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Returning 35 results for 'both being death chains rogues'.
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Classes
Player’s Handbook
Practice the Grim Art of Death
An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who follow this path are hired
Classes
Forgotten Realms: Heroes of Faerûn
and murder; and Myrkul, a god of death. While some Rogues of this subclass pledge themselves ardently to those three macabre gods, others are thrust on this path by a curse. Either way, a scion’s
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Yeenoghu
Legacy
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Monsters
Out of the Abyss
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, they dispatch it and then loot the corpse for trinkets
, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless environment, both physically and mentally.
Eons of exposure to
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Magic Items
The Book of Many Things
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais. The altar is carved with hideous
feet high (11 feet above the dais and ledges). The chains dangling from the ceiling are 8 feet long; the cultists would shackle prisoners to the chains, dangle them above the altar, cut them open with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Netherskull’s Sanctum Adventurers who explore this area are doomed to face Netherskull the death tyrant if they haven’t done so already. Netherskull can’t be surprised in its lair. 39a. Hanging
Beholder Statue Hanging from the 30-foot-high, domed ceiling by three iron chains is a 6-foot-diameter carved stone beholder. Netherskull carved the statue using its carefully manipulated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
bound to the ground by three heavy chains. He looks like he’s in agony.
To stop the ritual, the characters must face Sparkrender (blue dragon wyrmling), potentially with the help of Aidron (bronze
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rune-etched, iron chains. Raiders and pirates who operate under the blessings of a storm god sometimes make use of this upgrade. By draping the chains over a ship’s hull, the storm’s fury thrashes
into the water around it. The water within 210 feet of the ship is difficult terrain for everything other than this ship. Death Vessel Crafted with materials harvested from the Shadowfell, this upgrade
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, death mask, faded love letter, family portrait When death occurs in Mordent, it doesn’t signal a passage to a state of rest, or an end to the struggle of mortal existence. Death here heralds the beginning
of a haunted afterlife as a restless spirit. The dead earn no rest, no finality, no peace—just a passage into a shadow world of wispy phantoms, mournful groaning, and clanking chains. At first glance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forcefully pulled from this work and thrust into life-or-death situations, with or without help from more hardened adventurers. The knowledge and experience of a Civil Servant can often be useful, with
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
means existing as an indentured spirit for years or even millennia. An indentured spirit is an incorporeal being draped in ghostly black robes and a hood that hides whatever face it might have. Chains
ORZHOV SPIRITS
For the members of the Orzhov Syndicate, life as a spirit after death can be a gift, or it can mean everlasting servitude. The process of separating the soul from the body is often
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
ridiculous. Members of the Cult of Rakdos have witnessed the grandiose speeches and self-important plans of other guilds and concluded that their rivals take themselves far too seriously. Since death comes for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
chains from the ceiling. Along the north wall, a stepped dais is set with a bulky contraption: an iron maiden of sorts, attached to a network of steaming pistons, tubes, and bubbling vats of blood. Five
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls. Kent Davis Death House's reliquary is home to lurking monsters as well as components used in the Durst family's rituals D36: Prison The alcoves here feature chains ending in shackles attached
Death House Locations These locations are keyed to map 5.1. Dyson Logos Map 5.1: Death House View Player Version D1a–D1b: Portico and Antechamber A hinged, wrought-iron gate fills the archway
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
god’s favored worshiper from a cruel punishment in the Underworld—even though they’ve been dead for hundreds of years.
10 Sever one of the massive chains of Tizerus, releasing the ancient being it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bloom (in this book) 3rd Revivify, Vampiric Touch 4th Blight, Death Ward 5th Antilife Shell, Greater Restoration Consider customizing how your spells look when you cast them. Your Witherbloom spells
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranks include a number of rogues, spellcasters, and spies. Few organizations or movements in Athas operate across multiple city-states, but the Veiled Alliance is one of them. Heroes who give their
Alluvial Sand Wastes is Tyr, struggling to find its way after the death of King Kalak. The templars of Tyr can’t allow a new threat to grow on their doorstep — or allow the templars of a rival city such
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
angel, no longer asking or expecting anything in return, and even willingly offer up their mortal lives for their angelic patron. Even after death, these debtors continue to serve the angel and the
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The angel makes two attacks with its scythe. It can substitute Chains of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
like a bonfire in the darkness — and Zariel desires it. Such a character is likely destined to pass into the Upper Planes after death, and as such, they make a handsome prize for an archdevil to shape
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, but when they have new mouths to feed, they are careful to take some of their prey alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
65. Underground Lake A dark underground lake opens up before you, its ceiling festooned with chains and gears — some of which appear to have dwarves dangling from them. A gigantic motionless stone
awaits the coming of the death god, which it believes heralds the fall of divinity. Until that day, the aboleth humbly obeys Withers (whom the creature refers to by his original name of Gorra) and attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority’s chains — and are liberated of their humanity instead as Baphomet transforms them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
encounter with a dragon needs to involve combat, let alone an all-out fight to the death. Maybe the characters are trying to help a kobold Keeper of Dragons retrieve a wyrmling kidnapped by a gang of
a dragon’s lair is more likely to mean a fight to the death, since the dragon will be less keen on fleeing an encounter that goes badly and more determined to hunt down adventurers who flee after






