 0 hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the puny and insignificant surface-dwelling adventurers to fend for themselves. Hekaton doesn’t survive long in the kraken’s clutches. If the storm giant king dies, all is not lost. Characters can
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
search of any lost lore that could help to turn a soul to Dispater’s service. Such a secret could be a lost spell sought by a mighty archmage, who pledges fealty to Dispater in return for the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other eggs deliberately laid so that all hatch at the same time. Since githyanki adults must return to the Astral Plane to keep from aging significantly, the roster of instructors continually changes
immortal warriors dwelling in the silvery void. The young are told they are on the verge of entering the queen’s realm, each one of them destined to take a special place in the society. Their skills
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
raiders hear the noise and find cover; they wait for the characters to exit the tunnel, then gain a surprise round. The raiders’ group consists of two cultists and six kobolds. If any cultists are still
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lys Alana This elegant city is built into the majestic trees of an ancient forest. High balconies and wide, sweeping arches lead from tree to tree. Carvings cover all surfaces and glitter in the
elven palace. Within its carefully tended walls, diplomatic envoys discuss with leaders ways to expand elven influence in Lorwyn. Since not all elves wish to return to their imperial days, these
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be found in Strahd’s study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
brilliant silver light, and the spectral form of a huge silver dragon fills the room. “My skull lies in the fortress of my enemy,” it says, “displayed in a place of ill omen. Return my skull to its rightful
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can cover up to ten doors with an illusion to make them appear as plain sections of wall. Stairs. Webs fill all stairs in the warded area from top to bottom, as in the Web spell. These strands regrow
program that the lights repeat as long as Guards and Wards lasts Magic Mouth in two locations Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) and the armory (area R10). The route is marked in yellow on the players’ map of Revel’s End. It normally takes 4 minutes for a patrol to make its round and return to its post. When one or more
patrol escorts the characters to a guard room (area R3), where the guard interrogates the characters about the characters’ presence in a prohibited area. If the characters have a cover story for being






