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Returning 35 results for 'both being down cross roll'.
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Monsters
Eberron: Forge of the Artificer
Multiattack. The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Dagger. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType
on an Orien cart, guarding the lightning rail on a cross-continental journey, or using Orien Teleportation Circles to transport precious parcels in an instant, dragonmarked enforcers of House Orien
Stirge
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
stirge's turns, the target loses 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Blood Drain"} hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its
a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.
Monsters
Thieves’ Gallery
Disarming Charm. While Forge isn’t wearing armor, his AC includes his Charisma modifier.
Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically
":"Heavy Crossbow", "rollDamageType":"poison"} poison damage. Hit or Miss: If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge’s next
Spells
Xanathar's Guide to Everything
You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.
d6
Demons Summoned
1–2
Two demons of challenge
all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.
As part of
Spells
Xanathar's Guide to Everything
demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends.
Roll initiative for the demon, which has its own turns
. While the spell lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell
Backgrounds
Mythic Odysseys of Theros
respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.
Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies
While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you
Monsters
Fizban's Treasury of Dragons
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
sapphire dragon characters.
Sapphire Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles
Monsters
Fizban's Treasury of Dragons
alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But
Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Those who choose Kiru Island as their goal must cross treacherous waters to reach it, while those who head for the Scars must climb the towering Anquara Plateau. Additionally, each hour the
characters travel through the domain, roll on the Valachan Hunt Complications table for an encounter. Characters traveling at a fast pace roll twice on this table and use the lower result. Characters traveling at a slow pace roll twice on the table and use the higher result.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Fresco Cross Hall Frescoes on the walls of this four-way intersection depict shield dwarves at work. Magic causes the images to move. The dwarves roll and stack barrels, carve blocks of stone
Backgrounds
Sword Coast Adventurer's Guide
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wyrm’s Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
Crossing is a cutpurse’s paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrm’s Crossing to the other, have each player roll a d20
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned
1–2 Two demons of challenge rating 1 or
unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you. Roll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned 1–2 Two demons of challenge rating 1 or lower 3–4
within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you. Roll initiative for the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
, his AC includes his Charisma modifier.
Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.
Evasion. If Forge is subjected to an
target. Hit: 7 (1d10 + 2) piercing damage plus 24 (7d6) poison damage. Hit or Miss: If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge’s next turn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to cross its path. When the corrupted unicorn comes into being, it does so within reach of at least one of the cult members. If a fight has not already started, roll initiative. On each of the avatar’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Town Choose one of the ten towns as the starting point for the adventure. It doesn’t matter which one, so pick your favorite or roll randomly using the Starting Town table. If you can’t
Unseen”, in which the characters solve the mystery behind a number of petty thefts.
5 Dougan’s Hole “Holed Up”, in which the characters cross paths with a pair of winter wolves and rescue two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cross the finish line. If two or more snails cross the finish line in the same round, determine the winner of the race by having those snails’ jockeys each roll a d20. The highest roll determines the
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the following: The House of Inspired Hands looks like a cross between a temple and a workshop. The symbol of Gond, a toothed cog with four spokes, is displayed prominently. You see the silhouette of a
nimblewright that detonated the fireball in Trollskull Alley. Another less-dangerous invention, a mechanical sparrow, is on an accidental collision course with the party. Have the characters roll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
scattering of broken, rotting wooden planks.
Bridge of Bars. A character can attempt to cross this pit by leaping from one bar to the next. There are a total of eight bars and 45 feet of pit. Moving across
move no farther on that turn. If the check fails by 5 or more, the creature falls into the pit. The third and sixth bars along the way are corroded. When a character moves onto one of these bars, roll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the demon, which has its own turns. When
lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
and is permanent until destroyed (see the unseen servant spell in the Player’s Handbook). Roll a d6 to determine what the servant is carrying, or choose one of the options below. d6 Items 1 A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the demon, which has its own turns. When
lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion
do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can’t deal damage or otherwise directly harm anyone.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gap. The stone at either edge looks crumbly and unsafe.
The 20-foot gap is too long for most characters to cross with a running jump. A jump from the high edge to the low edge, however, is
. Characters can cross the gorge under the bridge by moving hand-over-hand from vine to vine and swinging across the gap. This doesn’t activate the stone golem at all, but it requires two successful ability
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the door, cross his or her fists, and call out, “A Believer approaches!” Grund drops cages on anyone who doesn’t follow this protocol. Dropping Cages. Each cage’s chain runs through a pulley
, followed by a cage dropped on the party. Roll initiative at that point. Grund’s uses his second turn to block the eastern edge of the passage with a third cage and to drop another cage on characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters if they cross paths. If the characters make it to the upper deck, they must hail the sailors aboard the rowboat from Soul of Winter and wait for the boat to reach them. Movement Movement is
to the monsters aboard the ship. To keep things simple, rather than roll saving throws for them assume they take 3 (1d6) bludgeoning damage at the start of their turns. Attacking the Octopus A
Compendium
- Sources->Dungeons & Dragons->Rrakkma
intervals on iron bars that cross the room in a grid, eight feet above the ground. The bodies hang lifelessly from leather straps that are tied down to the grid with elaborate knots. The floors here
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of Waterdeep well. If forced to make an ability check or a saving throw because of a chase complication, she has advantage on the roll. Also, she can take the Dash action during the chase without
or higher (each foot you clear costs 1 foot of movement), and you must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone on the far rooftop. Or you can cross the gap using a 10-foot-long
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, and she can become a valuable patron to adventurers who don’t cross her. If the characters get on her good side, Halia tells them a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to look at the gargoyles. I have a feeling they’re not just statues.
Amy (playing Riva): The drawbridge looks precarious? I want to see how sturdy it is. Do I think we can cross it, or is it going
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
webbing. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the West Wall Encounters table, or choose an encounter that you like. The party can avoid






